fix combo buffer replay /w layer-switch

This commit is contained in:
xs5871
2022-04-24 17:34:34 +00:00
committed by Kyle Brown
parent 4419f13f1c
commit 62ff7c838d
2 changed files with 53 additions and 13 deletions

View File

@@ -85,11 +85,11 @@ class Combos(Module):
def process_key(self, keyboard, key, is_pressed, int_coord):
if is_pressed:
return self.on_press(keyboard, key)
return self.on_press(keyboard, key, int_coord)
else:
return self.on_release(keyboard, key)
return self.on_release(keyboard, key, int_coord)
def on_press(self, keyboard, key):
def on_press(self, keyboard, key, int_coord):
# refill potential matches from timed-out matches
if not self._matching:
self._matching = list(self._reset)
@@ -108,7 +108,7 @@ class Combos(Module):
if self._matching:
# At least one combo matches current key: append key to buffer.
self._key_buffer.append((key, True))
self._key_buffer.append((int_coord, key, True))
key = None
# Start or reset individual combo timeouts.
@@ -125,10 +125,11 @@ class Combos(Module):
# There's no matching combo: send and reset key buffer
self.send_key_buffer(keyboard)
self._key_buffer = []
key = keyboard._find_key_in_map(int_coord)
return key
def on_release(self, keyboard, key):
def on_release(self, keyboard, key, int_coord):
for combo in self._active:
if key in combo.match:
# Deactivate combo if it matches current key.
@@ -140,10 +141,10 @@ class Combos(Module):
# Don't propagate key-release events for keys that have been buffered.
# Append release events only if corresponding press is in buffer.
else:
pressed = self._key_buffer.count((key, True))
released = self._key_buffer.count((key, False))
pressed = self._key_buffer.count((int_coord, key, True))
released = self._key_buffer.count((int_coord, key, False))
if (pressed - released) > 0:
self._key_buffer.append((key, False))
self._key_buffer.append((int_coord, key, False))
key = None
return key
@@ -156,7 +157,7 @@ class Combos(Module):
if not combo._remaining:
self.activate(keyboard, combo)
if any([not pressed for (key, pressed) in self._key_buffer]):
if any([not pressed for (int_coord, key, pressed) in self._key_buffer]):
# At least one of the combo keys has already been released:
# "tap" the combo result.
keyboard._send_hid()
@@ -171,8 +172,17 @@ class Combos(Module):
self.reset_combo(keyboard, combo)
def send_key_buffer(self, keyboard):
for (key, is_pressed) in self._key_buffer:
keyboard.process_key(key, is_pressed)
for (int_coord, key, is_pressed) in self._key_buffer:
try:
new_key = keyboard._coordkeys_pressed[int_coord]
except KeyError:
new_key = None
if new_key is None:
new_key = keyboard._find_key_in_map(int_coord)
keyboard._coordkeys_pressed[int_coord] = new_key
keyboard.process_key(new_key, is_pressed)
keyboard._send_hid()
def activate(self, keyboard, combo):