kmk_firmware/kmk/modules/combos.py

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try:
from typing import Optional, Tuple
except ImportError:
pass
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import kmk.handlers.stock as handlers
from kmk.keys import Key, make_key
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from kmk.modules import Module
class Combo:
fast_reset = False
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per_key_timeout = False
timeout = 50
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_remaining = []
_timeout = None
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def __init__(
self,
match: Tuple[Key, ...],
result: Key,
fast_reset=None,
per_key_timeout=None,
timeout=None,
):
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'''
match: tuple of keys (KC.A, KC.B)
result: key KC.C
'''
self.match = match
self.result = result
if fast_reset is not None:
self.fast_reset = fast_reset
if per_key_timeout is not None:
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self.per_key_timeout = per_key_timeout
if timeout is not None:
self.timeout = timeout
def __repr__(self):
return f'{self.__class__.__name__}({[k.code for k in self.match]})'
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def matches(self, key):
raise NotImplementedError
def reset(self):
self._remaining = list(self.match)
class Chord(Combo):
def matches(self, key):
try:
self._remaining.remove(key)
return True
except ValueError:
return False
class Sequence(Combo):
fast_reset = True
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per_key_timeout = True
timeout = 1000
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def matches(self, key):
try:
return key == self._remaining.pop(0)
except IndexError:
return False
class Combos(Module):
def __init__(self, combos=[]):
self.combos = combos
self._active = []
self._matching = []
self._reset = set()
self._key_buffer = []
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make_key(
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names=('LEADER', 'LDR'),
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on_press=handlers.passthrough,
on_release=handlers.passthrough,
)
def during_bootup(self, keyboard):
self._next_module = keyboard.modules.index(self) + 1
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self.reset(keyboard)
def before_matrix_scan(self, keyboard):
return
def after_matrix_scan(self, keyboard):
return
def before_hid_send(self, keyboard):
return
def after_hid_send(self, keyboard):
return
def on_powersave_enable(self, keyboard):
return
def on_powersave_disable(self, keyboard):
return
def process_key(self, keyboard, key: Key, is_pressed, int_coord):
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if is_pressed:
return self.on_press(keyboard, key, int_coord)
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else:
return self.on_release(keyboard, key, int_coord)
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def on_press(self, keyboard, key: Optional[Key], int_coord):
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# refill potential matches from timed-out matches
if not self._matching:
self._matching = list(self._reset)
self._reset = set()
# filter potential matches
for combo in self._matching.copy():
if combo.matches(key):
continue
self._matching.remove(combo)
if combo._timeout:
keyboard.cancel_timeout(combo._timeout)
combo._timeout = keyboard.set_timeout(
combo.timeout, lambda c=combo: self.reset_combo(keyboard, c)
)
if self._matching:
# At least one combo matches current key: append key to buffer.
self._key_buffer.append((int_coord, key, True))
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key = None
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# Single match left: don't wait on timeout to activate
if len(self._matching) == 1 and not self._matching[0]._remaining:
combo = self._matching.pop(0)
self.activate(keyboard, combo)
if combo._timeout:
keyboard.cancel_timeout(combo._timeout)
combo._timeout = None
for _combo in self._matching:
self.reset_combo(keyboard, _combo)
self._matching = []
self._key_buffer = []
self.reset(keyboard)
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# Start or reset individual combo timeouts.
for combo in self._matching:
if combo._timeout:
if combo.per_key_timeout:
keyboard.cancel_timeout(combo._timeout)
else:
continue
combo._timeout = keyboard.set_timeout(
combo.timeout, lambda c=combo: self.on_timeout(keyboard, c)
)
else:
# There's no matching combo: send and reset key buffer
self.send_key_buffer(keyboard)
self._key_buffer = []
key = keyboard._find_key_in_map(int_coord)
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return key
def on_release(self, keyboard, key: Optional[Key], int_coord):
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for combo in self._active:
if key in combo.match:
# Deactivate combo if it matches current key.
self.deactivate(keyboard, combo)
if combo.fast_reset:
self.reset_combo(keyboard, combo)
self._key_buffer = []
else:
combo._remaining.insert(0, key)
self._matching.append(combo)
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key = combo.result
break
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else:
# Non-active but matching combos can either activate on key release
# if they're the only match, or "un-match" the released key but stay
# matching if they're a repeatable combo.
for combo in self._matching.copy():
if key not in combo.match:
continue
# Combo matches, but first key released before timeout.
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elif not combo._remaining and len(self._matching) == 1:
keyboard.cancel_timeout(combo._timeout)
self._matching.remove(combo)
self.activate(keyboard, combo)
self._key_buffer = []
keyboard._send_hid()
self.deactivate(keyboard, combo)
if combo.fast_reset:
self.reset_combo(keyboard, combo)
else:
combo._remaining.insert(0, key)
self._matching.append(combo)
self.reset(keyboard)
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elif not combo._remaining:
continue
# Skip combos that allow tapping.
elif combo.fast_reset:
continue
# This was the last key released of a repeatable combo.
elif len(combo._remaining) == len(combo.match) - 1:
self._matching.remove(combo)
self.reset_combo(keyboard, combo)
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if not self._matching:
self.send_key_buffer(keyboard)
self._key_buffer = []
# Anything between first and last key released.
else:
combo._remaining.insert(0, key)
# Don't propagate key-release events for keys that have been
# buffered. Append release events only if corresponding press is in
# buffer.
pressed = self._key_buffer.count((int_coord, key, True))
released = self._key_buffer.count((int_coord, key, False))
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if (pressed - released) > 0:
self._key_buffer.append((int_coord, key, False))
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key = None
# Reset on non-combo key up
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if not self._matching:
self.reset(keyboard)
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return key
def on_timeout(self, keyboard, combo):
# If combo reaches timeout and has no remaining keys, activate it;
# else, drop it from the match list.
combo._timeout = None
self._matching.remove(combo)
if not combo._remaining:
self.activate(keyboard, combo)
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# check if the last buffered key event was a 'release'
if not self._key_buffer[-1][2]:
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keyboard._send_hid()
self.deactivate(keyboard, combo)
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self._key_buffer = []
self.reset(keyboard)
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else:
if not self._matching:
# This was the last pending combo: flush key buffer.
self.send_key_buffer(keyboard)
self._key_buffer = []
self.reset_combo(keyboard, combo)
def send_key_buffer(self, keyboard):
for (int_coord, key, is_pressed) in self._key_buffer:
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new_key = None
if not is_pressed:
try:
new_key = keyboard._coordkeys_pressed[int_coord]
except KeyError:
new_key = None
if new_key is None:
new_key = keyboard._find_key_in_map(int_coord)
keyboard.resume_process_key(new_key, is_pressed, int_coord, self)
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keyboard._send_hid()
def activate(self, keyboard, combo):
combo.result.on_press(keyboard)
self._active.append(combo)
def deactivate(self, keyboard, combo):
combo.result.on_release(keyboard)
self._active.remove(combo)
def reset_combo(self, keyboard, combo):
combo.reset()
if combo._timeout is not None:
keyboard.cancel_timeout(combo._timeout)
combo._timeout = None
self._reset.add(combo)
def reset(self, keyboard):
self._matching = []
for combo in self.combos:
if combo not in self._active:
self.reset_combo(keyboard, combo)