Fix _find_key_in_map callings

This commit is contained in:
illness072 2022-03-08 00:52:25 +09:00 committed by Josh Klar
parent 4d1f9e487e
commit 3442a21835

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@ -73,13 +73,13 @@ class Layers(HoldTap):
# on interrupt: key must be translated here, because it was asigned
# before the layer shift happend.
if state.activated == ActivationType.INTERRUPTED:
current_key = keyboard._find_key_in_map(int_coord, None, None)
current_key = keyboard._find_key_in_map(int_coord)
return current_key
def send_key_buffer(self, keyboard):
for (int_coord, old_key) in self.key_buffer:
new_key = keyboard._find_key_in_map(int_coord, None, None)
new_key = keyboard._find_key_in_map(int_coord)
# adding keys late to _coordkeys_pressed isn't pretty,
# but necessary to mitigate race conditions when multiple