merge new_encoder.py to encoder.py

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FHA 2021-10-09 17:23:50 +02:00 committed by Kyle Brown
parent ed68ddb79d
commit b2db921a5b

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@ -1,207 +0,0 @@
# How to use this module in your main / code file
#
# 1. load the module
# from kmk.modules.new_encoder import EncoderHandler
# encoder_handler = EncoderHandler()
# keyboard.modules = [layers, modtap, encoder_handler]
#
# 2. Define the pins for each encoder (pin_a, pin_b, pin_button, True for an inversed encoder)
# encoder_handler.pins = ((board.GP17, board.GP15, board.GP14, False), (encoder 2 definition), etc. )
#
# 3. Define the mapping of keys to be called (1 / layer)
# encoder_handler.map = [(( KC.A, KC.Z, KC.E),(encoder 2 mapping), (etc.)), # Layer 1
# ((KC.A, KC.Z, KC.N1),(encoder 2 mapping), (etc.)), # Layer 2
# ((KC.A, KC.Z, KC.N1),(encoder 2 mapping), (etc.)), # Layer 3
# ((KC.A, KC.Z, KC.N1),(encoder 2 mapping), (etc.)), # Layer 4
# ]
# 4. Encoder methods on_move_do and on_button_do can be overwritten for complex use cases
#
import digitalio
from kmk.kmktime import tick_ms
from kmk.modules import Module
# NB : not using rotaryio as it requires the pins to be consecutive
class Encoder:
VELOCITY_MODE = True
STATES = {
# old_pos_a, old_pos_b, new_pos_a, new_pos_b
# -1 : Left ; 1 : Right ; 0 : we don't care
((True, True), (True, False)): -1,
((True, True), (False, True)): 1,
((True, False), (False, False)): -1,
((True, False), (True, True)): 0,
((False, True), (False, False)): 1,
((False, True), (True, True)): 0,
((False, False), (True, False)): 0,
((False, False), (False, True)): 0,
((False, False), (True, True)): 0,
((False, True), (True, False)): 0,
((True, False), (False, True)): 0,
((True, True), (False, False)): 0,
}
def __init__(self, pin_a, pin_b, pin_button=None, is_inverted=False):
self.pin_a = EncoderPin(pin_a)
self.pin_b = EncoderPin(pin_b)
self.pin_button = EncoderPin(pin_button, button_type=True)
self.is_inverted = is_inverted
self._state = (self.pin_a.get_value(), self.pin_b.get_value())
self._direction = None
self._pos = 0
self._button_state = True
self._velocity = 0
self._movement = 0
self._timestamp = tick_ms()
# callback functions on events. Need to be defined externally
self.on_move_do = None
self.on_button_do = None
def get_state(self):
return {
'direction': self.is_inverted
and -self._direction
or self._direction,
'position': self.is_inverted and -self._pos or self._pos,
'is_pressed': not self._button_state,
'velocity': self.velocity
}
# Called in a loop to refresh encoder state
def update_state(self):
# Rotation events
new_state = (self.pin_a.get_value(), self.pin_b.get_value())
if new_state != self._state:
self._movement += 1
new_direction = self.STATES[(self._state, new_state)]
if new_direction != 0:
self._direction = new_direction
# when the encoder settles on a position (every 2 steps)
if (
new_state == (True, True) and self._movement > 2
): # if < 2 state changes, it is a misstep
self._movement = 0
self._pos += self._direction
if self.on_move_do is not None:
self.on_move_do(self.get_state())
self._state = new_state
# Velocity
if VELOCITY_MODE:
new_timestamp = tick_ms()
self._velocity = new_timestamp - self._timestamp
self._timestamp = new_timestamp
# Button events
new_button_state = self.pin_button.get_value()
if new_button_state != self._button_state:
self._button_state = new_button_state
if self.on_button_do is not None:
self.on_button_do(self.get_state())
# returnd knob velocity as milliseconds between position changes (detents)
def vel_report(self):
return self._velocity
# callback for actions on move (set up externally)
def on_move_do(self, :
return
# callback for actions on button press (set up externally)
def on_button_do:
return
class EncoderPin:
def __init__(self, pin, button_type=False):
self.pin = pin
self.button_type = button_type
self.prepare_pin()
def prepare_pin(self):
if self.pin is not None:
self.io = digitalio.DigitalInOut(self.pin)
self.io.direction = digitalio.Direction.INPUT
self.io.pull = digitalio.Pull.UP
else:
self.io = None
def get_value(self):
return self.io.value
class EncoderHandler(Module):
def __init__(self):
self.encoders = []
self.pins = None
self.map = None
def on_runtime_enable(self, keyboard):
return
def on_runtime_disable(self, keyboard):
return
def during_bootup(self, keyboard):
if self.pins and self.map:
for idx, pins in enumerate(self.pins):
gpio_pins = pins[:3]
new_encoder = Encoder(*gpio_pins)
# In our case, we need to define keybord and encoder_id for callbacks
new_encoder.on_move_do = lambda x: self.on_move_do(keyboard, idx, x)
new_encoder.on_button_do = lambda x: self.on_button_do(keyboard, idx, x)
self.encoders.append(new_encoder)
return
def on_move_do(self, keyboard, encoder_id, state):
if self.map:
layer_id = keyboard.active_layers[0]
# if Left, key index 0 else key index 1
if state['direction'] == -1:
key_index = 0
else:
key_index = 1
key = self.map[layer_id][encoder_id][key_index]
keyboard.tap_key(key)
def on_button_do(self, keyboard, encoder_id, state):
if state['is_pressed'] is True:
layer_id = keyboard.active_layers[0]
key = self.map[layer_id][encoder_id][2]
keyboard.tap_key(key)
def before_matrix_scan(self, keyboard):
'''
Return value will be injected as an extra matrix update
'''
for encoder in self.encoders:
encoder.update_state()
return keyboard
def after_matrix_scan(self, keyboard):
'''
Return value will be replace matrix update if supplied
'''
return
def before_hid_send(self, keyboard):
return
def after_hid_send(self, keyboard):
return
def on_powersave_enable(self, keyboard):
return
def on_powersave_disable(self, keyboard):
return