continue/finish holdtap-repeat
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@ -31,7 +31,7 @@ keyboard.modules.append(modtap)
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## Custom HoldTap Behavior
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The full ModTap signature is as follows:
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```python
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KC.MT(KC.TAP, KC.HOLD, prefer_hold=True, tap_interrupted=False, tap_time=None, repeat=True)
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KC.MT(KC.TAP, KC.HOLD, prefer_hold=True, tap_interrupted=False, tap_time=None, repeat=False)
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```
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* `prefer_hold`: decides which keycode the ModTap key resolves to when another
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key is pressed before the timeout finishes. When `True` the hold keycode is
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@ -40,10 +40,11 @@ KC.MT(KC.TAP, KC.HOLD, prefer_hold=True, tap_interrupted=False, tap_time=None, r
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key press/down, or after the first other key up/release. Set to `True` for
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interrupt on release.
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* `tap_time`: length of the tap timeout in milliseconds.
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* `repeat`: decides how to interpret a second press after a tap within the
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timeout. When `True` the second press sends the tap keycode, no matter
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how long the key remains pressed the second time. This allows the operating
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system to trigger the autorepeat feature. Set it to `False` for handling
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the second press as if no tap happened just before.
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* `repeat`: decides how to interpret repeated presses if they happen within
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`tap_time` after a release.
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When `True` the repeated press sends the previous keycode, no matter
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how long the key remains pressed the second time.
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This allows to hold the tap keycode, or repeatedly tap the hold keycode.
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When `False` repeated presses are independent.
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Each of these parameters can be set for every ModTap key individually.
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@ -1,6 +1,6 @@
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from micropython import const
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from kmk.keys import make_argumented_key
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from kmk.keys import KC, make_argumented_key
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from kmk.modules import Module
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from kmk.utils import Debug
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@ -47,12 +47,13 @@ class HoldTap(Module):
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def __init__(self):
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self.key_buffer = []
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self.key_states = {}
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make_argumented_key(
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validator=HoldTapKeyMeta,
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names=('HT',),
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on_press=self.ht_pressed,
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on_release=self.ht_released,
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)
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if not KC.get('HT'):
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make_argumented_key(
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validator=HoldTapKeyMeta,
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names=('HT',),
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on_press=self.ht_pressed,
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on_release=self.ht_released,
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)
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def during_bootup(self, keyboard):
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return
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@ -124,20 +125,28 @@ class HoldTap(Module):
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def ht_pressed(self, key, keyboard, *args, **kwargs):
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'''Unless in repeat mode, do nothing yet, action resolves when key is released, timer expires or other key is pressed.'''
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state = self.key_states.get(key)
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if state is not None and state.activated == ActivationType.RELEASED:
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state.activated = ActivationType.REPEAT
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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if key in self.key_states:
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state = self.key_states[key]
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keyboard.cancel_timeout(self.key_states[key].timeout_key)
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if state.activated == ActivationType.RELEASED:
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state.activated = ActivationType.REPEAT
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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elif state.activated == ActivationType.HOLD_TIMEOUT:
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self.ht_activate_hold(key, keyboard, *args, **kwargs)
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elif state.activated == ActivationType.INTERRUPTED:
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self.ht_activate_on_interrupt(key, keyboard, *args, **kwargs)
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return
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if key.meta.tap_time is None:
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tap_time = self.tap_time
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else:
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if key.meta.tap_time is None:
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tap_time = self.tap_time
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else:
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tap_time = key.meta.tap_time
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timeout_key = keyboard.set_timeout(
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tap_time,
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lambda: self.on_tap_time_expired(key, keyboard, *args, **kwargs),
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)
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self.key_states[key] = HoldTapKeyState(timeout_key, *args, **kwargs)
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tap_time = key.meta.tap_time
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timeout_key = keyboard.set_timeout(
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tap_time,
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lambda: self.on_tap_time_expired(key, keyboard, *args, **kwargs),
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)
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self.key_states[key] = HoldTapKeyState(timeout_key, *args, **kwargs)
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return keyboard
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def ht_released(self, key, keyboard, *args, **kwargs):
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@ -157,15 +166,24 @@ class HoldTap(Module):
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elif state.activated == ActivationType.PRESSED:
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# press and release tap because key released within tap time
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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keyboard._send_hid()
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self.ht_deactivate_tap(key, keyboard, *args, **kwargs)
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state.activated = ActivationType.RELEASED
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self.send_key_buffer(keyboard)
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# don't delete the key state right now in this case
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if key.meta.repeat:
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return keyboard
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elif state.activated == ActivationType.REPEAT:
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state.activated = ActivationType.RELEASED
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self.ht_deactivate_tap(key, keyboard, *args, **kwargs)
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del self.key_states[key]
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# don't delete the key state right now in this case
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tap_time = 0
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if key.meta.repeat:
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if key.meta.tap_time is None:
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tap_time = self.tap_time
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else:
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tap_time = key.meta.tap_time
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state.timeout_key = keyboard.set_timeout(
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tap_time, lambda: self.key_states.pop(key)
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)
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return keyboard
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@ -189,6 +207,9 @@ class HoldTap(Module):
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del self.key_states[key]
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def send_key_buffer(self, keyboard):
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if not self.key_buffer:
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return
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for (int_coord, key) in self.key_buffer:
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new_key = keyboard._find_key_in_map(int_coord)
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keyboard.resume_process_key(self, new_key, True, int_coord)
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@ -192,7 +192,14 @@ class TestHoldTap(unittest.TestCase):
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keyboard.test(
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'chained 4',
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[(1, True), (3, True), (0, True), (3, False), (1, False), (0, False)],
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[{KC.LCTL}, {KC.LCTL, KC.N3, KC.N0}, {KC.LCTL, KC.N0}, {KC.N0}, {}],
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[
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{KC.LCTL},
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{KC.LCTL, KC.N3},
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{KC.LCTL, KC.N0, KC.N3},
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{KC.LCTL, KC.N0},
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{KC.N0},
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{},
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],
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)
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keyboard.test(
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