qmk-firmware/quantum/audio/song_list.h

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#include "musical_notes.h"
#ifndef SONG_LIST_H
#define SONG_LIST_H
#define ODE_TO_JOY \
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Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
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#define ROCK_A_BYE_BABY \
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QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
H__NOTE(_A5), Q__NOTE(_G5), \
QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
H__NOTE(_FS5),
#define CLOSE_ENCOUNTERS_5_NOTE \
Q__NOTE(_D5), \
Q__NOTE(_E5), \
Q__NOTE(_C5), \
Q__NOTE(_C4), \
Q__NOTE(_G4),
#define DOE_A_DEER \
QD_NOTE(_C4), E__NOTE(_D4), \
QD_NOTE(_E4), E__NOTE(_C4), \
Q__NOTE(_E4), Q__NOTE(_C4), \
Q__NOTE(_E4),
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/* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
#define IN_LIKE_FLINT \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), \
E__NOTE(_AS4), E__NOTE(_B4), QD_NOTE(_CS4), \
E__NOTE(_B4), E__NOTE(_CS4), QD_NOTE(_DS4), \
E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
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#define GOODBYE_SOUND \
E__NOTE(_E7), \
E__NOTE(_A6), \
ED_NOTE(_E6),
#define STARTUP_SOUND \
ED_NOTE(_E7 ), \
E__NOTE(_CS7), \
E__NOTE(_E6 ), \
E__NOTE(_A6 ), \
M__NOTE(_CS7, 20),
#define QWERTY_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
Q__NOTE(_E7 ),
#define COLEMAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_GS7 ),
#define DVORAK_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ), \
S__NOTE(_REST), \
E__NOTE(_FS7 ), \
S__NOTE(_REST), \
E__NOTE(_E7 ),
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#define PLOVER_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ),
#define PLOVER_GOODBYE_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ),
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#define MUSIC_SCALE_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_B5 ), \
E__NOTE(_CS6), \
E__NOTE(_D6 ), \
E__NOTE(_E6 ), \
E__NOTE(_FS6), \
E__NOTE(_GS6), \
E__NOTE(_A6 ),
#define CAPS_LOCK_ON_SOUND \
E__NOTE(_A3), \
E__NOTE(_B3),
#define CAPS_LOCK_OFF_SOUND \
E__NOTE(_B3), \
E__NOTE(_A3),
#define SCROLL_LOCK_ON_SOUND \
E__NOTE(_D4), \
E__NOTE(_E4),
#define SCROLL_LOCK_OFF_SOUND \
E__NOTE(_E4), \
E__NOTE(_D4),
#define NUM_LOCK_ON_SOUND \
E__NOTE(_D5), \
E__NOTE(_E5),
#define NUM_LOCK_OFF_SOUND \
E__NOTE(_E5), \
E__NOTE(_D5),
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#define COIN_SOUND \
E__NOTE(_A5 ), \
HD_NOTE(_E6 ),
#define ONE_UP_SOUND \
Q__NOTE(_E6 ), \
Q__NOTE(_G6 ), \
Q__NOTE(_E7 ), \
Q__NOTE(_C7 ), \
Q__NOTE(_D7 ), \
Q__NOTE(_G7 ),
#define SONIC_RING \
E__NOTE(_E6), \
E__NOTE(_G6), \
HD_NOTE(_C7),
#define ZELDA_PUZZLE \
Q__NOTE(_G5), \
Q__NOTE(_FS5), \
Q__NOTE(_DS5), \
Q__NOTE(_A4), \
Q__NOTE(_GS4), \
Q__NOTE(_E5), \
Q__NOTE(_GS5), \
HD_NOTE(_C6),
#endif