[Keyboard] Add Clunker (#18141)
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
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ee416048d9
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7839396614
26
keyboards/mechwild/clunker/config.h
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26
keyboards/mechwild/clunker/config.h
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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#define ENCODERS_PAD_A { D2 }
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#define ENCODERS_PAD_B { D3 }
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#define ENCODER_RESOLUTION 4
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#define SOLENOID_PIN F4
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86
keyboards/mechwild/clunker/info.json
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keyboards/mechwild/clunker/info.json
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{
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"manufacturer": "MechWild",
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"keyboard_name": "Clunker",
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"maintainer": "kylemccreery",
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"bootloader": "caterina",
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"diode_direction": "COL2ROW",
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"features": {
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": true,
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"encoder": true,
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"encoder_map": true,
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"haptic": true
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},
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"matrix_pins": {
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"rows": ["F5", "F6", "B3", "F7", "B2", "B1", "B6"],
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"cols": ["D1", "D0", "D4", "C6", "D7", "E6", "B4", "B5"]
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},
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"processor": "atmega32u4",
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"url": "https://mechwild.com/product/clunker/",
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"usb": {
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"device_version": "1.3.0",
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"pid": "0x1711",
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"vid": "0x6D77"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "matrix": [0, 0], "x":0, "y":0},
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{ "matrix": [0, 1], "x":1, "y":0},
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{ "matrix": [0, 2], "x":2, "y":0},
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{ "matrix": [0, 3], "x":3, "y":0},
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{ "matrix": [0, 4], "x":4, "y":0},
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{ "matrix": [0, 5], "x":5, "y":0},
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{ "matrix": [0, 6], "x":6, "y":0},
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{ "matrix": [0, 7], "x":7, "y":0},
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{ "matrix": [1, 0], "x":0, "y":1, "w":1.5},
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{ "matrix": [1, 1], "x":1.5, "y":1},
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{ "matrix": [1, 2], "x":2.5, "y":1},
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{ "matrix": [1, 3], "x":3.5, "y":1},
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{ "matrix": [1, 4], "x":4.5, "y":1},
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{ "matrix": [1, 5], "x":5.5, "y":1},
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{ "matrix": [1, 6], "x":6.5, "y":1},
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{ "matrix": [1, 7], "x":7.5, "y":1},
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{ "matrix": [5, 7], "x":8.5, "y":1},
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{ "matrix": [5, 6], "x":9.5, "y":1},
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{ "matrix": [5, 5], "x":10.5, "y":1},
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{ "matrix": [5, 4], "x":11.5, "y":1},
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{ "matrix": [2, 0], "x":0, "y":2, "w":1.75},
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{ "matrix": [2, 1], "x":1.75, "y":2},
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{ "matrix": [2, 2], "x":2.75, "y":2},
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{ "matrix": [2, 3], "x":3.75, "y":2},
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{ "matrix": [2, 4], "x":4.75, "y":2},
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{ "matrix": [2, 5], "x":5.75, "y":2},
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{ "matrix": [2, 6], "x":6.75, "y":2},
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{ "matrix": [2, 7], "x":7.75, "y":2},
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{ "matrix": [5, 1], "x":8.75, "y":2},
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{ "matrix": [5, 2], "x":9.75, "y":2},
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{ "matrix": [5, 3], "x":10.75, "y":2, "w":1.75},
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{ "matrix": [3, 0], "x":0, "y":3, "w":1.25},
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{ "matrix": [3, 1], "x":1.25, "y":3},
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{ "matrix": [3, 2], "x":2.25, "y":3},
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{ "matrix": [3, 3], "x":3.25, "y":3},
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{ "matrix": [3, 4], "x":4.25, "y":3},
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{ "matrix": [3, 5], "x":5.25, "y":3},
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{ "matrix": [3, 6], "x":6.25, "y":3},
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{ "matrix": [3, 7], "x":7.25, "y":3},
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{ "matrix": [6, 7], "x":8.25, "y":3},
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{ "matrix": [6, 6], "x":9.25, "y":3},
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{ "matrix": [6, 5], "x":10.25, "y":3},
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{ "matrix": [6, 4], "x":11.25, "y":3, "w":1.25},
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{ "matrix": [4, 0], "x":0, "y":4, "w":1.25},
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{ "matrix": [4, 1], "x":1.25, "y":4, "w":1.25},
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{ "matrix": [4, 2], "x":2.5, "y":4, "w":1.25},
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{ "matrix": [4, 3], "x":3.75, "y":4, "w":2.75},
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{ "matrix": [4, 4], "x":6.5, "y":4, "w":2.25},
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{ "matrix": [4, 5], "x":8.75, "y":4, "w":1.25},
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{ "matrix": [4, 6], "x":10, "y":4, "w":1.25},
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{ "matrix": [4, 7], "x":11.25, "y":4, "w":1.25}
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]
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}
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}
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}
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63
keyboards/mechwild/clunker/keymaps/default/keymap.c
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keyboards/mechwild/clunker/keymaps/default/keymap.c
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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/*
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k00, k01, k02, k03, k04, k05, k06, k07, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, \
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k50, k51, k52, k54, k56, k59, k5A, k5B \
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*/
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MUTE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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MO(_FN1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_LSFT, KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_RALT, MO(_FN2), KC_RCTL
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),
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[_FN1] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, HPT_TOG,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_QUOT,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_UP, KC_SLSH,
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_______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN2] = LAYOUT(
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QK_BOOT, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][1][2] = {
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[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[1] = { ENCODER_CCW_CW(KC_LEFT, KC_RIGHT) },
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[2] = { ENCODER_CCW_CW(KC_HOME, KC_END) },
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[3] = { ENCODER_CCW_CW(KC_BRID, KC_BRIU) }
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};
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#endif
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keyboards/mechwild/clunker/keymaps/via/keymap.c
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keyboards/mechwild/clunker/keymaps/via/keymap.c
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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/*
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k00, k01, k02, k03, k04, k05, k06, k07, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, \
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k50, k51, k52, k54, k56, k59, k5A, k5B \
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*/
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MUTE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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MO(_FN1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_LSFT, KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_RALT, MO(_FN2), KC_RCTL
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),
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[_FN1] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, HPT_TOG,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_QUOT,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_UP, KC_SLSH,
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_______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN2] = LAYOUT(
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QK_BOOT, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][1][2] = {
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[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[1] = { ENCODER_CCW_CW(KC_LEFT, KC_RIGHT) },
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[2] = { ENCODER_CCW_CW(KC_HOME, KC_END) },
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[3] = { ENCODER_CCW_CW(KC_BRID, KC_BRIU) }
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};
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#endif
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2
keyboards/mechwild/clunker/keymaps/via/rules.mk
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keyboards/mechwild/clunker/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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25
keyboards/mechwild/clunker/readme.md
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keyboards/mechwild/clunker/readme.md
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# Clunker
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![clunker](https://i.imgur.com/6X5ijDoh.jpg)
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The Clunker is a 40% DIY kit with a knob and solenoid.
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* Keyboard Maintainer: [Kyle McCreery](https://github.com/kylemccreery)
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* Hardware Supported: Clunker v1.3
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* Hardware Availability: [Clunker on MechWild](https://mechwild.com/product/clunker/)
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Make example for this keyboard (after setting up your build environment):
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make mechwild/clunker:default
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Flashing example for this keyboard:
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make mechwild/clunker:default:flash
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the top of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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1
keyboards/mechwild/clunker/rules.mk
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keyboards/mechwild/clunker/rules.mk
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HAPTIC_DRIVER += SOLENOID
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