fix combo buffer replay /w layer-switch
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@ -85,11 +85,11 @@ class Combos(Module):
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def process_key(self, keyboard, key, is_pressed, int_coord):
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if is_pressed:
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return self.on_press(keyboard, key)
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return self.on_press(keyboard, key, int_coord)
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else:
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return self.on_release(keyboard, key)
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return self.on_release(keyboard, key, int_coord)
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def on_press(self, keyboard, key):
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def on_press(self, keyboard, key, int_coord):
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# refill potential matches from timed-out matches
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if not self._matching:
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self._matching = list(self._reset)
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@ -108,7 +108,7 @@ class Combos(Module):
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if self._matching:
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# At least one combo matches current key: append key to buffer.
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self._key_buffer.append((key, True))
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self._key_buffer.append((int_coord, key, True))
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key = None
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# Start or reset individual combo timeouts.
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@ -125,10 +125,11 @@ class Combos(Module):
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# There's no matching combo: send and reset key buffer
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self.send_key_buffer(keyboard)
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self._key_buffer = []
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key = keyboard._find_key_in_map(int_coord)
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return key
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def on_release(self, keyboard, key):
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def on_release(self, keyboard, key, int_coord):
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for combo in self._active:
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if key in combo.match:
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# Deactivate combo if it matches current key.
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@ -140,10 +141,10 @@ class Combos(Module):
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# Don't propagate key-release events for keys that have been buffered.
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# Append release events only if corresponding press is in buffer.
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else:
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pressed = self._key_buffer.count((key, True))
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released = self._key_buffer.count((key, False))
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pressed = self._key_buffer.count((int_coord, key, True))
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released = self._key_buffer.count((int_coord, key, False))
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if (pressed - released) > 0:
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self._key_buffer.append((key, False))
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self._key_buffer.append((int_coord, key, False))
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key = None
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return key
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@ -156,7 +157,7 @@ class Combos(Module):
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if not combo._remaining:
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self.activate(keyboard, combo)
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if any([not pressed for (key, pressed) in self._key_buffer]):
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if any([not pressed for (int_coord, key, pressed) in self._key_buffer]):
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# At least one of the combo keys has already been released:
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# "tap" the combo result.
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keyboard._send_hid()
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@ -171,8 +172,17 @@ class Combos(Module):
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self.reset_combo(keyboard, combo)
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def send_key_buffer(self, keyboard):
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for (key, is_pressed) in self._key_buffer:
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keyboard.process_key(key, is_pressed)
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for (int_coord, key, is_pressed) in self._key_buffer:
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try:
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new_key = keyboard._coordkeys_pressed[int_coord]
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except KeyError:
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new_key = None
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if new_key is None:
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new_key = keyboard._find_key_in_map(int_coord)
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keyboard._coordkeys_pressed[int_coord] = new_key
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keyboard.process_key(new_key, is_pressed)
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keyboard._send_hid()
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def activate(self, keyboard, combo):
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@ -2,16 +2,20 @@ import unittest
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from kmk.keys import KC
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from kmk.modules.combos import Chord, Combos, Sequence
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from kmk.modules.layers import Layers
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from tests.keyboard_test import KeyboardTest
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class TestCombo(unittest.TestCase):
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def test_basic_kmk_keyboard(self):
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combos = Combos()
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layers = Layers()
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KCMO = KC.MO(1)
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combos.combos = [
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Chord((KC.A, KC.B, KC.C), KC.Y),
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Chord((KC.A, KC.B), KC.X),
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Chord((KC.C, KC.D), KC.Z, timeout=80),
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Chord((KC.C, KCMO), KC.Z),
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Sequence((KC.N1, KC.N2, KC.N3), KC.Y, timeout=50),
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Sequence((KC.N1, KC.N2), KC.X, timeout=50),
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Sequence((KC.N3, KC.N4), KC.Z, timeout=100),
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@ -19,9 +23,9 @@ class TestCombo(unittest.TestCase):
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Sequence((KC.LEADER, KC.N1), KC.V, timeout=50),
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]
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keyboard = KeyboardTest(
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[combos],
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[combos, layers],
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[
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[KC.A, KC.B, KC.C, KC.D, KC.E, KC.F],
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[KC.A, KC.B, KC.C, KC.D, KC.E, KCMO],
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[KC.N1, KC.N2, KC.N3, KC.N4, KC.N5, KC.LEADER],
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],
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debug_enabled=False,
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@ -303,6 +307,32 @@ class TestCombo(unittest.TestCase):
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[{KC.A}, {KC.A, KC.E}, {KC.A, KC.B, KC.E}, {KC.B, KC.E}, {KC.E}, {}],
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)
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# test combos with layer switch
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keyboard.test(
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'match: Combo containing layer switch, within timeout',
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[
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(5, True),
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(2, True),
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t_within,
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(2, False),
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(5, False),
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t_after,
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],
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[{KC.Z}, {}],
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)
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keyboard.test(
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'no match: Combo containing layer switch + other, within timeout',
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[
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(5, True),
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(0, True),
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(0, False),
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(5, False),
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t_after,
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],
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[{KC.N1}, {}],
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)
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# test sequences
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keyboard.keyboard.active_layers = [1]
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keyboard.test(
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