Massively improved, still not complete. Much easier to use now
This commit is contained in:
parent
31983a0873
commit
2ad1fe8a9c
@ -92,8 +92,8 @@ class Firmware:
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uart_pin = None
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pixel_pin = None
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num_pixels = None
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rgb_order = (1, 0, 2) # GRB WS2812
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pixels = None
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pixel_state = rgb.pixelinit()
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def __init__(self):
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# Attempt to sanely guess a coord_mapping if one is not provided
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@ -188,13 +188,6 @@ class Firmware:
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else:
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return busio.UART(tx=pin, rx=None, timeout=timeout)
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def init_pixels(self, pixel_pin, num_pixels=0):
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try:
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import neopixel
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return neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.3, auto_write=False)
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except ImportError as e:
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print(e)
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return None
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def go(self):
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assert self.keymap, 'must define a keymap with at least one row'
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@ -217,7 +210,8 @@ class Firmware:
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self.uart = self.init_uart(self.uart_pin)
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if self.pixel_pin is not None:
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self.pixels = self.init_pixels(self.pixel_pin, self.num_pixels)
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self.pixels = rgb.RGB(self.pixel_pin, self.rgb_order, self.num_pixels)
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self.matrix = MatrixScanner(
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cols=self.col_pins,
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@ -274,8 +268,8 @@ class Firmware:
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if self.debug_enabled and state_changed:
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print('New State: {}'.format(self._state._to_dict()))
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if self.pixel_state['animation_mode'] is not None:
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self.pixel_state = rgb.animate(self.pixel_state, self.pixels)
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if self.pixels.animation_mode is not None:
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self.pixels = self.pixels.animate()
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gc.collect()
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@ -121,11 +121,61 @@ def td_released(key, state, *args, **kwargs):
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def rgb_tog(key, state, *args, **kwargs):
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state.config.pixel_state['enable'] = not state.config.pixel_state['enable']
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state.config.pixels.enabled = not state.config.pixels.enabled
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return state
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def rgb_forward(key, state, *args, **kwargs):
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# TODO
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return state
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def rgb_reverse(key, state, *args, **kwargs):
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# TODO
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return state
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def rgb_hui(key, state, *args, **kwargs):
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state.config.pixels.increase_hue(state.config.pixels.hue_step)
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return state
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def rgb_hud(key, state, *args, **kwargs):
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state.config.pixels.decrease_hue(state.config.pixels.hue_step)
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return state
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def rgb_sai(key, state, *args, **kwargs):
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state.config.pixels.increase_sat(state.config.pixels.sat_step)
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return state
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def rgb_sad(key, state, *args, **kwargs):
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state.config.pixels.decrease_sat(state.config.pixels.sat_step)
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return state
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def rgb_vai(key, state, *args, **kwargs):
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state.config.pixels.increase_val(state.config.pixels.val_step)
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return state
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def rgb_vad(key, state, *args, **kwargs):
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state.config.pixels.decrease_val(state.config.pixels.val_step)
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return state
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def rgb_mode_static(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'static'
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return state
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def rgb_mode_breathe(key, state, *args, **kwargs):
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state.config.pixel_state['animation_mode'] = 'breathing'
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state.config.pixels.animation_mode = 'breathing'
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return state
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def rgb_mode_rainbow(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'rainbow'
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return state
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10
kmk/keys.py
10
kmk/keys.py
@ -627,7 +627,17 @@ make_key(names=('GESC',), on_press=handlers.gesc_pressed, on_release=handlers.ge
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make_key(names=('BKDL',), on_press=handlers.bkdl_pressed, on_release=handlers.bkdl_released)
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make_key(names=('GESC', 'GRAVE_ESC'), on_press=handlers.gesc_pressed, on_release=handlers.gesc_released)
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make_key(names=('RGB_TOG',), on_press=handlers.rgb_tog)
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make_key(names=('RGB_MODE_FORWARD', 'RGB_MOD'), on_press=handlers.rgb_forward)
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make_key(names=('RGB_MODE_REVERSE', 'RGB_RMOD'), on_press=handlers.rgb_reverse)
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make_key(names=('RGB_HUI',), on_press=handlers.rgb_hui)
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make_key(names=('RGB_HUD',), on_press=handlers.rgb_hud)
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make_key(names=('RGB_SAI',), on_press=handlers.rgb_sai)
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make_key(names=('RGB_SAD',), on_press=handlers.rgb_sad)
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make_key(names=('RGB_VAI',), on_press=handlers.rgb_vai)
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make_key(names=('RGB_VAD',), on_press=handlers.rgb_vad)
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make_key(names=('RGB_MODE_PLAIN', 'RGB_M_P'), on_press=handlers.rgb_mode_static)
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make_key(names=('RGB_MODE_BREATHE', 'RGB_M_B'), on_press=handlers.rgb_mode_breathe)
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make_key(names=('RGB_MODE_RAINBOW', 'RGB_M_R'), on_press=handlers.rgb_mode_rainbow)
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make_key(
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names=('LEADER', 'LEAD'),
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on_press=handlers.leader_pressed,
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393
kmk/rgb.py
393
kmk/rgb.py
@ -2,172 +2,307 @@ from math import sin, exp, pi, floor
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from math import e as M_E
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import time
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COLORS = {
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'OFF': (0, 0, 0),
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'RED': (255, 0, 0),
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'GREEN': (0, 255, 0),
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'BLUE': (0, 0, 255, 0),
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'YELLOW': (255, 150, 0),
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'CYAN': (0, 255, 255),
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'PURPLE': (180, 0, 255),
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'WHITE': (255, 255, 255),
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}
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class RGB:
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hue = 240
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sat = 100
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val = 80
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animation_mode = 'breathing'
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pos = 0
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time = floor(time.monotonic() * 10)
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intervals = (30, 20, 10, 5)
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speed = 120 # Bigger is slower
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enabled = True
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neopixel = None
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rgbw = False
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num_pixels = 0
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disable_auto_write = False
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hue_step = 5
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sat_step = 5
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val_step = 5
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limit_val = 255
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def pixelinit():
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return {
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'h': 180,
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's': 100,
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'v': 80,
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'animation_mode': 'Breathing',
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'pos': 0,
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'time': time_ms(),
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'intervals': (30, 20, 10, 5),
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'speed': 120, # Bigger is slower
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'enable': True
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}
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def __init__(self, pixel_pin, rgb_order, num_pixels=0):
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try:
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import neopixel
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self.neopixel = neopixel.NeoPixel(pixel_pin,
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num_pixels,
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pixel_order=rgb_order,
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auto_write=False)
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if len(rgb_order) == 4:
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self.rgbw = True
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self.num_pixels = num_pixels
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except ImportError as e:
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print(e)
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def time_ms():
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return floor(time.monotonic() * 10)
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def __repr__(self):
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return 'RGB({})'.format(self._to_dict())
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def _to_dict(self):
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ret = {
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'hue': self.hue,
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'sat': self.sat,
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'val': self.val,
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'animation_mode': self.animation_mode,
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'time': self.time,
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'intervals': self.intervals,
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'speed': self.speed,
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'enabled': self.enabled,
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'neopixel': self.neopixel,
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'disable_auto_write': self.disable_auto_write,
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}
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def hsv_to_rgb(hue, sat, val):
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r = 0
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g = 0
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b = 0
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RGBLIGHT_LIMIT_VAL = 255
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return ret
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if val > 255:
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val = 255
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def time_ms(self):
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return floor(time.monotonic() * 10)
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if sat == 0:
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r = val
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g = val
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b = val
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def hsv_to_rgb(self, hue, sat, val):
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'''
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Converts HSV values, and returns a tuple of RGB values
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:param hue:
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:param sat:
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:param val:
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:return: (r, g, b)
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'''
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r = 0
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g = 0
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b = 0
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self.limit_val = 255
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else:
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base = ((255 - sat) * val) >> 8
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color = (val - base) * (hue % 60) / 60
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if val > 255:
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val = 255
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x = floor(hue / 60)
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if x == 0:
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if sat == 0:
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r = val
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g = base + color
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b = base
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elif x == 1:
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r = val - color
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g = val
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b = base
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elif x == 2:
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r = base
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g = val
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b = base + color
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elif x == 3:
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r = base
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g = val - color
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b = val
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elif x == 4:
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r = base + color
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g = base
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b = val
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elif x == 5:
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r = val
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g = base
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b = val - color
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return floor(r), floor(g), floor(b)
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else:
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base = ((255 - sat) * val) >> 8
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color = (val - base) * (hue % 60) / 60
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x = floor(hue / 60)
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if x == 0:
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r = val
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g = base + color
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b = base
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elif x == 1:
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r = val - color
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g = val
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b = base
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elif x == 2:
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r = base
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g = val
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b = base + color
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elif x == 3:
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r = base
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g = val - color
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b = val
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elif x == 4:
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r = base + color
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g = base
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b = val
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elif x == 5:
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r = val
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g = base
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b = val - color
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def set_hsv(hue, sat, val, pixels, index):
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set_rgb(hsv_to_rgb(hue, sat, val), pixels, index)
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return floor(r), floor(g), floor(b)
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def hsv_to_rgbw(self, hue, sat, val):
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'''
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Converts HSV values, and returns a tuple of RGBW values
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:param hue:
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:param sat:
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:param val:
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:return: (r, g, b, w)
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'''
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rgb = self.hsv_to_rgb(hue, sat, val)
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return rgb[0], rgb[1], rgb[2], min(rgb)
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def set_hsv_fill(hue, sat, val, pixels):
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pixels.fill(hsv_to_rgb(hue, sat, val))
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pixels.show()
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def set_hsv(self, hue, sat, val, index):
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'''
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Takes HSV values and displays it on a single LED/Neopixel
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:param hue:
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:param sat:
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:param val:
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:param index: Index of LED/Pixel
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'''
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if self.neopixel:
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if self.rgbw:
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self.set_rgb(self.hsv_to_rgbw(hue, sat, val), index)
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else:
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self.set_rgb(self.hsv_to_rgb(hue, sat, val), index)
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def set_hsv_fill(self, hue, sat, val):
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'''
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Takes HSV values and displays it on all LEDs/Neopixels
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:param hue:
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:param sat:
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:param val:
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:param index: Index of LED/Pixel
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'''
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if self.neopixel:
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if self.rgbw:
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self.neopixel.fill(self.hsv_to_rgbw(hue, sat, val))
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else:
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self.neopixel.fill(self.hsv_to_rgb(hue, sat, val))
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self.neopixel.show()
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def set_rgb(rgb, pixels, index):
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pixels[index] = (rgb[0], rgb[1], rgb[2])
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pixels.show()
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def set_rgb(self, rgb, index):
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'''
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Takes an RGB or RGBW and displays it on a single LED/Neopixel
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:param rgb: RGB or RGBW
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:param index: Index of LED/Pixel
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'''
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if self.neopixel:
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self.neopixel[index] = rgb
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if not self.disable_auto_write:
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self.neopixel.show()
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def set_rgb_fill(self, rgb):
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'''
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Takes an RGB or RGBW and displays it on all LEDs/Neopixels
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:param rgb: RGB or RGBW
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'''
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if self.neopixel:
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self.neopixel.fill(rgb)
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self.neopixel.show()
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def set_rgb_fill(rgb, pixels):
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pixels.fill(rgb[0], rgb[1], rgb[2])
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pixels.show()
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def increase_hue(self, step):
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'''
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Increases hue by step amount rolling at 360 and returning to 0
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:param step:
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'''
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self.hue = (self.hue + step) % 360
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def decrease_hue(self, step):
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'''
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Decreases hue by step amount rolling at 0 and returning to 360
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:param step:
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'''
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if self.hue - step < 0:
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self.hue = (self.hue + 360 - step) % 360
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else:
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self.hue = (self.hue - step) % 360
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def increase_hue(hue, step):
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return (hue + step) % 360
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def increase_sat(self, step):
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'''
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Increases saturation by step amount stopping at 100
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:param step:
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'''
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if self.sat + step >= 100:
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self.sat = 100
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else:
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self.sat += step
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def decrease_sat(self, step):
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'''
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Decreases saturation by step amount stopping at 0
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:param step:
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'''
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if self.sat + step <= 0:
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self.sat = 0
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else:
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self.sat -= step
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def decrease_hue(hue, step):
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if hue - step < 0:
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return (hue + 360 - step) % 360
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else:
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return (hue - step) % 360
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def increase_val(self, step):
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'''
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Increases value by step amount stopping at 100
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:param step:
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'''
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if self.val + step >= 100:
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self.val = 100
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else:
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self.val += step
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def decrease_val(self, step):
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'''
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Decreases value by step amount stopping at 0
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:param step:
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'''
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if self.val + step <= 0:
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self.val = 0
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else:
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self.val -= step
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def off(pixels):
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set_hsv_fill(0, 0, 0, pixels)
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def off(self):
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'''
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Turns off all LEDs/Neopixels without changing stored values
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'''
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if self.neopixel:
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if not self.disable_auto_write:
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self.set_hsv_fill(0, 0, 0)
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def show(self):
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'''
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Turns on all LEDs/Neopixels without changing stored values
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'''
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if self.neopixel:
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self.neopixel.show()
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def animate(state, pixels):
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if state['enable']:
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if state['animation_mode'] == 'breathing':
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return effect_breathing(state, pixels)
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elif state['animation_mode'] == 'rainbow':
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return effect_rainbow(state, pixels)
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else:
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off(pixels)
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def animate(self):
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'''
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Activates a "step" in the animation based on the active mode
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:return: Returns the new state in animation
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'''
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if self.enabled:
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if self.animation_mode == 'breathing':
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return self.effect_breathing()
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elif self.animation_mode == 'rainbow':
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return self.effect_rainbow()
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if self.animation_mode == 'static':
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return self.effect_static()
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else:
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self.off()
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return state
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return self
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def animation_step(self):
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interval = self.time_ms() - self.time
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if interval >= max(self.intervals):
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self.time = self.time_ms()
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return max(self.intervals)
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if interval in self.intervals:
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return interval
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else:
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return False
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def animation_step(state):
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interval = time_ms() - state['time']
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if interval >= max(state['intervals']):
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state['time'] = time_ms()
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return max(state['intervals'])
|
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if interval in state['intervals']:
|
||||
return interval
|
||||
else:
|
||||
return False
|
||||
def effect_static(self):
|
||||
self.set_hsv_fill(self.hue, self.sat, self.val)
|
||||
return self
|
||||
|
||||
def effect_breathing(self):
|
||||
RGBLIGHT_EFFECT_BREATHE_CENTER = 1.5 # 1.0-2.7
|
||||
RGBLIGHT_EFFECT_BREATHE_MAX = 100 # 0-255
|
||||
# http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
|
||||
# https://github.com/qmk/qmk_firmware/blob/9f1d781fcb7129a07e671a46461e501e3f1ae59d/quantum/rgblight.c#L787
|
||||
self.val = floor((exp(sin((self.pos/255.0)*pi)) - RGBLIGHT_EFFECT_BREATHE_CENTER/M_E)*
|
||||
(RGBLIGHT_EFFECT_BREATHE_MAX/(M_E-1/M_E)))
|
||||
self.pos = (self.pos + 1) % 256;
|
||||
self.set_hsv_fill(self.hue, self.sat, self.val)
|
||||
|
||||
def effect_breathing(state, pixels):
|
||||
RGBLIGHT_EFFECT_BREATHE_CENTER = 1.5 # 1.0-2.7
|
||||
RGBLIGHT_EFFECT_BREATHE_MAX = 150 # 0-255
|
||||
interval = time_ms() - state['time']
|
||||
# http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
|
||||
# https://github.com/qmk/qmk_firmware/blob/9f1d781fcb7129a07e671a46461e501e3f1ae59d/quantum/rgblight.c#L787
|
||||
state['v'] = floor((exp(sin((state['pos']/255.0)*pi)) - RGBLIGHT_EFFECT_BREATHE_CENTER/M_E)*(RGBLIGHT_EFFECT_BREATHE_MAX/(M_E-1/M_E)))
|
||||
state['pos'] = (state['pos'] + 1) % 256;
|
||||
set_hsv_fill(state['h'], state['s'], state['v'], pixels)
|
||||
return self
|
||||
|
||||
return state
|
||||
def effect_rainbow(self):
|
||||
if self.animation_step(self):
|
||||
self.increase_hue(self.hue, 1)
|
||||
self.set_hsv_fill(self.hue, self.sat, self.val)
|
||||
|
||||
return self
|
||||
|
||||
def effect_rainbow(state, pixels):
|
||||
if animation_step(state):
|
||||
state['h'] = increase_hue(state['h'], 1)
|
||||
set_hsv_fill(state['h'], state['s'], state['v'], pixels)
|
||||
def effect_rainbow_swirl(self):
|
||||
interval = self.animation_step(self)
|
||||
if interval:
|
||||
for i in range(0, self.num_pixels):
|
||||
self.hue = (360 / self.num_pixels * i + self.hue) % 360
|
||||
self.set_hsv_fill(self.hue, self.sat, self.val)
|
||||
|
||||
return state
|
||||
if interval % 2:
|
||||
self.increase_hue(self.hue, 1)
|
||||
else:
|
||||
self.decrease_hue(self.hue, 1)
|
||||
|
||||
|
||||
def effect_rainbow_swirl(state, pixels):
|
||||
interval = animation_step(state)
|
||||
if interval:
|
||||
MAX_RGB_NUM = 12 # TODO Actually pass this
|
||||
for i in range(0, MAX_RGB_NUM):
|
||||
state['h'] = (360 / MAX_RGB_NUM * i + state['h']) % 360
|
||||
set_hsv_fill(state['h'], state['s'], state['v'], pixels)
|
||||
|
||||
if interval % 2:
|
||||
state['h'] = increase_hue(state['h'], 1)
|
||||
else:
|
||||
state['h'] = decrease_hue(state['h'], 1)
|
||||
|
||||
return state
|
||||
return self
|
||||
|
@ -69,48 +69,56 @@ r3 = 4
|
||||
|
||||
|
||||
def base(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'breathing'
|
||||
keyboard.pixels.fill(OFF)
|
||||
keyboard.pixels.show()
|
||||
return df_pressed(*args, **kwargs)
|
||||
|
||||
|
||||
def layer1p(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'User'
|
||||
keyboard.pixels.fill(WHITE)
|
||||
keyboard.pixels.show()
|
||||
return mo_pressed(*args, **kwargs)
|
||||
|
||||
|
||||
def layer1r(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'breathing'
|
||||
keyboard.pixels.fill(OFF)
|
||||
keyboard.pixels.show()
|
||||
return mo_released(*args, **kwargs)
|
||||
|
||||
|
||||
def layer2p(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'User'
|
||||
keyboard.pixels.fill(BLUE)
|
||||
keyboard.pixels.show()
|
||||
return lt_pressed(*args, **kwargs)
|
||||
|
||||
|
||||
def layer2r(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'breathing'
|
||||
keyboard.pixels.fill(OFF)
|
||||
keyboard.pixels.show()
|
||||
return lt_released(*args, **kwargs)
|
||||
|
||||
|
||||
def layer3p(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'User'
|
||||
keyboard.pixels.fill(PURPLE)
|
||||
keyboard.pixels.show()
|
||||
return mo_pressed(*args, **kwargs)
|
||||
|
||||
|
||||
def layer3r(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'breathing'
|
||||
keyboard.pixels.fill(OFF)
|
||||
keyboard.pixels.show()
|
||||
return mo_released(*args, **kwargs)
|
||||
|
||||
|
||||
def gaming(*args, **kwargs):
|
||||
keyboard.pixel_state['animation_mode'] = 'User'
|
||||
keyboard.pixels.fill(CYAN)
|
||||
keyboard.pixels.show()
|
||||
return df_pressed(*args, **kwargs)
|
||||
|
Loading…
x
Reference in New Issue
Block a user