Fix keymap of gh60
This commit is contained in:
		| @@ -40,7 +40,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  * | ||||
|  * Other Keys(01xx) | ||||
|  * ---------------- | ||||
|  * ACT_USAGE(0100): | ||||
|  * ACT_USAGE(0100): TODO: Not needed? | ||||
|  * 0100|00| usage(10)     System control(0x80) - General Desktop page(0x01) | ||||
|  * 0100|01| usage(10)     Consumer control(0x01) - Consumer page(0x0C) | ||||
|  * 0100|10| usage(10)     (reserved) | ||||
| @@ -66,6 +66,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  *   ee:    on event(00:default layer, 01:press, 10:release, 11:both) | ||||
|  * | ||||
|  * 1001|xxxx|xxxx xxxx   (reserved) | ||||
|  * 1001|oopp|BBBB BBBB   8-bit Bitwise Operation??? | ||||
|  * | ||||
|  * ACT_LAYER_TAP(101x): | ||||
|  * 101E|LLLL| keycode    Invert with tap key | ||||
| @@ -240,8 +241,10 @@ enum layer_pram_tap_op { | ||||
| }; | ||||
| #define ACTION_LAYER_BITOP(op, part, bits, on)      (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f)) | ||||
| #define ACTION_LAYER_TAP(layer, key)                (ACT_LAYER_TAP<<12 | (layer)<<8 | (key)) | ||||
| /* Default Layer */ | ||||
| #define ACTION_DEFAULT_LAYER_SET(layer)             ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4)) | ||||
| /* Layer Operation */ | ||||
| #define ACTION_LAYER_CLEAR(on)                      ACTION_LAYER_AND(0x1f, (on)) | ||||
| #define ACTION_LAYER_CLEAR(on)                      ACTION_LAYER_BIT_AND(0, 0, (on)) | ||||
| #define ACTION_LAYER_MOMENTARY(layer)               ACTION_LAYER_ON_OFF(layer) | ||||
| #define ACTION_LAYER_TOGGLE(layer)                  ACTION_LAYER_INVERT(layer, ON_RELEASE) | ||||
| #define ACTION_LAYER_INVERT(layer, on)              ACTION_LAYER_BIT_XOR((layer)/4,   1<<((layer)%4),  (on)) | ||||
| @@ -251,21 +254,19 @@ enum layer_pram_tap_op { | ||||
| #define ACTION_LAYER_ON_OFF(layer)                  ACTION_LAYER_TAP((layer), OP_ON_OFF) | ||||
| #define ACTION_LAYER_OFF_ON(layer)                  ACTION_LAYER_TAP((layer), OP_OFF_ON) | ||||
| #define ACTION_LAYER_SET_CLEAR(layer)               ACTION_LAYER_TAP((layer), OP_SET_CLEAR) | ||||
| /* With Tapping */ | ||||
| #define ACTION_LAYER_TAP_KEY(layer, key)            ACTION_LAYER_TAP((layer), (key)) | ||||
| #define ACTION_LAYER_TAP_TOGGLE(layer)              ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE) | ||||
| /* Bitwise Operation */ | ||||
| #define ACTION_LAYER_BIT_AND(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on)) | ||||
| #define ACTION_LAYER_BIT_OR( part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_OR,  (part), (bits), (on)) | ||||
| #define ACTION_LAYER_BIT_XOR(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on)) | ||||
| #define ACTION_LAYER_BIT_SET(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on)) | ||||
| /* Default Layer */ | ||||
| #define ACTION_DEFAULT_LAYER_SET(layer)             ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4)) | ||||
| /* Default Layer Bitwise Operation */ | ||||
| #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits)    ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0) | ||||
| #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits)    ACTION_LAYER_BITOP(OP_BIT_OR,  (part), (bits), 0) | ||||
| #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)    ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0) | ||||
| #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits)    ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0) | ||||
| /* With Tapping */ | ||||
| #define ACTION_LAYER_TAP_KEY(layer, key)            ACTION_LAYER_TAP((layer), (key)) | ||||
| #define ACTION_LAYER_TAP_TOGGLE(layer)              ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE) | ||||
|  | ||||
|  | ||||
| /* | ||||
|   | ||||
| @@ -210,7 +210,7 @@ static const uint16_t PROGMEM fn_actions[] = { | ||||
|     [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout | ||||
|     [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout | ||||
|     [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout | ||||
|     [9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV), | ||||
|     [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | ||||
| }; | ||||
| #endif | ||||
|  | ||||
|   | ||||
| @@ -1,10 +1,9 @@ | ||||
| static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Keymap 0: qwerty */ | ||||
|     /* 0: qwerty */ | ||||
|     KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|            TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \ | ||||
|            CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \ | ||||
|            LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \ | ||||
|            LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL), | ||||
| }; | ||||
| static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; | ||||
| static const uint16_t PROGMEM fn_actions[] = {}; | ||||
|   | ||||
| @@ -1,49 +1,47 @@ | ||||
| static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Keymap 0: qwerty */ | ||||
|     /* 0: qwerty */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \ | ||||
|         CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \ | ||||
|         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
|     /* Keymap 1: colemak */ | ||||
|     /* 1: colemak */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \ | ||||
|         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \ | ||||
|         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
|     /* Keymap 2: dvorak */ | ||||
|     /* 2: dvorak */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \ | ||||
|         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \ | ||||
|         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \ | ||||
|         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
|     /* Keymap: workman */ | ||||
|     /* 3: workman */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \ | ||||
|         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \ | ||||
|         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
| }; | ||||
| static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Overlay 0: Poker with Arrow */ | ||||
|     /* 4: Poker with Arrow */ | ||||
|     KEYMAP_ANSI( | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT), | ||||
|     /* Overlay 1: Poker with Esc */ | ||||
|     /* 5: Poker with Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS), | ||||
|     /* Overlay 2: Poker Fn | ||||
|     /* 6: Poker Fn | ||||
|      * ,-----------------------------------------------------------. | ||||
|      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       | | ||||
|      * |-----------------------------------------------------------| | ||||
| @@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \ | ||||
|         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS), | ||||
|     /* Overlay 3: Layout selector | ||||
|     /* 7: Layout selector | ||||
|      * ,-----------------------------------------------------------. | ||||
|      * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       | | ||||
|      * |-----------------------------------------------------------| | ||||
| @@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| }; | ||||
| static const uint16_t PROGMEM fn_actions[] = { | ||||
|     /* Poker Layout */ | ||||
|     [0] = ACTION_OVERLAY_MOMENTARY(2),  // to Fn overlay | ||||
|     [1] = ACTION_OVERLAY_TOGGLE(0),     // toggle arrow overlay | ||||
|     [2] = ACTION_OVERLAY_TOGGLE(1),     // toggle Esc overlay | ||||
|     [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) | ||||
|     [4] = ACTION_OVERLAY_MOMENTARY(3),  // to Layout selector | ||||
|     [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay | ||||
|     [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay | ||||
|     [2] = ACTION_LAYER_TOGGLE(5),     // toggle Esc overlay | ||||
|     [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) | ||||
|     [4] = ACTION_LAYER_MOMENTARY(7),  // to Layout selector | ||||
|     [5] = ACTION_DEFAULT_LAYER_SET(0),  // set qwerty layout | ||||
|     [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout | ||||
|     [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout | ||||
|   | ||||
| @@ -2,37 +2,35 @@ | ||||
| // Fn + Esc = ` | ||||
| // Fn + {left, down, up, right}  = {home, pgdown, pgup, end} | ||||
| static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Keymap 0: qwerty */ | ||||
|     /* 0: qwerty */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \ | ||||
|         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \ | ||||
|         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
| }; | ||||
| static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Overlay 0: Poker Default + Fn'd */ | ||||
|     KEYMAP_ANSI( | ||||
|     /* 4: Poker Default + Fn'd */ | ||||
|     [4] = KEYMAP_ANSI( | ||||
|         TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \ | ||||
|         CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
|         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \ | ||||
|         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS), | ||||
|     /* Overlay 1: Poker with Arrow */ | ||||
|     /* 5: Poker with Arrow */ | ||||
|     KEYMAP_ANSI( | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END), | ||||
|     /* Overlay 2: Poker with Esc */ | ||||
|     /* 6: Poker with Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS), | ||||
|     /* Overlay 3: Poker with Arrow + Fn'd */ | ||||
|     /* 7: Poker with Arrow + Fn'd */ | ||||
|     KEYMAP_ANSI( | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
| @@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| }; | ||||
| static const uint16_t PROGMEM fn_actions[] = { | ||||
|     /* Poker Layout */ | ||||
|     [0] = ACTION_OVERLAY_INV4(0b0101, 0),        // Poker Fn(with fix for Esc) | ||||
|     [1] = ACTION_OVERLAY_TOGGLE(1),              // Poker Arrow toggle | ||||
|     [2] = ACTION_OVERLAY_TOGGLE(2),              // Poker Esc toggle | ||||
|     [3] = ACTION_OVERLAY_INV4(0b1101, 0),        // Poker Fn(with fix for Arrow) | ||||
|     [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | ||||
|     [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc) | ||||
|     [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle | ||||
|     [2] = ACTION_LAYER_TOGGLE(6),                     // Poker Esc toggle | ||||
|     [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH),   // Poker Fn(with fix for Arrow) | ||||
|     [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) | ||||
| }; | ||||
|   | ||||
| @@ -2,58 +2,56 @@ | ||||
| // Fn + Esc = ` | ||||
| // Fn + {left, down, up, right}  = {home, pgdown, pgup, end} | ||||
| static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Keymap 0: qwerty */ | ||||
|     /* 0: qwerty */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \ | ||||
|         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \ | ||||
|         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \ | ||||
|         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \ | ||||
|         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL), | ||||
| }; | ||||
| static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     /* Overlay 0: Poker with Arrow */ | ||||
|     /* 1: Poker with Arrow */ | ||||
|     KEYMAP_ANSI( | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT), | ||||
|     /* Overlay 1: Poker with Esc */ | ||||
|     /* 2: Poker with Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS), | ||||
|     /* Overlay 2: Poker with Arrow and Esc */ | ||||
|     /* 3: Poker with Arrow and Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \ | ||||
|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \ | ||||
|         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT), | ||||
|     /* Overlay 3: Poker Fn'd */ | ||||
|     /* 4: Poker Fn'd */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \ | ||||
|         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
|         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \ | ||||
|         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS), | ||||
|     /* Overlay 4: Poker Fn'd arrow */ | ||||
|     /* 5: Poker Fn'd arrow */ | ||||
|     KEYMAP_ANSI( | ||||
|         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \ | ||||
|         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
|         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \ | ||||
|         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \ | ||||
|         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END), | ||||
|     /* Overlay 5: Poker Fn'd Esc */ | ||||
|     /* 6: Poker Fn'd Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \ | ||||
|         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
|         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \ | ||||
|         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \ | ||||
|         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS), | ||||
|     /* Overlay 6: Poker Fn'd Arrow + Esc */ | ||||
|     /* 7: Poker Fn'd Arrow + Esc */ | ||||
|     KEYMAP_ANSI( | ||||
|         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \ | ||||
|         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
| @@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|  */ | ||||
| static const uint16_t PROGMEM fn_actions[] = { | ||||
|     /* Poker Layout */ | ||||
|     [0] = ACTION_OVERLAY_SET(3, ON_PRESS),     // FN0 move to Fn'd             when press | ||||
|     [1] = ACTION_OVERLAY_SET(4, ON_PRESS),     // FN1 move to Fn'd arrow       when press | ||||
|     [2] = ACTION_OVERLAY_SET(5, ON_PRESS),     // FN2 move to Fn'd Esc         when press | ||||
|     [3] = ACTION_OVERLAY_SET(6, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press | ||||
|     [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press | ||||
|     [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press | ||||
|     [2] = ACTION_LAYER_SET(6, ON_PRESS),     // FN2 move to Fn'd Esc         when press | ||||
|     [3] = ACTION_LAYER_SET(7, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press | ||||
|  | ||||
|     [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release | ||||
|     [5] = ACTION_OVERLAY_SET(0, ON_RELEASE),   // FN5 move to arrow            when release | ||||
|     [6] = ACTION_OVERLAY_SET(1, ON_RELEASE),   // FN6 move to Esc              when release | ||||
|     [7] = ACTION_OVERLAY_SET(2, ON_RELEASE),   // FN7 move to arrow + Esc      when release | ||||
|     //[4] = ACTION_LAYER_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release | ||||
|     [4] = ACTION_LAYER_SET(0, ON_RELEASE),   // FN4 clear overlay            when release | ||||
|     [5] = ACTION_LAYER_SET(1, ON_RELEASE),   // FN5 move to arrow            when release | ||||
|     [6] = ACTION_LAYER_SET(2, ON_RELEASE),   // FN6 move to Esc              when release | ||||
|     [7] = ACTION_LAYER_SET(3, ON_RELEASE),   // FN7 move to arrow + Esc      when release | ||||
|  | ||||
|     [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | ||||
|     [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) | ||||
| }; | ||||
|   | ||||
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