Updated several keyboard folders to use new keymap naming scheme
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@ -44,7 +44,10 @@ If you have any problems building the firmware, you can try using a tool called
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4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process.
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## Customizing, Building, and Deploying Your Firmware
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1. Running the `make` command from your keyboard's folder will generate a .hex file based on the default keymap. All keymaps for a particular keyboard live in the `keymaps` folder in that keyboard's folder. To create your own keymap, copy `keymaps/default/keymap.c` to the `keymaps` folder, and rename it with your name, for example jack.c. Or, if you don't care about the ability to share your keymap with the community via GitHub, you can just modify the default keymap itself. Details on how to program keymap files can be found in other guides.
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Note: Some keyboard folders have non-standard organizations, and may not even support specifying alternate keymaps. Until these get reorganized, you will need to edit their default keymaps directly.
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1. Running the `make` command from your keyboard's folder will generate a .hex file based on the default keymap. All keymaps for a particular keyboard live in the `keymaps` folder in that keyboard's folder. To create your own keymap, copy `keymaps/default/keymap.c` to the `keymaps` folder, and rename it with your name, for example jack.c. Or, if you don't care about the ability to share your keymap with the community via GitHub, you can just modify the default keymap itself. Details on how to program keymap files can be found in other guides.
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2. To build a keymap other than the default, type `KEYMAP=<name>` after `make`. So if I've named my keymap jack.c, the full command would be `make KEYMAP=jack`.
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3. How you deploy the firmware will depend on whether you are using a PCB or a Teensy. In both cases, you'll need to put the keyboard in bootloader mode, either by pressing a button on the PCB/Teensy or pressing the key with the `RESET` keycode. Then, if you're using a PCB, just run `make KEYMAP=<name> dfu` to both build and deploy the firmware. If you're using a Teensy, you'll probably need to take the <keyboardname>.hex file that make produces in the keyboard's folder, and deploy it using the [Teensy Loader.](https://www.pjrc.com/teensy/loader.html)
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@ -53,9 +53,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_plain.c $(SRC)
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SRC := keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -54,9 +54,9 @@ SRC = atomic.c \
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backlight.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -16,10 +16,10 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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@ -53,9 +53,9 @@ TARGET_DIR = .
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SRC = atreus.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/default.c $(SRC)
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endif
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ifdef TEENSY2
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@ -177,10 +177,10 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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@ -53,9 +53,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_poker.c $(SRC)
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SRC := keymaps/poker.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -53,9 +53,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_poker.c $(SRC)
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SRC := keymaps/poker.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -21,7 +21,7 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
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## Keymap
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document(you can find in top README.md) and existent keymap files.
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To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
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@ -29,8 +29,8 @@ To build firmware binary hex file with a certain keymap just do `make` with `KEY
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### 1 Poker
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[keymap_poker.c](keymap_poker.c) emulates original Poker layers
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while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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[poker.c](keymaps/poker.c) emulates original Poker layers
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while both [poker_bit.c](keymaps/poker_bit.c) and [poker_set.c](keymaps/poker_set.c) implement the same layout in different ways and they fix a minor issue of original Poker and enhance arrow keys.
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Fn + Esc = `
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Fn + {left, down, up, right} = {home, pgdown, pgup, end}
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@ -63,7 +63,7 @@ while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](key
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### 2. Plain
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Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
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See [keymap_plain.c](keymap_plain.c) for detail.
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See [plain.c](keymaps/plain.c) for detail.
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#### 1.0 Plain Default layer
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,-----------------------------------------------------------.
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@ -80,11 +80,11 @@ See [keymap_plain.c](keymap_plain.c) for detail.
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### 3. Hasu
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This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [hasu.c](keymaps/hasu.c) for detail.
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### 4. SpaceFN
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [spacefn.c](keymaps/spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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#### 4.0 Default layer
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,-----------------------------------------------------------.
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@ -113,7 +113,7 @@ This layout proposed by spiceBar uses space bar to change layer with using Dual
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### 5. HHKB
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[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
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[hhkb.c](keymaps/hhkb.c) emulates original HHKB layers.
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#### 5.0: Default layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
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@ -129,17 +129,17 @@ NKRO_ENABLE = yes # USB Nkey Rollover
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# Keymap file
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#
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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ifdef HHKB_JP
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SRC := keymap_jp.c $(SRC)
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SRC := keymaps/jp.c $(SRC)
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else
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SRC := keymap_hhkb.c $(SRC)
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SRC := keymaps/hhkb.c $(SRC)
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endif
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endif
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ifneq (, $(or $(findstring keymap_jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
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ifneq (, $(or $(findstring jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
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OPT_DEFS += -DHHKB_JP
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endif
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@ -18,9 +18,9 @@ SRC = keymap_common.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymap_hasu.c $(SRC)
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SRC := keymaps/hasu.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -122,17 +122,17 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
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# Keymap file
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#
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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ifdef HHKB_JP
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SRC := keymap_jp.c $(SRC)
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SRC := keymaps/jp.c $(SRC)
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else
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SRC := keymap_hhkb.c $(SRC)
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SRC := keymaps/hhkb.c $(SRC)
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endif
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endif
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ifneq (, $(or $(findstring keymap_jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
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ifneq (, $(or $(findstring jp.c, $(SRC)), $(findstring yes, $(HHKB_JP))))
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OPT_DEFS += -DHHKB_JP
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endif
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@ -76,7 +76,7 @@ Use [Teensy Loader] if your controller is Teensy/Teensy++.
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##Keymap
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To define your own keymap create file named `keymap_<name>.c` and see [keymap document](../../doc/keymap.md) and existent keymap files.
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To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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##Hardware
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@ -54,9 +54,9 @@ SRC = hhkb_qmk.c \
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matrix.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -171,10 +171,10 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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@ -54,9 +54,9 @@ SRC = jd45.c \
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backlight.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/keymaps/(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -16,13 +16,13 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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### Notable forks (which some of the keymap files are from)
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- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
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@ -15,7 +15,7 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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Block a user