4cdb86c730
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json
88 lines
4.2 KiB
C
88 lines
4.2 KiB
C
#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* / QWERTY \
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* /-----------------------------------------\ /-----------------------------------------\
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* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
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* \------+------+------+------+------+------/ \------+------+------+------+------+------/
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
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),
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#endif
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_PGDN);
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} else {
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tap_code(KC_PGUP);
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}
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} else if (index == 1) { /* Second encoder from slave */
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if (clockwise) {
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tap_code(KC_UP);
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} else {
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tap_code(KC_DOWN);
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}
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}
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}
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#endif
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