'''One layer isn't enough. Adds keys to get to more of them''' from kmk.key_validators import layer_key_validator from kmk.keys import KC, make_argumented_key from kmk.modules.holdtap import ActivationType, HoldTap from kmk.types import HoldTapKeyMeta def layer_key_validator_lt(layer, kc, prefer_hold=False, **kwargs): return HoldTapKeyMeta(tap=kc, hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs) def layer_key_validator_tt(layer, prefer_hold=True, **kwargs): return HoldTapKeyMeta( tap=KC.TG(layer), hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs ) class Layers(HoldTap): '''Gives access to the keys used to enable the layer system''' def __init__(self): # Layers super().__init__() make_argumented_key( validator=layer_key_validator, names=('MO',), on_press=self._mo_pressed, on_release=self._mo_released, ) make_argumented_key( validator=layer_key_validator, names=('DF',), on_press=self._df_pressed ) make_argumented_key( validator=layer_key_validator, names=('LM',), on_press=self._lm_pressed, on_release=self._lm_released, ) make_argumented_key( validator=layer_key_validator, names=('TG',), on_press=self._tg_pressed ) make_argumented_key( validator=layer_key_validator, names=('TO',), on_press=self._to_pressed ) make_argumented_key( validator=layer_key_validator_lt, names=('LT',), on_press=self.ht_pressed, on_release=self.ht_released, ) make_argumented_key( validator=layer_key_validator_tt, names=('TT',), on_press=self.ht_pressed, on_release=self.ht_released, ) def process_key(self, keyboard, key, is_pressed, int_coord): current_key = super().process_key(keyboard, key, is_pressed, int_coord) for key, state in self.key_states.items(): if key == current_key: continue # on interrupt: key must be translated here, because it was asigned # before the layer shift happend. if state.activated == ActivationType.INTERRUPTED: current_key = keyboard._find_key_in_map(int_coord) return current_key def send_key_buffer(self, keyboard): for (int_coord, old_key) in self.key_buffer: new_key = keyboard._find_key_in_map(int_coord) # adding keys late to _coordkeys_pressed isn't pretty, # but necessary to mitigate race conditions when multiple # keys are pressed during a tap-interrupted hold-tap. keyboard._coordkeys_pressed[int_coord] = new_key new_key.on_press(keyboard) keyboard._send_hid() self.key_buffer.clear() def _df_pressed(self, key, keyboard, *args, **kwargs): ''' Switches the default layer ''' keyboard.active_layers[-1] = key.meta.layer def _mo_pressed(self, key, keyboard, *args, **kwargs): ''' Momentarily activates layer, switches off when you let go ''' keyboard.active_layers.insert(0, key.meta.layer) @staticmethod def _mo_released(key, keyboard, *args, **kwargs): # remove the first instance of the target layer # from the active list # under almost all normal use cases, this will # disable the layer (but preserve it if it was triggered # as a default layer, etc.) # this also resolves an issue where using DF() on a layer # triggered by MO() and then defaulting to the MO()'s layer # would result in no layers active try: del_idx = keyboard.active_layers.index(key.meta.layer) del keyboard.active_layers[del_idx] except ValueError: pass def _lm_pressed(self, key, keyboard, *args, **kwargs): ''' As MO(layer) but with mod active ''' keyboard.hid_pending = True # Sets the timer start and acts like MO otherwise keyboard.keys_pressed.add(key.meta.kc) self._mo_pressed(key, keyboard, *args, **kwargs) def _lm_released(self, key, keyboard, *args, **kwargs): ''' As MO(layer) but with mod active ''' keyboard.hid_pending = True keyboard.keys_pressed.discard(key.meta.kc) self._mo_released(key, keyboard, *args, **kwargs) def _tg_pressed(self, key, keyboard, *args, **kwargs): ''' Toggles the layer (enables it if not active, and vise versa) ''' # See mo_released for implementation details around this try: del_idx = keyboard.active_layers.index(key.meta.layer) del keyboard.active_layers[del_idx] except ValueError: keyboard.active_layers.insert(0, key.meta.layer) def _to_pressed(self, key, keyboard, *args, **kwargs): ''' Activates layer and deactivates all other layers ''' keyboard.active_layers.clear() keyboard.active_layers.insert(0, key.meta.layer)