[Keyboard] Create RGBKB Folder (#5858)
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json
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committed by
Drashna Jaelre
parent
e8b27a965d
commit
4cdb86c730
25
keyboards/rgbkb/zygomorph/keymaps/xulkal/config.h
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25
keyboards/rgbkb/zygomorph/keymaps/xulkal/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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87
keyboards/rgbkb/zygomorph/keymaps/xulkal/keymap.c
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keyboards/rgbkb/zygomorph/keymaps/xulkal/keymap.c
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* / QWERTY \
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* /-----------------------------------------\ /-----------------------------------------\
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* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
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* \------+------+------+------+------+------/ \------+------+------+------+------+------/
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
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),
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#endif
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_PGDN);
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} else {
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tap_code(KC_PGUP);
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}
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} else if (index == 1) { /* Second encoder from slave */
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if (clockwise) {
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tap_code(KC_UP);
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} else {
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tap_code(KC_DOWN);
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}
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}
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}
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#endif
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keyboards/rgbkb/zygomorph/keymaps/xulkal/rules.mk
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keyboards/rgbkb/zygomorph/keymaps/xulkal/rules.mk
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
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RGBLIGHT_ANIMATIONS = yes # LED animations
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RGBLIGHT_SPLIT_ENABLE = yes # Split RGBLight Support
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RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
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RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects.
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RGBLIGHT_FULL_POWER = yes # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
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UNICODE_ENABLE = no # Unicode
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SWAP_HANDS_ENABLE = no # Enable one-hand typing
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ENCODER_ENABLE = no # Enable rotary encoder
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OLED_DRIVER_ENABLE = no # Enable the OLED Driver
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IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
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LINK_TIME_OPTIMIZATION_ENABLE = no # Enable optimizations to reduce firmware size. Also disables action macros and functions.
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# Do not edit past here
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ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
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OPT_DEFS += -DIOS_DEVICE_ENABLE
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else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
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OPT_DEFS += -DRGBLIGHT_FULL_POWER
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endif
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ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
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OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
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endif
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ifeq ($(strip $(RGBLIGHT_ANIMATIONS)), yes)
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OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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endif
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ifeq ($(strip $(RGBLIGHT_SPLIT_ENABLE)), yes)
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OPT_DEFS += -DRGBLIGHT_SPLIT_ENABLE
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endif
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