parent
bf2f9fa012
commit
0dee4e0958
@ -32,10 +32,10 @@
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adjust_layer {
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bindings = <
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&kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &kp C_PREV &kp C_NEXT &kp C_PP &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &out OUT_BLE &out OUT_USB &none &none &none &none
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&kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &tog 3 &none &none &none &none &kp PAUSE_BREAK
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&trans &trans &none &none &trans &none
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&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &none &none &none &none &kp C_PP &kp C_VOL_UP
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &out OUT_BLE &out OUT_USB &none &none &none &kp C_VOL_DN
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&kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &tog 3 &none &none &none &kp C_MUTE &kp PAUSE_BREAK
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&trans &trans &none &none &trans &none
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>;
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};
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@ -50,9 +50,9 @@
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gaming_layer {
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bindings = <
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&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &kp N7 &kp N8 &kp N9 &none &kp C_PP
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&kp LSHFT &kp A &kp S &kp D &kp F &kp G &none &kp N4 &kp N5 &kp N6 &kp N0 &kp C_VOL_UP
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&kp LCTRL &kp Z &kp X &kp C &kp V &kp B &kp N0 &kp N1 &kp N2 &kp N3 &none &kp C_VOL_DN
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&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &kp N7 &kp N8 &kp N9 &kp C_PP &kp C_VOL_UP
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&kp LSHFT &kp A &kp S &kp D &kp F &kp G &none &kp N4 &kp N5 &kp N6 &kp N0 &kp C_VOL_DN
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&kp LCTRL &kp Z &kp X &kp C &kp V &kp B &kp N0 &kp N1 &kp N2 &kp N3 &kp C_MUTE &none
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&kp LGUI &kp LCTRL &kp SPACE &tog 3 &kp ESC &none
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>;
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};
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