qmk-firmware/keyboards/ramonimbao/wete/v2/keymaps/via/keymap.c
Ramon Imbao e6e501aaa0
[Keyboard] Add Wete R2 (#14873)
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-11-29 00:29:57 -08:00

136 lines
5.3 KiB
C

/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME,
KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_P4, KC_P5, KC_P6, KC_NO, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_P0, KC_NO, KC_PDOT, KC_NO, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT,
KC_VOLD, KC_VOLU
),
[1] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______
),
};
keyevent_t encoder_ccw = {
.key = (keypos_t){.row = 12, .col = 0},
.pressed = false
};
keyevent_t encoder_cw = {
.key = (keypos_t){.row = 12, .col = 1},
.pressed = false
};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder_ccw)) {
encoder_ccw.pressed = false;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
}
if (IS_PRESSED(encoder_cw)) {
encoder_cw.pressed = false;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
}
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
encoder_cw.pressed = true;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
} else {
encoder_ccw.pressed = true;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
}
return true;
}
#ifdef RGBLIGHT_ENABLE
// Can probably still be optimized, but I like it as is for clarity
const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF},
{1,1, HSV_OFF},
{2,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
ll_none,
ll_nl,
ll_cl,
ll_clnl,
ll_sl,
ll_slnl,
ll_slcl
);
void keyboard_post_init_kb(void) {
rgblight_layers = rgb_layers;
keyboard_post_init_user();
}
bool led_update_kb (led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock;
for (uint8_t i=0; i<7; i++) {
rgblight_set_layer_state(i, false);
}
if (lock_bits < 7) {
rgblight_set_layer_state(lock_bits, true);
}
}
return res;
}
#endif