qmk-firmware/quantum/audio.h

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C
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#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
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#include "musical_notes.h"
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#ifndef AUDIO_H
#define AUDIO_H
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typedef union {
uint8_t raw;
struct {
bool enable :1;
uint8_t level :7;
};
} audio_config_t;
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
void play_sample(uint8_t * s, uint16_t l, bool r);
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void play_note(double freq, int vol);
void stop_note(double freq);
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void stop_all_notes(void);
void init_notes(void);
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void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
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void set_timbre(float timbre);
void set_tempo(float tempo);
void increase_tempo(uint8_t tempo_change);
void decrease_tempo(uint8_t tempo_change);
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// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
#endif