fix tapdance reporting key in wrong order

This commit is contained in:
xs5871 2022-06-18 14:34:10 +00:00 committed by Kyle Brown
parent e829bc83de
commit bb2ddc1e33
2 changed files with 21 additions and 1 deletions

View File

@ -44,7 +44,19 @@ class TapDance(HoldTap):
if isinstance(key.meta, TapDanceKeyMeta):
if key in self.td_counts:
return key
return super().process_key(keyboard, key, is_pressed, int_coord)
for _key, state in self.key_states.copy().items():
if state.activated == ActivationType.RELEASED:
keyboard.cancel_timeout(state.timeout_key)
self.ht_activate_tap(_key, keyboard)
keyboard._send_hid()
self.ht_deactivate_tap(_key, keyboard)
del self.key_states[_key]
del self.td_counts[state.tap_dance]
key = super().process_key(keyboard, key, is_pressed, int_coord)
return key
def td_pressed(self, key, keyboard, *args, **kwargs):
# active tap dance
@ -61,6 +73,8 @@ class TapDance(HoldTap):
self.key_states[kc].activated = ActivationType.RELEASED
self.on_tap_time_expired(kc, keyboard)
count = 0
else:
del self.key_states[kc]
# new tap dance
else:

View File

@ -68,6 +68,12 @@ class TestTapDance(unittest.TestCase):
[{KC.N0}, {KC.N0, KC.N4}, {KC.N4}, {}],
)
keyboard.test(
'Tap x1 interrupted',
[(0, True), (0, False), (4, True), (4, False)],
[{KC.N0}, {KC.N4}, {}],
)
keyboard.test(
'Tap x2, interrupted',
[