| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -24,15 +24,36 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				enum {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    _ALPHA,   // default
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    _GAME,    // gaming
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    _SPECIAL, // special characters
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    _NUMBERS  // numbers/function/motion
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				typedef enum {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    TD_NONE,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    TD_UNKNOWN,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    TD_SINGLE_TAP,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    TD_DOUBLE_TAP,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    TD_TRIPLE_TAP
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				} td_state_t;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				typedef struct {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    bool is_press_action;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    td_state_t state;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				} td_tap_t;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				enum {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    GAME
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				td_state_t cur_dance(qk_tap_dance_state_t *state);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ql_finished(qk_tap_dance_state_t *state, void *user_data);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ql_reset(qk_tap_dance_state_t *state, void *user_data);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_CTL_A  MT(MOD_LCTL, KC_A)     // Tap for A, hold for Control
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_SFT_Z  MT(MOD_RSFT, KC_Z)     // Tap for Z, hold for Shift
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_SFT_SL MT(MOD_RSFT, KC_SLSH)  // Tap for slash, hold for Shift
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_ALT_ENT MT(MOD_LALT, KC_ENT)  // Tap for Enter, hold for Alt (Option)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_SPE_SPC LT(_SPECIAL, KC_SPC)  // Tap for Space, hold for Special layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				#define KC_NUM_SPC LT(_NUMBERS, KC_SPC)  // Tap for Space, hold for Numbers layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -41,7 +62,7 @@ enum {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * ,-------------------------------.      ,-------------------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |       |     |     |     |     |      |     |     |     |     |       |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-DEL-+-BSPC--|
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |       |     |     |    ESC    |      |    ENT    |     |     |       |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |       |     |    ESC   ESC    |      |    ENT    |     |     |       |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |-------+-----+-----+-RMB-+-LMB-|      |-----+-----+-----+-----+-------|
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |       |     |     |     |     |      |     |     |     |     |       |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * `-------------------------------'      `-------------------------------'
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -51,7 +72,7 @@ enum {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Keymap 0: Alpha layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Alpha layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * ,-------------------------------.      ,-------------------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |     Q |  W  |  E  |  R  |  T  |      |  Y  |  U  |  I  |  O  |   P   |
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -60,17 +81,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * | SHFT Z|  X  |  C  |  V  |  B  |      |  N  |  M  |  ,  |  .  |SHFT / |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * `-------------------------------'      `-------------------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *   .--------------------------.           .----------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *   | META | ENT ALT | SPC SPE |           | SPC NUM | TAB | SHFT |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *   '--------------------------'           '----------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *       .----------------------.           .----------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *       | META | ALT | SPC SPE |           | SPC NUM | TAB | SHFT |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *       '----------------------'           '----------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    [_ALPHA] = LAYOUT_split_3x5_3(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_Q,     KC_W,   KC_E,   KC_R,   KC_T,          KC_Y,   KC_U,   KC_I,     KC_O,   KC_P,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_CTL_A, KC_S,   KC_D,   KC_F,   KC_G,          KC_H,   KC_J,   KC_K,     KC_L,   KC_SCLN,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_SFT_Z, KC_X,   KC_C,   KC_V,   KC_B,          KC_N,   KC_M,   KC_COMMA, KC_DOT, KC_SFT_SL,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                KC_LGUI, KC_ALT_ENT, KC_SPE_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_SFT_Z, KC_X,   KC_C,   KC_V,   KC_B,          KC_N,   KC_M,   TD(GAME), KC_DOT, KC_SFT_SL,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                   KC_LGUI, KC_LALT, KC_SPE_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Keymap 1: Special characters layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Gaming layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * ,-------------------------------.      ,-------------------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |   ~   |  Q  |  W  |  E  |  R  |      |  Y  |  U  |  I  |  O  |   P   |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |  CTRL |  A  |  S  |  D  |  F  |      |  H  |  J  |  K  |  L  |   ;   |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |  SHFT |  Z  |  X  |  C  |  V  |      |  N  |  M  |  ,  |  .  |SHFT / |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * `-------------------------------'      `-------------------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           .------------------.           .----------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           | META | ALT | SPC |           | SPC NUM | TAB | SHFT |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           '------------------'           '----------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    [_GAME] = LAYOUT_split_3x5_3(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_TILD,  KC_Q,   KC_W,   KC_E,   KC_R,          KC_Y,   KC_U,   KC_I,     KC_O,   KC_P,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_LCTL , KC_A,   KC_S,   KC_D,   KC_F,          KC_H,   KC_J,   KC_K,     KC_L,   KC_SCLN,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_LSFT,  KC_Z,   KC_X,   KC_C,   KC_V,          KC_N,   KC_M,   TD(GAME), KC_DOT, KC_SFT_SL,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                       KC_LGUI, KC_LALT, KC_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Special characters layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * ,-------------------------------.      ,-------------------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |    !  |  @  |  {  |  }  |  |  |      |  `  |  -  |  =  |  /  |   \   |
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -80,16 +120,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |    %  |  ^  |  [  |  ]  |     |      |  &  |  ~  |  +  |  *  |       |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * `-------------------------------'      `-------------------------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           .-------------------.          .-----------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           |       |     |     |          |     |     |     |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           |       |     |     |          |     |  "  |  _  |
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *           '-------------------'          '-----------------'
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    [_SPECIAL] = LAYOUT_split_3x5_3(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_EXLM, KC_AT,   KC_LCBR, KC_RCBR, KC_PIPE,          KC_GRV,  KC_MINS, KC_EQL , KC_SLSH, KC_BSLS,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_HASH, KC_DLR,  KC_LPRN, KC_RPRN, KC_TRNS,          KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, KC_QUOT,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS,          KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                           KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                           KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Keymap 2: Numbers/Function/Motion layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /* Numbers/Function/Motion layer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * ,-------------------------------.      ,-------------------------------.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * |   1   |  2  |  3  |  4  |  5  |      |  6  |  7  |  8  |  9  |   0   |
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -108,3 +148,56 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				         KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,         KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    KC_F11, KC_F12, KC_TRNS,         KC_TRNS, KC_TRNS, KC_TRNS)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    switch (keycode) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        case KC_CTL_A:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        default:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            return true;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				td_state_t cur_dance(qk_tap_dance_state_t *state) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (state->count == 1)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return TD_SINGLE_TAP;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (state->count == 2)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return TD_DOUBLE_TAP;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    else if (state->count == 3)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					return TD_TRIPLE_TAP;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return TD_UNKNOWN;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static td_tap_t ql_tap_state = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    .is_press_action = true,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    .state = TD_NONE
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				};
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ql_tap_state.state = cur_dance(state);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    switch (ql_tap_state.state) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        case TD_SINGLE_TAP:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            tap_code(KC_COMMA);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        case TD_DOUBLE_TAP:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            tap_code(KC_COMMA);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            tap_code(KC_COMMA);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        case TD_TRIPLE_TAP:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if (layer_state_is(_GAME))
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                layer_off(_GAME);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                layer_on(_GAME);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        default:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ql_tap_state.state = TD_NONE;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				qk_tap_dance_action_t tap_dance_actions[] = {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    [GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				};
 | 
			
		
		
	
	
		
			
				
					
					| 
						 
							
							
							
						 
					 | 
				
			
			 | 
			 | 
			
				 
 |