kmk_firmware/docs/rgb.md
2019-06-21 16:44:02 -07:00

8.3 KiB

RGB/Underglow/Neopixel

Want your keyboard to shine? Add some lights! This does require the neopixel library from Adafruit. This can be downloaded here https://github.com/adafruit/Adafruit_CircuitPython_NeoPixel/blob/master/neopixel.py

Simply put this in the "root" of your circuitpython device. If unsure, it's the folder with main.py in it, and should be the first folder you see when you open the device.

Currently we support the following addressable LEDs:

  • WS2811, WS2812, WS2812B, WS2812C, etc.
  • SK6812, SK6812MINI, SK6805
  • All neopixels

Usage

At minimum you will need to make sure that these are set in either your keymap ip importing an MCU directly, or it should be included in the predefined boards if they support them.

Define Description
keyboard.pixel_pin The pin connected to the data pin of the LEDs
keyboard.num_pixels The number of LEDs connected

Then you should be able to use the keycodes below to change the RGB lighting to your liking.

Color Selection

KMK uses Hue, Saturation, and Value to select colors rather than RGB. The color wheel below demonstrates how this works.

Changing the Hue cycles around the circle.
Changing the Saturation moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the Value sets the overall brightness.

[Keycodes]

Key Aliases Description
KC.RGB_TOG Toggles RGB
KC.RGB_HUI Increase Hue
KC.RGB_HUD Decrease Hue
KC.RGB_SAI Increase Saturation
KC.RGB_SAD Decrease Saturation
KC.RGB_VAI Increase Value
KC.RGB_VAD Decrease Value
KC.RGB_MODE_PLAIN RGB_M_P Static RGB
KC.RGB_MODE_BREATHE RGB_M_B Breathing animation
KC.RGB_MODE_RAINBOW RGB_M_R Rainbow animation
KC.RGB_MODE_BREATHE_RAINBOW RGB_M_BR Breathing rainbow animation
KC.RGB_MODE_KNIGHT RGB_M_K Knightrider animation

Configuration

Define Default Description
keyboard.hue_step 10 The number of steps to cycle through the hue by
keyboard.sat_step 17 The number of steps to increment the saturation by
keyboard.val_step 17 The number of steps to increment the brightness by
keyboard.val_limit 255 The maximum brightness level

Functions

If you want to create your own animations, or for example, change the lighting in a macro, or a layer switch, here are some functions that are available.

Function Description
keyboard.pixels.set_hsv_fill(hue, sat, val) Fills all LED's with HSV values
keyboard.pixels.set_hsv(hue, sat, val, index) Sets a single LED with HSV value
keyboard.pixels.set_rgb_fill((r, g, b)) Fills all LED's with RGB(W) values
keyboard.pixels.set_rgb((r, g, b), index) Set's a single LED with RGB(W) values
keyboard.pixels.increase_hue(step) Increases hue by a given step
keyboard.pixels.decrease_hue(step) Decreases hue by a given step
keyboard.pixels.increase_sat(step) Increases saturation by a given step
keyboard.pixels.decrease_sat(step) Decreases saturation by a given step
keyboard.pixels.increase_val(step) Increases value (brightness) by a given step
keyboard.pixels.decrease_val(step) Decreases value (brightness) by a given step
keyboard.pixels.off() Turns all LED's off
keyboard.pixels.show() Displays all stored configuration for LED's. Useful with disable_auto_write explained below
keyboard.pixels.time_ms() Returns a time in ms since the board has booted. Useful for start/stop timers

Other settings that are useful that can be changed.

Configuration

Define Default Description
keyboard.hue 0 Sets the hue from 0-360
keyboard.sat 100 Sets the saturation from 0-100
keyboard.val 80 Sets the brightness from 1-255
keyboard.disable_auto_write False When True, disables showing changes. Good for setting multiple LED's before a visible update
keyboard.reverse_animation False If true, some animations will run in reverse. Can be safely used in user animations
keyboard.animation_mode static This can be changed to any modes included, or to something custom for user animations. Any string is valid
keyboard.animation_speed 1 Increases animation speed of most animations. Recommended 1-5

Built-in Animation Configuration

Define Default Description
keyboard.breath_center 1.5 Used to calculate the curve for the breathing animation. Anywhere from 1.0 - 2.7 is valid
keyboard.knight_effect_length 4 The number of LEDs to light up for the "Knight" animation

Hardware Modification

To add LED's to boards that don't support them, you will have to add a 3 wires. The power wire will run on 3.3v or 5v (depending on the LED), ground, and data pins will need added to an unused pin on your microcontroller unless your keyboard has specific solder points for them. With those 3 wires connected, set the pixel_pin as described above, and you are ready to use your LED's/Neopixels.

ADVANCED USAGE

If you wish to interact with these as you would normal LED's and do not want help from KMK, you can disable all helper functions from working and access the neopixel object directly like this.

keyboard.pixels.disabse_auto_write = True
keyboard.pixels.neopixel() # <-- This is the neopixel object