Implement oneshot key stacking
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deb941b196
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@ -1,9 +1,13 @@
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from kmk.keys import make_argumented_key
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from kmk.modules.holdtap import ActivationType, HoldTap, HoldTapKeyMeta
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from kmk.utils import Debug
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debug = Debug(__name__)
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def oneshot_validator(kc, tap_time=None):
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return HoldTapKeyMeta(tap=kc, hold=kc, prefer_hold=False, tap_time=tap_time)
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class OneShotKeyMeta(HoldTapKeyMeta):
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def __init__(self, kc, tap_time=None):
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super().__init__(tap=kc, hold=kc, prefer_hold=False, tap_time=tap_time)
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class OneShot(HoldTap):
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@ -12,30 +16,46 @@ class OneShot(HoldTap):
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def __init__(self):
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super().__init__()
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make_argumented_key(
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validator=oneshot_validator,
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validator=OneShotKeyMeta,
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names=('OS', 'ONESHOT'),
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on_press=self.osk_pressed,
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on_release=self.osk_released,
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)
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def process_key(self, keyboard, current_key, is_pressed, int_coord):
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'''Release os key after interrupting keyup.'''
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'''Release os key after interrupting non-os keyup, or reset timeout and
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stack multiple os keys.'''
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send_buffer = False
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for key, state in self.key_states.items():
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if key == current_key:
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continue
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if isinstance(current_key.meta, OneShotKeyMeta):
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keyboard.cancel_timeout(state.timeout_key)
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if key.meta.tap_time is None:
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tap_time = self.tap_time
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else:
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tap_time = key.meta.tap_time
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state.timeout_key = keyboard.set_timeout(
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tap_time,
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lambda k=key: self.on_tap_time_expired(k, keyboard),
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)
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continue
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if state.activated == ActivationType.PRESSED and is_pressed:
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state.activated = ActivationType.HOLD_TIMEOUT
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elif state.activated == ActivationType.RELEASED and is_pressed:
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state.activated = ActivationType.INTERRUPTED
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elif state.activated == ActivationType.INTERRUPTED:
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if is_pressed:
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keyboard.remove_key(key.meta.tap)
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self.key_buffer.append((int_coord, current_key, is_pressed))
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keyboard.set_timeout(False, lambda: self.send_key_buffer(keyboard))
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current_key = None
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else:
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self.ht_released(key, keyboard)
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send_buffer = True
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keyboard.set_timeout(0, lambda k=key: self.ht_released(k, keyboard))
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if send_buffer:
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self.key_buffer.append((int_coord, current_key, is_pressed))
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keyboard.set_timeout(0, lambda: self.send_key_buffer(keyboard))
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current_key = None
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return current_key
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@ -51,8 +71,8 @@ class OneShot(HoldTap):
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try:
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state = self.key_states[key]
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except KeyError:
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if keyboard.debug_enabled:
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print(f'OneShot.osk_released: no such key {key}')
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if debug.enabled:
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debug(f'OneShot.osk_released: no such key {key}')
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return keyboard
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if state.activated == ActivationType.PRESSED:
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@ -67,7 +67,6 @@ class TestHoldTap(unittest.TestCase):
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[{KC.E}, {KC.D, KC.E}, {KC.E}, {}],
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)
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keyboard.test(
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'OS hold with multiple interrupt keys',
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[
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@ -81,3 +80,32 @@ class TestHoldTap(unittest.TestCase):
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],
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[{KC.E}, {KC.D, KC.E}, {KC.E}, {KC.C, KC.E}, {KC.E}, {}],
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)
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keyboard.test(
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'OS stacking within timeout reset',
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[
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(4, True),
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(4, False),
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t_within,
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(5, True),
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(5, False),
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t_within,
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(3, True),
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(3, False),
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],
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[{KC.E}, {KC.E, KC.F}, {KC.E, KC.F, KC.D}, {KC.E, KC.F}, {KC.F}, {}],
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)
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keyboard.test(
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'OS stacking timed out',
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[
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(4, True),
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(4, False),
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(5, True),
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(5, False),
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t_after,
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(3, True),
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(3, False),
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],
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[{KC.E}, {KC.E, KC.F}, {KC.E}, {}, {KC.D}, {}],
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)
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