Massive hsv math fix and configs can be passed now for most things
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2ad1fe8a9c
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5334e7e0be
@ -80,6 +80,7 @@ class Firmware:
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hid_helper = USB_HID
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# Split config
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extra_data_pin = None
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split_offsets = ()
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split_flip = False
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@ -90,9 +91,21 @@ class Firmware:
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uart = None
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uart_flip = True
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uart_pin = None
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# RGB config
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pixel_pin = None
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num_pixels = None
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rgb_order = (1, 0, 2) # GRB WS2812
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val_limit = 255
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hue_default = 0
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sat_default = 100
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val_default = val_limit
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hue_step = 1
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sat_step = 1
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val_step = 1
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animation_speed = 1
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breathe_center = 1.5 # 1.0-2.7
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animation_mode = 'static'
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pixels = None
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def __init__(self):
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@ -210,7 +223,11 @@ class Firmware:
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self.uart = self.init_uart(self.uart_pin)
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if self.pixel_pin is not None:
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self.pixels = rgb.RGB(self.pixel_pin, self.rgb_order, self.num_pixels)
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self.pixels = rgb.RGB(self.pixel_pin, self.rgb_order, self.num_pixels,
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self.hue_step, self.sat_step, self.val_step,
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self.hue_default, self.sat_default, self.val_default,
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self.breathe_center, self.val_limit, self.animation_mode
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)
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self.matrix = MatrixScanner(
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@ -268,6 +285,9 @@ class Firmware:
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if self.debug_enabled and state_changed:
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print('New State: {}'.format(self._state._to_dict()))
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if self.debug_enabled and state_changed and self.pixels.enabled:
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print('New State: {}'.format(self.pixels))
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if self.pixels.animation_mode is not None:
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self.pixels = self.pixels.animate()
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@ -175,6 +175,11 @@ def rgb_mode_breathe(key, state, *args, **kwargs):
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return state
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def rgb_mode_breathe_rainbow(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'breathing_rainbow'
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return state
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def rgb_mode_rainbow(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'rainbow'
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return state
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@ -638,6 +638,7 @@ make_key(names=('RGB_VAD',), on_press=handlers.rgb_vad)
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make_key(names=('RGB_MODE_PLAIN', 'RGB_M_P'), on_press=handlers.rgb_mode_static)
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make_key(names=('RGB_MODE_BREATHE', 'RGB_M_B'), on_press=handlers.rgb_mode_breathe)
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make_key(names=('RGB_MODE_RAINBOW', 'RGB_M_R'), on_press=handlers.rgb_mode_rainbow)
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make_key(names=('RGB_MODE_BREATHE_RAINBOW', 'RGB_M_BR'), on_press=handlers.rgb_mode_breathe_rainbow)
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make_key(
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names=('LEADER', 'LEAD'),
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on_press=handlers.leader_pressed,
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79
kmk/rgb.py
79
kmk/rgb.py
@ -4,25 +4,31 @@ import time
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class RGB:
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hue = 240
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hue = 0
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sat = 100
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val = 80
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animation_mode = 'breathing'
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pos = 0
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time = floor(time.monotonic() * 10)
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intervals = (30, 20, 10, 5)
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speed = 120 # Bigger is slower
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animation_speed = 1
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enabled = True
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neopixel = None
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rgbw = False
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num_pixels = 0
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disable_auto_write = False
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hue_step = 5
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# Set by config
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num_pixels = 0
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hue_step = 1
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sat_step = 5
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val_step = 5
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limit_val = 255
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breath_center = 1.5 # 1.0-2.7
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val_limit = 255
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animation_mode = 'static'
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def __init__(self, pixel_pin, rgb_order, num_pixels=0):
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def __init__(self, pixel_pin, rgb_order, num_pixels,
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hue_step, sat_step, val_step,
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hue_default, sat_default, val_default,
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breath_center, val_limit, animation_mode):
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try:
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import neopixel
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self.neopixel = neopixel.NeoPixel(pixel_pin,
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@ -32,6 +38,15 @@ class RGB:
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if len(rgb_order) == 4:
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self.rgbw = True
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self.num_pixels = num_pixels
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self.hue_step = hue_step
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self.sat_step = sat_step
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self.val_step = val_step
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self.hue = hue_default
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self.sat = sat_default
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self.val = val_default
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self.breath_center = breath_center
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self.val_limit = val_limit
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self.animation_mode = animation_mode
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except ImportError as e:
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print(e)
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@ -47,7 +62,7 @@ class RGB:
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'animation_mode': self.animation_mode,
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'time': self.time,
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'intervals': self.intervals,
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'speed': self.speed,
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'animation_speed': self.animation_speed,
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'enabled': self.enabled,
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'neopixel': self.neopixel,
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'disable_auto_write': self.disable_auto_write,
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@ -69,10 +84,9 @@ class RGB:
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r = 0
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g = 0
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b = 0
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self.limit_val = 255
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if val > 255:
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val = 255
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if val > self.val_limit:
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val = self.val_limit
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if sat == 0:
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r = val
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@ -80,8 +94,8 @@ class RGB:
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b = val
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else:
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base = ((255 - sat) * val) >> 8
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color = (val - base) * (hue % 60) / 60
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base = ((100 - sat) * val) / 100
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color = floor((val - base) * ((hue % 60) / 60))
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x = floor(hue / 60)
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if x == 0:
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@ -183,7 +197,7 @@ class RGB:
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Decreases hue by step amount rolling at 0 and returning to 360
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:param step:
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'''
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if self.hue - step < 0:
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if (self.hue - step) <= 0:
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self.hue = (self.hue + 360 - step) % 360
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else:
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self.hue = (self.hue - step) % 360
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@ -203,7 +217,7 @@ class RGB:
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Decreases saturation by step amount stopping at 0
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:param step:
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'''
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if self.sat + step <= 0:
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if (self.sat - step) <= 0:
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self.sat = 0
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else:
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self.sat -= step
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@ -213,7 +227,7 @@ class RGB:
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Increases value by step amount stopping at 100
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:param step:
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'''
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if self.val + step >= 100:
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if (self.val + step) >= 100:
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self.val = 100
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else:
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self.val += step
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@ -223,7 +237,7 @@ class RGB:
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Decreases value by step amount stopping at 0
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:param step:
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'''
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if self.val + step <= 0:
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if (self.val - step) <= 0:
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self.val = 0
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else:
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self.val -= step
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@ -253,7 +267,9 @@ class RGB:
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return self.effect_breathing()
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elif self.animation_mode == 'rainbow':
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return self.effect_rainbow()
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if self.animation_mode == 'static':
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elif self.animation_mode == 'breathing_rainbow':
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return self.effect_breathing_rainbow()
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elif self.animation_mode == 'static':
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return self.effect_static()
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else:
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self.off()
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@ -275,34 +291,39 @@ class RGB:
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return self
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def effect_breathing(self):
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RGBLIGHT_EFFECT_BREATHE_CENTER = 1.5 # 1.0-2.7
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RGBLIGHT_EFFECT_BREATHE_MAX = 100 # 0-255
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# http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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# https://github.com/qmk/qmk_firmware/blob/9f1d781fcb7129a07e671a46461e501e3f1ae59d/quantum/rgblight.c#L787
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self.val = floor((exp(sin((self.pos/255.0)*pi)) - RGBLIGHT_EFFECT_BREATHE_CENTER/M_E)*
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(RGBLIGHT_EFFECT_BREATHE_MAX/(M_E-1/M_E)))
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self.pos = (self.pos + 1) % 256;
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# https://github.com/qmk/qmk_firmware/blob/9f1d781fcb7129a07e671a46461e501e3f1ae59d/quantum/rgblight.c#L806
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self.val = floor((exp(sin((self.pos / 255.0) * pi)) - self.breath_center / M_E) *
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(self.val_limit / (M_E - 1 / M_E)))
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self.pos = (self.pos + self.animation_speed) % 256
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self.set_hsv_fill(self.hue, self.sat, self.val)
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return self
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def effect_breathing_rainbow(self):
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if self.animation_step():
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self.increase_hue(self.animation_speed)
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self.effect_breathing()
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return self
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def effect_rainbow(self):
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if self.animation_step(self):
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self.increase_hue(self.hue, 1)
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if self.animation_step():
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self.increase_hue(self.animation_speed)
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self.set_hsv_fill(self.hue, self.sat, self.val)
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return self
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def effect_rainbow_swirl(self):
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interval = self.animation_step(self)
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interval = self.animation_step()
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if interval:
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for i in range(0, self.num_pixels):
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self.hue = (360 / self.num_pixels * i + self.hue) % 360
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self.set_hsv_fill(self.hue, self.sat, self.val)
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if interval % 2:
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self.increase_hue(self.hue, 1)
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self.increase_hue(self.animation_speed)
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else:
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self.decrease_hue(self.hue, 1)
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self.decrease_hue(self.animation_speed)
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return self
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@ -29,6 +29,13 @@ keyboard.debug_enabled = True
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keyboard.pixel_pin = board.TX
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keyboard.num_pixels = 12
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keyboard.val_limit = 150
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keyboard.hue_step = 5
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keyboard.sat_step = 5
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keyboard.val_step = 5
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keyboard.hue_default = 260
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keyboard.animation_speed = 1
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OFF = (0, 0, 0)
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BLUE = (0, 0, 100)
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CYAN = (0, 100, 100)
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@ -69,58 +76,74 @@ r3 = 4
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def base(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'breathing'
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keyboard.pixels.fill(OFF)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'breathing'
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keyboard.pixels.neopixel(OFF)
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keyboard.pixels.neopixelshow()
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'''
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return df_pressed(*args, **kwargs)
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def layer1p(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'User'
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keyboard.pixels.fill(WHITE)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'User'
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keyboard.pixels.neopixel.fill(WHITE)
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keyboard.pixels.neopixel.show()
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'''
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return mo_pressed(*args, **kwargs)
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def layer1r(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'breathing'
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keyboard.pixels.fill(OFF)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'breathing'
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keyboard.pixels.neopixel.fill(OFF)
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keyboard.pixels.neopixel.show()
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'''
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return mo_released(*args, **kwargs)
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def layer2p(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'User'
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keyboard.pixels.fill(BLUE)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'User'
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keyboard.pixels.neopixel.fill(BLUE)
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keyboard.pixels.neopixel.show()
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'''
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return lt_pressed(*args, **kwargs)
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def layer2r(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'breathing'
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keyboard.pixels.fill(OFF)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'breathing'
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keyboard.pixels.neopixel.fill(OFF)
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keyboard.pixels.neopixel.show()
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'''
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return lt_released(*args, **kwargs)
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def layer3p(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'User'
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keyboard.pixels.fill(PURPLE)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'User'
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keyboard.pixels.neopixel.fill(PURPLE)
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keyboard.pixels.neopixel.show()
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'''
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return mo_pressed(*args, **kwargs)
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def layer3r(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'breathing'
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keyboard.pixels.fill(OFF)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'breathing'
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keyboard.pixels.neopixel.fill(OFF)
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keyboard.pixels.neopixel.show()
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'''
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return mo_released(*args, **kwargs)
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def gaming(*args, **kwargs):
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keyboard.pixel_state['animation_mode'] = 'User'
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keyboard.pixels.fill(CYAN)
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keyboard.pixels.show()
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'''
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keyboard.pixels.animation_mode = 'User'
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keyboard.pixels.neopixel.fill(CYAN)
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keyboard.pixels.neopixel.show()
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'''
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return df_pressed(*args, **kwargs)
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@ -205,10 +228,10 @@ keyboard.keymap = [
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],
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[
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# r3
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[KC.GESC, KC.N1, KC.N2, KC.N3, KC.N4, KC.N5, KC.N6, KC.N7, KC.F10, KC.F11, KC.F12, KC.DEL],
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[_______, _______, _______, _______, _______, _______, _______, _______, KC.F7, KC.F8, KC.F9, SHFT_INS],
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[_______, _______, _______, _______, _______, _______, _______, _______, KC.F4, KC.F5, KC.F6, KC.VOLU],
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[_______, _______, _______, _______, _______, _______, _______, _______, KC.F1, KC.F2, KC.F4, KC.VOLD],
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[KC.GESC, KC.RGB_HUI, KC.RGB_HUD, KC.RGB_SAI, KC.RGB_SAD, KC.RGB_VAI, KC.RGB_VAD, _______, KC.F10, KC.F11, KC.F12, KC.DEL],
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[KC.RGB_M_P, _______, _______, _______, _______, _______, _______, _______, KC.F7, KC.F8, KC.F9, SHFT_INS],
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[KC.RGB_M_B, _______, _______, _______, _______, _______, _______, _______, KC.F4, KC.F5, KC.F6, KC.VOLU],
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[KC.RGB_M_BR, _______, _______, _______, _______, _______, _______, _______, KC.F1, KC.F2, KC.F4, KC.VOLD],
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[BASE, GAMING, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX],
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],
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]
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