These will need more testing and some ported to tapdance. The bigest case of this would be TT
184 lines
6.5 KiB
Python
184 lines
6.5 KiB
Python
import logging
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from kmk.common import kmktime
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from kmk.common.event_defs import KEY_DOWN_EVENT, KEY_UP_EVENT
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from kmk.common.keycodes import Keycodes, RawKeycodes
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GESC_TRIGGERS = {
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Keycodes.Modifiers.KC_LSHIFT, Keycodes.Modifiers.KC_RSHIFT,
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Keycodes.Modifiers.KC_LGUI, Keycodes.Modifiers.KC_RGUI,
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}
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def process_internal_key_event(state, action_type, changed_key, logger=None):
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if logger is None:
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logger = logging.getLogger(__name__)
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# Since the key objects can be chained into new objects
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# with, for example, no_press set, always check against
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# the underlying code rather than comparing Keycode
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# objects
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if changed_key.code == RawKeycodes.KC_DF:
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return df(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_MO:
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return mo(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_LM:
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return lm(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_LT:
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return lt(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_TG:
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return tg(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_TO:
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return to(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_TT:
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return tt(state, action_type, changed_key, logger=logger)
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elif changed_key.code == Keycodes.KMK.KC_GESC.code:
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return grave_escape(state, action_type, logger=logger)
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elif changed_key.code == RawKeycodes.KC_UC_MODE:
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return unicode_mode(state, action_type, changed_key, logger=logger)
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elif changed_key.code == RawKeycodes.KC_MACRO:
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return macro(state, action_type, changed_key, logger=logger)
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else:
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return state
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def grave_escape(state, action_type, logger):
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if action_type == KEY_DOWN_EVENT:
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if any(key in GESC_TRIGGERS for key in state.keys_pressed):
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# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
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state.keys_pressed.add(Keycodes.Common.KC_GRAVE)
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return state
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# else return KC_ESC
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state.keys_pressed.add(Keycodes.Common.KC_ESCAPE)
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return state
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elif action_type == KEY_UP_EVENT:
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state.keys_pressed.discard(Keycodes.Common.KC_ESCAPE)
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state.keys_pressed.discard(Keycodes.Common.KC_GRAVE)
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return state
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return state
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def df(state, action_type, changed_key, logger):
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"""Switches the default layer"""
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if action_type == KEY_DOWN_EVENT:
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state.active_layers[0] = changed_key.layer
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return state
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def mo(state, action_type, changed_key, logger):
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"""Momentarily activates layer, switches off when you let go"""
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if action_type == KEY_UP_EVENT:
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != changed_key.layer
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]
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elif action_type == KEY_DOWN_EVENT:
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state.active_layers.append(changed_key.layer)
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return state
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def lm(state, action_type, changed_key, logger):
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"""As MO(layer) but with mod active"""
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if action_type == KEY_DOWN_EVENT:
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# Sets the timer start and acts like MO otherwise
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state.start_time['lm'] = kmktime.ticks_ms()
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state.keys_pressed.add(changed_key.kc)
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state = mo(state, action_type, changed_key, logger)
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elif action_type == KEY_UP_EVENT:
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state.keys_pressed.discard(changed_key.kc)
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state.start_time['lm'] = None
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state = mo(state, action_type, changed_key)
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return state
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def lt(state, action_type, changed_key, logger):
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"""Momentarily activates layer if held, sends kc if tapped"""
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if action_type == KEY_DOWN_EVENT:
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# Sets the timer start and acts like MO otherwise
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state.start_time['lt'] = kmktime.ticks_ms()
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state = mo(state, action_type, changed_key, logger)
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elif action_type == KEY_UP_EVENT:
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# On keyup, check timer, and press key if needed.
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if state.start_time['lt'] and (
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kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['lt']) < state.tap_time
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):
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state.pending_keys.add(changed_key.kc)
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state.start_time['lt'] = None
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state = mo(state, action_type, changed_key, logger)
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return state
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def tg(state, action_type, changed_key, logger):
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"""Toggles the layer (enables it if not active, and vise versa)"""
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if action_type == KEY_DOWN_EVENT:
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if changed_key.layer in state.active_layers:
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != changed_key.layer
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]
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else:
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state.active_layers.append(changed_key.layer)
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return state
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def to(state, action_type, changed_key, logger):
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"""Activates layer and deactivates all other layers"""
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if action_type == KEY_DOWN_EVENT:
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state.active_layers = [changed_key.layer]
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return state
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def tt(state, action_type, changed_key, logger):
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"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
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# TODO Make this work with tap dance to function more correctly, but technically works.
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if action_type == KEY_DOWN_EVENT:
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if state.start_time['tt'] is None:
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# Sets the timer start and acts like MO otherwise
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state.start_time['tt'] = kmktime.ticks_ms()
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state = mo(state, action_type, changed_key, logger)
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elif kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) < state.tap_time:
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state.start_time['tt'] = None
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state = tg(state, action_type, changed_key, logger)
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elif action_type == KEY_UP_EVENT and (
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state.start_time['tt'] is None or
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kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) >= state.tap_time
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):
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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state.start_time['tt'] = None
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state = mo(state, action_type, changed_key, logger)
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return state
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def unicode_mode(state, action_type, changed_key, logger):
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if action_type == KEY_DOWN_EVENT:
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state.unicode_mode = changed_key.mode
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return state
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def macro(state, action_type, changed_key, logger):
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if action_type == KEY_UP_EVENT:
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if changed_key.keyup:
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state.macro_pending = changed_key.keyup
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return state
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elif action_type == KEY_DOWN_EVENT:
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if changed_key.keydown:
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state.macro_pending = changed_key.keydown
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return state
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return state
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