Update RGB matrix reactive gradient timer scale (#19415)
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@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE)
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static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
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# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
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hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
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hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
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# endif
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hsv.h += qsub8(130, offset);
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return hsv;
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@ -20,7 +20,7 @@ static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di
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effect += dx > dy ? dy : dx;
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if (effect > 255) effect = 255;
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# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
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hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
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hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
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# endif
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hsv.v = qadd8(hsv.v, 255 - effect);
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return hsv;
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@ -17,10 +17,11 @@ static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di
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if (dist > 72) effect = 255;
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if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
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# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
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hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
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hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4) + dy / 4;
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# else
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hsv.h = rgb_matrix_config.hsv.h + dy / 4;
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# endif
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hsv.v = qadd8(hsv.v, 255 - effect);
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hsv.h = rgb_matrix_config.hsv.h + dy / 4;
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return hsv;
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}
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@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
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static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) {
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# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
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hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
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hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
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# endif
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hsv.v = scale8(255 - offset, hsv.v);
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return hsv;
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@ -15,7 +15,7 @@ static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dis
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uint16_t effect = tick + dist * 5;
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if (effect > 255) effect = 255;
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# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
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hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
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hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
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# endif
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hsv.v = qadd8(hsv.v, 255 - effect);
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return hsv;
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