HSV functions added

This commit is contained in:
Kyle Brown 2019-02-19 15:01:51 -08:00
parent 4b033857b1
commit 7a58ac041f
3 changed files with 169 additions and 65 deletions

View File

@ -276,6 +276,7 @@ class Firmware:
print('New State: {}'.format(self._state._to_dict()))
gc.collect()
'''
test = rgb.color_chase(self.pixels,
self.num_pixels,
color=(255,0,0),
@ -285,3 +286,4 @@ class Firmware:
if test is not None:
# Debugging some strange errors with NoneType
self.pixel_state = test
'''

View File

@ -1,27 +1,27 @@
OFF = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 150, 0)
GREEN = (0, 255, 0)
CYAN = (0, 255, 255)
BLUE = (0, 0, 255, 0)
PURPLE = (180, 0, 255)
COLORS = {
'OFF': (0, 0, 0),
'RED': (255, 0, 0),
'GREEN': (0, 255, 0),
'BLUE': (0, 0, 255, 0),
'YELLOW': (255, 150, 0),
'CYAN': (0, 255, 255),
'PURPLE': (180, 0, 255),
'WHITE': (255, 255, 255),
}
def wheel(pos):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if pos < 0 or pos > 255:
return (0, 0, 0)
if pos < 85:
return (255 - pos * 3, pos * 3, 0)
if pos < 170:
pos -= 85
return (0, 255 - pos * 3, pos * 3)
pos -= 170
return (pos * 3, 0, 255 - pos * 3)
def pixelinit():
return {
'h': 0,
's': 255,
'v': 255,
'animation_mode': None,
'speed': 0,
'enable': True
}
def color_chase(pixels, num_pixels, color, color2=OFF, speed=100, animation_state=0):
def color_chase(pixels, num_pixels, color, color2=COLORS['OFF'], speed=100, animation_state=0):
if animation_state not in range(num_pixels):
color = color2
pixels[int(animation_state - num_pixels)] = color
@ -38,21 +38,70 @@ def color_chase(pixels, num_pixels, color, color2=OFF, speed=100, animation_stat
return animation_state, 0
def rainbow_cycle(pixels, num_pixels, speed=100, animation_state=0, color_state=0):
color_state += 1
if color_state in range(255):
print(animation_state)
animation_state +=1
if animation_state in range(num_pixels):
rc_index = (animation_state * 256 // num_pixels) + animation_state
print(pixels[animation_state])
print(wheel(rc_index & 255))
pixels[animation_state] = wheel(rc_index & 255)
else:
pixels.show()
return 0, color_state
def sethsv(hue, sat, val, pixels, index):
r = 0
g = 0
b = 0
# TODO Actually pass this limit to allow overrides
RGBLIGHT_LIMIT_VAL = 255
if val > RGBLIGHT_LIMIT_VAL:
val=RGBLIGHT_LIMIT_VAL
if sat == 0:
r = val
g = val
b = val
else:
return animation_state, 0
base = ((255 - sat) * val) >> 8
color = (val - base) * (hue % 60) / 60
x = hue / 60
if x == 0:
r = val
g = base + color
b = base
elif x == 1:
r = val - color
g = val
b = base
elif x == 2:
r = base
g = val
b = base + color
elif x == 3:
r = base
g = val - color
b = val
elif x == 4:
r = base + color
g = base
b = val
elif x == 5:
r = val
g = base
b = val - color
rgb = (r, g, b)
setrgb(rgb, pixels, index)
def setrgb(rgb, pixels, index):
pixels[index] = (rgb[0], rgb[1], rgb[2])
def setrgbfill(rgb, pixels):
pixels.fill(rgb[0], rgb[1], rgb[2])
def increasehue(hue, step):
return hue + step % 360
def decreasehue(hue, step):
if hue - step < 0:
return (hue + 360 - step) % 360
else:
return hue - step % 360

View File

@ -1,9 +1,8 @@
import board
import busio
import neopixel
from kmk.consts import DiodeOrientation, LeaderMode, UnicodeMode
from kmk.handlers.layers import df_pressed
from kmk.handlers.layers import df_pressed, mo_pressed, mo_released, lt_pressed, lt_released
from kmk.handlers.sequences import (compile_unicode_string_sequences)
from kmk.keys import KC, layer_key_validator, make_argumented_key
from kmk.mcus.circuitpython_samd51 import Firmware
@ -31,20 +30,11 @@ keyboard.debug_enabled = True
keyboard.pixel_pin = board.TX
keyboard.num_pixels = 12
OFF = (0, 0, 0)
CYAN = (0, 255, 255)
'''
pixels = neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.3, auto_write=False)
RED = (255, 0, 0)
YELLOW = (255, 150, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
PURPLE = (180, 0, 255)
pixels.fill(OFF)
pixels.show()
'''
BLUE = (0, 0, 100)
CYAN = (0, 100, 100)
PURPLE = (71, 0, 100)
RED = (100, 0, 0)
WHITE = (100, 100, 100)
emoticons = compile_unicode_string_sequences({
# Emoticons, but fancier
@ -70,10 +60,6 @@ keyboard.leader_dictionary = {
'yay': emoticons.YAY,
}
_______ = KC.TRNS
XXXXXXX = KC.NO
LT3_SP = KC.LT(3, KC.SPC)
SHFT_INS = KC.LSHIFT(KC.INS)
df = 0
gw = 1
@ -88,23 +74,90 @@ def base(*args, **kwargs):
return df_pressed(*args, **kwargs)
def layer1p(*args, **kwargs):
keyboard.pixels.fill(WHITE)
keyboard.pixels.show()
return mo_pressed(*args, **kwargs)
def layer1r(*args, **kwargs):
keyboard.pixels.fill(OFF)
keyboard.pixels.show()
return mo_released(*args, **kwargs)
def layer2p(*args, **kwargs):
keyboard.pixels.fill(BLUE)
keyboard.pixels.show()
return lt_pressed(*args, **kwargs)
def layer2r(*args, **kwargs):
keyboard.pixels.fill(OFF)
keyboard.pixels.show()
return lt_released(*args, **kwargs)
def layer3p(*args, **kwargs):
keyboard.pixels.fill(PURPLE)
keyboard.pixels.show()
return mo_pressed(*args, **kwargs)
def layer3r(*args, **kwargs):
keyboard.pixels.fill(OFF)
keyboard.pixels.show()
return mo_released(*args, **kwargs)
def gaming(*args, **kwargs):
keyboard.pixels.fill(CYAN)
keyboard.pixels.show()
return df_pressed(*args, **kwargs)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_BASE',),
on_press=base,
)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_1',),
on_press=layer1p,
on_release=layer1r,
)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_2',),
on_press=layer2p,
on_release=layer2r,
)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_3',),
on_press=layer3p,
on_release=layer3r,
)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_GAMING',),
on_press=gaming,
)
make_argumented_key(
validator=layer_key_validator,
names=('LAYER_BASE',),
on_press=base,
)
_______ = KC.TRNS
XXXXXXX = KC.NO
SHFT_INS = KC.LSHIFT(KC.INS)
BASE = KC.LAYER_BASE(df)
LAYER_1 = KC.LAYER_1(r1)
LT2_SP = KC.LAYER_2(r2, KC.SPC)
LAYER_3 = KC.LAYER_3(r3)
GAMING = KC.LAYER_GAMING(gw)
# ---------------------- Keymap ---------------------------------------------------------
@ -112,11 +165,11 @@ GAMING = KC.LAYER_GAMING(gw)
keyboard.keymap = [
[
# df
[KC.GESC, KC.N1, KC.N2, KC.N3, KC.N4, KC.N5, KC.N6, KC.N7, KC.N8, KC.N9, KC.N0, KC.DEL],
[KC.GRV, KC.QUOTE, KC.COMMA, KC.DOT, KC.P, KC.Y, KC.F, KC.G, KC.C, KC.R, KC.L, KC.BKSP],
[KC.TAB, KC.A, KC.O, KC.E, KC.U, KC.I, KC.D, KC.H, KC.T, KC.N, KC.S, KC.ENT],
[KC.LSFT, KC.SCLN, KC.Q, KC.J, KC.K, KC.X, KC.B, KC.M, KC.W, KC.V, KC.Z, KC.SLSH],
[KC.LCTRL, KC.LGUI, KC.LALT, KC.LEAD, KC.MO(r1), LT3_SP, LT3_SP, KC.MO(r3), KC.LEFT, KC.DOWN, KC.UP, KC.RIGHT],
[KC.GESC, KC.N1, KC.N2, KC.N3, KC.N4, KC.N5, KC.N6, KC.N7, KC.N8, KC.N9, KC.N0, KC.DEL],
[KC.GRV, KC.QUOTE, KC.COMMA, KC.DOT, KC.P, KC.Y, KC.F, KC.G, KC.C, KC.R, KC.L, KC.BKSP],
[KC.TAB, KC.A, KC.O, KC.E, KC.U, KC.I, KC.D, KC.H, KC.T, KC.N, KC.S, KC.ENT],
[KC.LSFT, KC.SCLN, KC.Q, KC.J, KC.K, KC.X, KC.B, KC.M, KC.W, KC.V, KC.Z, KC.SLSH],
[KC.LCTRL, KC.LGUI, KC.LALT, KC.LEAD, LAYER_1, KC.LT(r2, KC.SPC), KC.LT(r2, KC.SPC), LAYER_3, KC.LEFT, KC.DOWN, KC.UP, KC.RIGHT],
],
[
# gw
@ -124,7 +177,7 @@ keyboard.keymap = [
[KC.TAB, KC.QUOT, KC.COMM, KC.DOT, KC.P, KC.Y, KC.F, KC.G, KC.C, KC.R, KC.L, KC.BKSP],
[KC.ESC, KC.A, KC.O, KC.E, KC.U, KC.I, KC.D, KC.H, KC.T, KC.N, KC.S, KC.ENT],
[KC.LSFT, KC.SCLN, KC.Q, KC.J, KC.K, KC.X, KC.B, KC.M, KC.W, KC.V, KC.Z, KC.SLSH],
[KC.LCTRL, KC.LGUI, KC.LALT, KC.F1, KC.F2, KC.SPC, KC.SPC, KC.MO(r3), KC.LEFT, KC.DOWN, KC.UP, KC.RIGHT],
[KC.LCTRL, KC.LGUI, KC.LALT, KC.F1, KC.F2, KC.SPC, KC.LT(r2, KC.SPC), KC.MO(r3), KC.LEFT, KC.DOWN, KC.UP, KC.RIGHT],
],
[
# r1