Rename led test to led_keyframes and move animation to Ergodox
This commit is contained in:
		@@ -14,6 +14,8 @@
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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@@ -23,7 +25,14 @@
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#include "lcd_backlight_keyframes.h"
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#endif
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#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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#ifdef LED_ENABLE
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#include "led_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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@@ -50,5 +59,49 @@ keyframe_animation_t default_suspend_animation = {
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            backlight_keyframe_disable,
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    },
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};
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#endif
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#if defined(LED_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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    .num_frames = 14,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(1000), // fade in
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        gfxMillisecondsToTicks(1000), // no op (leds on)
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        gfxMillisecondsToTicks(1000), // fade out
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // mirror leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // normal leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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    },
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    .frame_functions = {
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        led_keyframe_fade_in_all,
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        keyframe_no_operation,
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        led_keyframe_fade_out_all,
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        led_keyframe_crossfade,
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        led_keyframe_left_to_right_gradient,
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        led_keyframe_crossfade,
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        led_keyframe_top_to_bottom_gradient,
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        led_keyframe_mirror_orientation,
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        led_keyframe_crossfade,
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        led_keyframe_left_to_right_gradient,
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        led_keyframe_crossfade,
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        led_keyframe_top_to_bottom_gradient,
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        led_keyframe_normal_orientation,
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        led_keyframe_crossfade,
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    },
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};
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#endif
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#endif
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@@ -19,7 +19,12 @@
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#include "visualizer.h"
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// You can use these default animations, but of course you can also write your own custom ones instead
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extern keyframe_animation_t default_startup_animation;
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extern keyframe_animation_t default_suspend_animation;
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// An animation for testing and demonstrating the led support, should probably not be used for real world
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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@@ -21,50 +21,9 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "led_test.h"
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#include "gfx.h"
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#include "math.h"
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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    .num_frames = 14,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(1000), // fade in
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        gfxMillisecondsToTicks(1000), // no op (leds on)
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        gfxMillisecondsToTicks(1000), // fade out
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // mirror leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // normal leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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    },
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    .frame_functions = {
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        keyframe_fade_in_all_leds,
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        keyframe_no_operation,
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        keyframe_fade_out_all_leds,
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        keyframe_led_crossfade,
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        keyframe_led_left_to_right_gradient,
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        keyframe_led_crossfade,
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        keyframe_led_top_to_bottom_gradient,
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        keyframe_mirror_led_orientation,
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        keyframe_led_crossfade,
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        keyframe_led_left_to_right_gradient,
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        keyframe_led_crossfade,
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        keyframe_led_top_to_bottom_gradient,
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        keyframe_normal_led_orientation,
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        keyframe_led_crossfade,
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    },
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};
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#include "led_keyframes.h"
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static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
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    int frame_length = animation->frame_lengths[animation->current_frame];
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@@ -96,19 +55,19 @@ static uint8_t compute_gradient_color(float t, float index, float num) {
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    return (uint8_t)(255.0f * v);
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}
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    keyframe_fade_all_leds_from_to(animation, 0, 255);
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    return true;
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}
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    keyframe_fade_all_leds_from_to(animation, 255, 0);
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    return true;
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}
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bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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@@ -120,7 +79,7 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
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    return true;
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}
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bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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@@ -139,7 +98,7 @@ static void copy_current_led_state(uint8_t* dest) {
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        }
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    }
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}
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    if (animation->first_update_of_frame) {
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        copy_current_led_state(&crossfade_start_frame[0][0]);
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@@ -155,14 +114,14 @@ bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t*
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    return true;
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}
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bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    (void)animation;
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    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
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    return false;
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}
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bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    (void)animation;
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    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
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@@ -22,20 +22,20 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef TMK_VISUALIZER_LED_TEST_H_
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#define TMK_VISUALIZER_LED_TEST_H_
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#ifndef LED_KEYFRAMES_H
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#define LED_KEYFRAMES_H
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#include "visualizer.h"
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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extern keyframe_animation_t led_test_animation;
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#endif /* TMK_VISUALIZER_LED_TEST_H_ */
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#endif /* LED_KEYFRAMES_H */
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@@ -43,7 +43,7 @@ OPT_DEFS += -DLCD_BACKLIGHT_ENABLE
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endif
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ifeq ($(strip $(LED_ENABLE)), yes)
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SRC += $(VISUALIZER_DIR)/led_test.c
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SRC += $(VISUALIZER_DIR)/led_keyframes.c
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OPT_DEFS += -DLED_ENABLE
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endif
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