qmk-firmware/quantum/audio/song_list.h

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/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "musical_notes.h"
#ifndef SONG_LIST_H
#define SONG_LIST_H
#define NO_SOUND
#define LP_NUMB \
H__NOTE(_CS5), H__NOTE(_E5), H__NOTE(_CS5), WD_NOTE(_FS5), \
WD_NOTE(_A5), WD_NOTE(_GS5), WD_NOTE(_REST), H__NOTE(_CS5), H__NOTE(_E5), \
H__NOTE(_CS5), WD_NOTE(_A5), WD_NOTE(_GS5), WD_NOTE(_E5),
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#define ODE_TO_JOY \
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Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
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#define ROCK_A_BYE_BABY \
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QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
H__NOTE(_A5), Q__NOTE(_G5), \
QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
H__NOTE(_FS5),
#define CLOSE_ENCOUNTERS_5_NOTE \
Q__NOTE(_D5), \
Q__NOTE(_E5), \
Q__NOTE(_C5), \
Q__NOTE(_C4), \
Q__NOTE(_G4),
#define DOE_A_DEER \
QD_NOTE(_C4), E__NOTE(_D4), \
QD_NOTE(_E4), E__NOTE(_C4), \
Q__NOTE(_E4), Q__NOTE(_C4), \
Q__NOTE(_E4),
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/* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
#define IN_LIKE_FLINT \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), \
E__NOTE(_AS4), E__NOTE(_B4), QD_NOTE(_CS4), \
E__NOTE(_B4), E__NOTE(_CS4), QD_NOTE(_DS4), \
E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
#define IMPERIAL_MARCH \
HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4), QD_NOTE(_F4), QD_NOTE(_C5), \
HD_NOTE(_A4), QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4), \
HD_NOTE(_E5), HD_NOTE(_E5), HD_NOTE(_E5), QD_NOTE(_F5), QD_NOTE(_C5), \
HD_NOTE(_A4), QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
#define CLUEBOARD_SOUND \
HD_NOTE(_C3), HD_NOTE(_D3), HD_NOTE(_E3), HD_NOTE(_F3), HD_NOTE(_G3), HD_NOTE(_A4), HD_NOTE(_B4), HD_NOTE(_C4)
/*
HD_NOTE(_G3), HD_NOTE(_E3), HD_NOTE(_C3), \
Q__NOTE(_E3), Q__NOTE(_C3), Q__NOTE(_G3), \
Q__NOTE(_E3)
*/
/*
HD_NOTE(_C3), HD_NOTE(_G3), HD_NOTE(_E3), \
Q__NOTE(_G3), Q__NOTE(_E3), Q__NOTE(_G3), \
Q__NOTE(_F3)
*/
#define BASKET_CASE \
QD_NOTE(_G3), E__NOTE(_F3), E__NOTE(_E3), Q__NOTE(_F3), M__NOTE(_G3, 8+32), Q__NOTE(_REST), \
Q__NOTE(_B4), Q__NOTE(_C4), Q__NOTE(_B4), E__NOTE(_A4), Q__NOTE(_G3), M__NOTE(_G3, 8+32), Q__NOTE(_REST), \
Q__NOTE(_B4), Q__NOTE(_C4), Q__NOTE(_B4), E__NOTE(_A4), Q__NOTE(_G3), Q__NOTE(_G3), Q__NOTE(_G3), Q__NOTE(_G3), E__NOTE(_A4), E__NOTE(_C4), QD_NOTE(_B4), HD_NOTE(_B4)
#define STARTUP_SOUND \
E__NOTE(_E6), \
E__NOTE(_A6), \
ED_NOTE(_E7),
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#define GOODBYE_SOUND \
E__NOTE(_E7), \
E__NOTE(_A6), \
ED_NOTE(_E6),
#define PLANCK_SOUND \
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ED_NOTE(_E7 ), \
E__NOTE(_CS7), \
E__NOTE(_E6 ), \
E__NOTE(_A6 ), \
M__NOTE(_CS7, 20),
#define PREONIC_SOUND \
M__NOTE(_B5, 20), \
E__NOTE(_B6), \
M__NOTE(_DS6, 20), \
E__NOTE(_B6),
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#define QWERTY_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
Q__NOTE(_E7 ),
#define COLEMAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_GS7 ),
#define DVORAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ), \
S__NOTE(_REST), \
E__NOTE(_FS7 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ),
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#define PLOVER_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ),
#define PLOVER_GOODBYE_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ),
#define MUSIC_ON_SOUND \
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E__NOTE(_A5 ), \
E__NOTE(_B5 ), \
E__NOTE(_CS6), \
E__NOTE(_D6 ), \
E__NOTE(_E6 ), \
E__NOTE(_FS6), \
E__NOTE(_GS6), \
E__NOTE(_A6 ),
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#define AUDIO_ON_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_A6 ),
#define AUDIO_OFF_SOUND \
E__NOTE(_A6 ), \
E__NOTE(_A5 ),
#define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
#define MUSIC_OFF_SOUND \
E__NOTE(_A6 ), \
E__NOTE(_GS6 ), \
E__NOTE(_FS6), \
E__NOTE(_E6 ), \
E__NOTE(_D6 ), \
E__NOTE(_CS6), \
E__NOTE(_B5), \
E__NOTE(_A5 ),
#define VOICE_CHANGE_SOUND \
Q__NOTE(_A5 ), \
Q__NOTE(_CS6), \
Q__NOTE(_E6 ), \
Q__NOTE(_A6 ),
#define CHROMATIC_SOUND \
Q__NOTE(_A5 ), \
Q__NOTE(_AS5 ), \
Q__NOTE(_B5), \
Q__NOTE(_C6 ), \
Add kuatsure map to preonic board (#3087) * preonic-keymap: kuatsure keymap * preonic-kuatsure: move arrows and braces and stuffs * preonic-kuatsure: give more time for leader * preonic-kuatsure: move _ to lower o * preonic-kuatsure: tap dance space to enter * preonic-kuatsure: move vol buttons around conflicted with kaleidoscope file navigation * preonic-kuatsure: lower+spc = esc * preonic-kuatsure: add lock key & remove led stuff * preonic-kuatsure: little bit of tmux leadering * preonic-kuatsure: remove colemak and dvorak * preonic-kuatsure: remove lock key and tap dance * preonic-kuatsure: lower space -> enter -- raise space -> esc * preonice-kuatsure: move tmux stuff to homerow keys * preonic-kuatsure: set tmux prefix to a function * preonic-kuatsure: hello game layers * preonic-kuatsure: instead of zelda, ffvii for game mode :) * preonic-kuatsure: mild changes after playing games to game modes * preonice-kuatsure: omg comma dangles and spaces in switch! * preonic-kuatsure: kinda make lower a shift on special characters * preonic-kuatsure: I don't use these * preonic-kuatsure: move vol- to the begining of media row * preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane ) * preonic-kuatsure: abstract out tmux pane zooming * preonic-kuatsure: abstract pane switch * preonic-kuatsure: game_mod is carries over lower positions starting to wonder if I need game_mod ... lol * preonic-kuatsure: switch lwr/rse esc / ent * preonic-kuatsure: add leaders for window switching * preonic-kuatsure: major pruning of adjust layer * preonic-kuatsure: major rework on raise layer * preonic-kuatsure: game mods f layer is raise now * user-kuatsure: hello * various-kuatsure: use layout format + globalize querty / number keys * preonic-kuatsure: don't use tap dance anymore * various-kuatsure: code formatting * various-kuatsure: add function layer vars * preonic-kuatsure: moar formatting * preonic-kuatsure: add home / end keys
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Q__NOTE(_CS6 ),
#define MAJOR_SOUND \
Q__NOTE(_A5 ), \
Q__NOTE(_B5 ), \
Q__NOTE(_CS6), \
Q__NOTE(_D6 ), \
Q__NOTE(_E6 ),
#define MINOR_SOUND \
Q__NOTE(_A5 ), \
Q__NOTE(_B5 ), \
Q__NOTE(_C6 ), \
Q__NOTE(_D6 ), \
Q__NOTE(_E6 ),
#define GUITAR_SOUND \
Q__NOTE(_E5 ), \
Q__NOTE(_A5), \
Q__NOTE(_D6 ), \
Q__NOTE(_G6 ),
#define VIOLIN_SOUND \
Q__NOTE(_G5 ), \
Q__NOTE(_D6), \
Q__NOTE(_A6 ), \
Q__NOTE(_E7 ),
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#define CAPS_LOCK_ON_SOUND \
E__NOTE(_A3), \
E__NOTE(_B3),
#define CAPS_LOCK_OFF_SOUND \
E__NOTE(_B3), \
E__NOTE(_A3),
#define SCROLL_LOCK_ON_SOUND \
E__NOTE(_D4), \
E__NOTE(_E4),
#define SCROLL_LOCK_OFF_SOUND \
E__NOTE(_E4), \
E__NOTE(_D4),
#define NUM_LOCK_ON_SOUND \
E__NOTE(_D5), \
E__NOTE(_E5),
#define NUM_LOCK_OFF_SOUND \
E__NOTE(_E5), \
E__NOTE(_D5),
#define AG_NORM_SOUND \
E__NOTE(_A5), \
E__NOTE(_A5),
#define AG_SWAP_SOUND \
SD_NOTE(_B5), \
SD_NOTE(_A5), \
SD_NOTE(_B5), \
SD_NOTE(_A5),
#define UNICODE_WINDOWS \
E__NOTE(_B5), \
S__NOTE(_E6),
#define UNICODE_LINUX \
E__NOTE(_E6), \
S__NOTE(_B5),
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#define COIN_SOUND \
E__NOTE(_A5 ), \
HD_NOTE(_E6 ),
#define ONE_UP_SOUND \
Q__NOTE(_E6 ), \
Q__NOTE(_G6 ), \
Q__NOTE(_E7 ), \
Q__NOTE(_C7 ), \
Q__NOTE(_D7 ), \
Q__NOTE(_G7 ),
#define SONIC_RING \
E__NOTE(_E6), \
E__NOTE(_G6), \
HD_NOTE(_C7),
#define ZELDA_PUZZLE \
Q__NOTE(_G5), \
Q__NOTE(_FS5), \
Q__NOTE(_DS5), \
Q__NOTE(_A4), \
Q__NOTE(_GS4), \
Q__NOTE(_E5), \
Q__NOTE(_GS5), \
HD_NOTE(_C6),
#define ZELDA_TREASURE \
Q__NOTE(_A4 ), \
Q__NOTE(_AS4), \
Q__NOTE(_B4 ), \
HD_NOTE(_C5 ), \
#define TERMINAL_SOUND \
E__NOTE(_C5 )
#define OVERWATCH_THEME \
HD_NOTE(_A4 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_A4 ), \
HD_NOTE(_B4 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_B4 ), \
W__NOTE(_CS5),
#define MARIO_THEME \
Q__NOTE(_E5), \
H__NOTE(_E5), \
H__NOTE(_E5), \
Q__NOTE(_C5), \
H__NOTE(_E5), \
W__NOTE(_G5), \
Q__NOTE(_G4),
#define MARIO_GAMEOVER \
HD_NOTE(_C5 ), \
HD_NOTE(_G4 ), \
H__NOTE(_E4 ), \
H__NOTE(_A4 ), \
H__NOTE(_B4 ), \
H__NOTE(_A4 ), \
H__NOTE(_AF4), \
H__NOTE(_BF4), \
H__NOTE(_AF4), \
WD_NOTE(_G4 ),
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#define MARIO_MUSHROOM \
S__NOTE(_C5 ), \
S__NOTE(_G4 ), \
S__NOTE(_C5 ), \
S__NOTE(_E5 ), \
S__NOTE(_G5 ), \
S__NOTE(_C6 ), \
S__NOTE(_G5 ), \
S__NOTE(_GS4), \
S__NOTE(_C5 ), \
S__NOTE(_DS5), \
S__NOTE(_GS5), \
S__NOTE(_DS5), \
S__NOTE(_GS5), \
S__NOTE(_C6 ), \
S__NOTE(_DS6), \
S__NOTE(_GS6), \
S__NOTE(_DS6), \
S__NOTE(_AS4), \
S__NOTE(_D5 ), \
S__NOTE(_F5 ), \
S__NOTE(_AS5), \
S__NOTE(_D6 ), \
S__NOTE(_F6 ), \
S__NOTE(_AS6), \
S__NOTE(_F6 )
#define E1M1_DOOM \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_D4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_BF3), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_B3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_D4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
H__NOTE(_BF3),
#define DISNEY_SONG \
H__NOTE(_G3 ), \
H__NOTE(_G4 ), \
H__NOTE(_F4 ), \
H__NOTE(_E4 ), \
H__NOTE(_CS4), \
H__NOTE(_D4 ), \
W__NOTE(_A4 ), \
H__NOTE(_B3 ), \
H__NOTE(_B4 ), \
H__NOTE(_A4 ), \
H__NOTE(_G4 ), \
H__NOTE(_FS4), \
H__NOTE(_G4 ), \
W__NOTE(_C5 ), \
H__NOTE(_D5 ), \
H__NOTE(_C5 ), \
H__NOTE(_B4 ), \
H__NOTE(_A4 ), \
H__NOTE(_G4 ), \
H__NOTE(_F4 ), \
H__NOTE(_E4 ), \
H__NOTE(_D4 ), \
W__NOTE(_A4 ), \
W__NOTE(_B3 ), \
W__NOTE(_C4 ),
#define NUMBER_ONE \
HD_NOTE(_F4 ), \
Q__NOTE(_C5 ), \
E__NOTE(_B4 ), \
E__NOTE(_C5 ), \
E__NOTE(_B4 ), \
E__NOTE(_C5 ), \
Q__NOTE(_B4 ), \
Q__NOTE(_C5 ), \
H__NOTE(_AF4), \
HD_NOTE(_F4 ), \
Q__NOTE(_F4 ), \
Q__NOTE(_AF4), \
Q__NOTE(_C5 ), \
H__NOTE(_DF5), \
H__NOTE(_AF4), \
H__NOTE(_DF5), \
H__NOTE(_EF5), \
Q__NOTE(_C5 ), \
Q__NOTE(_DF5), \
Q__NOTE(_C5 ), \
Q__NOTE(_DF5), \
H__NOTE(_C5 ),
#define CABBAGE_SONG \
H__NOTE(_C4), \
H__NOTE(_A4), \
H__NOTE(_B4), \
H__NOTE(_B4), \
H__NOTE(_A4), \
H__NOTE(_G4), \
H__NOTE(_E4),
#define OLD_SPICE \
Q__NOTE(_A4 ), \
Q__NOTE(_A4 ), \
H__NOTE(_B4 ), \
H__NOTE(_D5 ), \
H__NOTE(_CS5), \
Q__NOTE(_E5 ), \
H__NOTE(_FS5), \
H__NOTE(_D5 ), \
Add kuatsure map to preonic board (#3087) * preonic-keymap: kuatsure keymap * preonic-kuatsure: move arrows and braces and stuffs * preonic-kuatsure: give more time for leader * preonic-kuatsure: move _ to lower o * preonic-kuatsure: tap dance space to enter * preonic-kuatsure: move vol buttons around conflicted with kaleidoscope file navigation * preonic-kuatsure: lower+spc = esc * preonic-kuatsure: add lock key & remove led stuff * preonic-kuatsure: little bit of tmux leadering * preonic-kuatsure: remove colemak and dvorak * preonic-kuatsure: remove lock key and tap dance * preonic-kuatsure: lower space -> enter -- raise space -> esc * preonice-kuatsure: move tmux stuff to homerow keys * preonic-kuatsure: set tmux prefix to a function * preonic-kuatsure: hello game layers * preonic-kuatsure: instead of zelda, ffvii for game mode :) * preonic-kuatsure: mild changes after playing games to game modes * preonice-kuatsure: omg comma dangles and spaces in switch! * preonic-kuatsure: kinda make lower a shift on special characters * preonic-kuatsure: I don't use these * preonic-kuatsure: move vol- to the begining of media row * preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane ) * preonic-kuatsure: abstract out tmux pane zooming * preonic-kuatsure: abstract pane switch * preonic-kuatsure: game_mod is carries over lower positions starting to wonder if I need game_mod ... lol * preonic-kuatsure: switch lwr/rse esc / ent * preonic-kuatsure: add leaders for window switching * preonic-kuatsure: major pruning of adjust layer * preonic-kuatsure: major rework on raise layer * preonic-kuatsure: game mods f layer is raise now * user-kuatsure: hello * various-kuatsure: use layout format + globalize querty / number keys * preonic-kuatsure: don't use tap dance anymore * various-kuatsure: code formatting * various-kuatsure: add function layer vars * preonic-kuatsure: moar formatting * preonic-kuatsure: add home / end keys
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#define VICTORY_FANFARE_SHORT \
ED_NOTE(_C6), \
ED_NOTE(_C6), \
ED_NOTE(_C6), \
ED_NOTE(_C6), \
W__NOTE(_REST), \
QD_NOTE(_GS5), \
QD_NOTE(_AS5), \
Q__NOTE(_C6), \
Q__NOTE(_AS5), \
Q__NOTE(_C6), \
#define ALL_STAR \
H__NOTE(_AS4), W__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_DS4), H__NOTE(_FS4), W__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_DS4), \
H__NOTE(_FS4), W__NOTE(_FS4), W__NOTE(_FS4), QD_NOTE(_AS4), \
H__NOTE(_AS4), W__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_DS4), H__NOTE(_FS4), W__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_DS4), \
H__NOTE(_FS4), W__NOTE(_FS4), W__NOTE(_FS4), W__NOTE(_AS4), H__NOTE(_REST),\
W__NOTE(_AS4), W__NOTE(_CS5), H__NOTE(_B4), H__NOTE(_CS5), H__NOTE(_DS5), W__NOTE(_FS5), \
H__NOTE(_GS5), W__NOTE(_GS5), H__NOTE(_FS4), H__NOTE(_FS4), H__NOTE(_GS4), H__NOTE(_FS4), \
H__NOTE(_AS4), W__NOTE(_GS4), W__NOTE(_GS4), W__NOTE(_FS4), W__NOTE(_GS4), \
H__NOTE(_AS4), WD_NOTE(_DS4)
#define RICK_ROLL \
Q__NOTE(_F4), \
Q__NOTE(_G4), \
Q__NOTE(_BF4), \
Q__NOTE(_G4), \
HD_NOTE(_D5), \
HD_NOTE(_D5), \
W__NOTE(_C5), \
S__NOTE(_REST), \
Q__NOTE(_F4), \
Q__NOTE(_G4), \
Q__NOTE(_BF4), \
Q__NOTE(_G4), \
HD_NOTE(_C5), \
HD_NOTE(_C5), \
W__NOTE(_BF4), \
S__NOTE(_REST), \
Q__NOTE(_F4), \
Q__NOTE(_G4), \
Q__NOTE(_BF4), \
Q__NOTE(_G4), \
W__NOTE(_BF4), \
H__NOTE(_C5), \
H__NOTE(_A4), \
H__NOTE(_A4), \
H__NOTE(_G4), \
H__NOTE(_F4), \
H__NOTE(_F4), \
W__NOTE(_C5), \
W__NOTE(_BF4),
/* Prelude music from Final Fantasy */
#define FF_PRELUDE \
M__NOTE(_C3, 20), M__NOTE(_D3, 20), M__NOTE(_E3, 20), M__NOTE(_G3, 20), \
M__NOTE(_C4, 20), M__NOTE(_D4, 20), M__NOTE(_E4, 20), M__NOTE(_G4, 20), \
M__NOTE(_C5, 20), M__NOTE(_D5, 20), M__NOTE(_E5, 20), M__NOTE(_G5, 20), \
M__NOTE(_C6, 20), M__NOTE(_D6, 20), M__NOTE(_E6, 20), M__NOTE(_G6, 20), \
M__NOTE(_C7, 20), M__NOTE(_G6, 20), M__NOTE(_E6, 20), M__NOTE(_D6, 20), \
M__NOTE(_C6, 20), M__NOTE(_G5, 20), M__NOTE(_E5, 20), M__NOTE(_D5, 20), \
M__NOTE(_C5, 20), M__NOTE(_G4, 20), M__NOTE(_E4, 20), M__NOTE(_D4, 20), \
M__NOTE(_C4, 20), M__NOTE(_G3, 20), M__NOTE(_E3, 20), M__NOTE(_D3, 20), \
M__NOTE(_A2, 20), M__NOTE(_B2, 20), M__NOTE(_C3, 20), M__NOTE(_E3, 20), \
M__NOTE(_A3, 20), M__NOTE(_B3, 20), M__NOTE(_C4, 20), M__NOTE(_E4, 20), \
M__NOTE(_A4, 20), M__NOTE(_B4, 20), M__NOTE(_C5, 20), M__NOTE(_E5, 20), \
M__NOTE(_A5, 20), M__NOTE(_B5, 20), M__NOTE(_C6, 20), M__NOTE(_E6, 20), \
M__NOTE(_A6, 20), M__NOTE(_E6, 20), M__NOTE(_C6, 20), M__NOTE(_B5, 20), \
M__NOTE(_A5, 20), M__NOTE(_E5, 20), M__NOTE(_C5, 20), M__NOTE(_B4, 20), \
M__NOTE(_A4, 20), M__NOTE(_E4, 20), M__NOTE(_C4, 20), M__NOTE(_B3, 20), \
M__NOTE(_A3, 20), M__NOTE(_E3, 20), M__NOTE(_C3, 20), M__NOTE(_B2, 20),
/* Melody from the main themes of Star Trek TNG and the original series */
#define TO_BOLDLY_GO \
W__NOTE(_BF3 ), \
Q__NOTE(_EF4 ), \
WD_NOTE(_AF4 ), \
W__NOTE(_REST), \
H__NOTE(_G4 ), \
Q__NOTE(_EF4 ), \
H__NOTE(_C4 ), \
W__NOTE(_REST), \
QD_NOTE(_F4 ), \
M__NOTE(_BF4, 128),
#endif