Added backlight.h, backlight.c
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								keyboard/planck/backlight.c
									
									
									
									
									
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								keyboard/planck/backlight.c
									
									
									
									
									
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|  | ||||
| #include <avr/io.h> | ||||
| #include "backlight.h" | ||||
|  | ||||
|  | ||||
| void backlight_init_ports() | ||||
| { | ||||
| 	// Setup PB7 as output and output low. | ||||
| 	DDRB |= (1<<7); | ||||
| 	PORTB &= ~(1<<7); | ||||
| 	 | ||||
| 	// Use full 16-bit resolution.  | ||||
| 	ICR1 = 0xFFFF; | ||||
|  | ||||
| 	// I could write a wall of text here to explain... but TL;DW | ||||
| 	// Go read the ATmega32u4 datasheet. | ||||
| 	// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on | ||||
| 	 | ||||
| 	// Pin PB7 = OCR1C (Timer 1, Channel C) | ||||
| 	// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0 | ||||
| 	// (i.e. start high, go low when counter matches.) | ||||
| 	// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0 | ||||
| 	// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1 | ||||
| 	 | ||||
| 	TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010; | ||||
| 	TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001; | ||||
| 	 | ||||
| 	// Default to zero duty cycle. | ||||
| 	OCR1C = 0x0000; | ||||
| } | ||||
|  | ||||
| void backlight_set(uint8_t level) | ||||
| { | ||||
| 	if ( level == 0 ) | ||||
| 	{ | ||||
| 		// Turn off PWM control on PB7, revert to output low. | ||||
| 		TCCR1A &= ~(_BV(COM1C1)); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		// Turn on PWM control of PB7 | ||||
| 		TCCR1A |= _BV(COM1C1); | ||||
| 		OCR1C = level << 12 | 0x0FFF; | ||||
| 	} | ||||
| } | ||||
|  | ||||
							
								
								
									
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								keyboard/planck/backlight.h
									
									
									
									
									
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								keyboard/planck/backlight.h
									
									
									
									
									
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|  | ||||
| void backlight_init_ports(void); | ||||
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