kmk_firmware/kmk/modules/layers.py

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'''One layer isn't enough. Adds keys to get to more of them'''
from kmk.key_validators import layer_key_validator
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from kmk.keys import KC, make_argumented_key
from kmk.modules.holdtap import ActivationType, HoldTap
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from kmk.types import HoldTapKeyMeta
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def layer_key_validator_lt(layer, kc, prefer_hold=False, **kwargs):
return HoldTapKeyMeta(tap=kc, hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs)
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def layer_key_validator_tt(layer, prefer_hold=True, **kwargs):
return HoldTapKeyMeta(
tap=KC.TG(layer), hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs
)
class Layers(HoldTap):
'''Gives access to the keys used to enable the layer system'''
def __init__(self):
# Layers
super().__init__()
make_argumented_key(
validator=layer_key_validator,
names=('MO',),
on_press=self._mo_pressed,
on_release=self._mo_released,
)
make_argumented_key(
validator=layer_key_validator, names=('DF',), on_press=self._df_pressed
)
make_argumented_key(
validator=layer_key_validator,
names=('LM',),
on_press=self._lm_pressed,
on_release=self._lm_released,
)
make_argumented_key(
validator=layer_key_validator, names=('TG',), on_press=self._tg_pressed
)
make_argumented_key(
validator=layer_key_validator, names=('TO',), on_press=self._to_pressed
)
make_argumented_key(
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validator=layer_key_validator_lt,
names=('LT',),
on_press=self.ht_pressed,
on_release=self.ht_released,
)
make_argumented_key(
validator=layer_key_validator_tt,
names=('TT',),
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on_press=self.ht_pressed,
on_release=self.ht_released,
)
def process_key(self, keyboard, key, is_pressed, int_coord):
current_key = super().process_key(keyboard, key, is_pressed, int_coord)
for key, state in self.key_states.items():
if key == current_key:
continue
# on interrupt: key must be translated here, because it was asigned
# before the layer shift happend.
if state.activated == ActivationType.INTERRUPTED:
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current_key = keyboard._find_key_in_map(int_coord)
return current_key
def send_key_buffer(self, keyboard):
for (int_coord, old_key) in self.key_buffer:
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new_key = keyboard._find_key_in_map(int_coord)
# adding keys late to _coordkeys_pressed isn't pretty,
# but necessary to mitigate race conditions when multiple
# keys are pressed during a tap-interrupted hold-tap.
keyboard._coordkeys_pressed[int_coord] = new_key
new_key.on_press(keyboard)
keyboard._send_hid()
self.key_buffer.clear()
def _df_pressed(self, key, keyboard, *args, **kwargs):
'''
Switches the default layer
'''
keyboard.active_layers[-1] = key.meta.layer
def _mo_pressed(self, key, keyboard, *args, **kwargs):
'''
Momentarily activates layer, switches off when you let go
'''
keyboard.active_layers.insert(0, key.meta.layer)
@staticmethod
def _mo_released(key, keyboard, *args, **kwargs):
# remove the first instance of the target layer
# from the active list
# under almost all normal use cases, this will
# disable the layer (but preserve it if it was triggered
# as a default layer, etc.)
# this also resolves an issue where using DF() on a layer
# triggered by MO() and then defaulting to the MO()'s layer
# would result in no layers active
try:
del_idx = keyboard.active_layers.index(key.meta.layer)
del keyboard.active_layers[del_idx]
except ValueError:
pass
def _lm_pressed(self, key, keyboard, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
keyboard.hid_pending = True
# Sets the timer start and acts like MO otherwise
keyboard.keys_pressed.add(key.meta.kc)
self._mo_pressed(key, keyboard, *args, **kwargs)
def _lm_released(self, key, keyboard, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
keyboard.hid_pending = True
keyboard.keys_pressed.discard(key.meta.kc)
self._mo_released(key, keyboard, *args, **kwargs)
def _tg_pressed(self, key, keyboard, *args, **kwargs):
'''
Toggles the layer (enables it if not active, and vise versa)
'''
# See mo_released for implementation details around this
try:
del_idx = keyboard.active_layers.index(key.meta.layer)
del keyboard.active_layers[del_idx]
except ValueError:
keyboard.active_layers.insert(0, key.meta.layer)
def _to_pressed(self, key, keyboard, *args, **kwargs):
'''
Activates layer and deactivates all other layers
'''
keyboard.active_layers.clear()
keyboard.active_layers.insert(0, key.meta.layer)