qmk-firmware/keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md
Chase Nordengren a0a67d4f85
adding personal keymaps (#11952)
* adding personal keymaps

* Update keyboards/xd60/keymaps/semicolonsnet/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* added license

* added license

Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-02-20 13:29:08 -05:00

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Techkeys SixKeyBoard
===
Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: [Techkeys](http://techkeys.us/collections/accessories/products/sixkeyboard)
Make example for this keyboard (after setting up your build environment):
make sixkeyboard:semicolonsnet
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Hardware Info
The schematic is like this:
```
switches leds
,--+--+--. ,--+--+--.
|C7|B7|B5| |C6|B6|B4|
+--+--+--+ +--+--+--+
|D6|D1|D4| |D5|D2|D3|
`--+--+--' `--+--+--'
```
The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.