Massively improved, still not complete. Much easier to use now
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@@ -121,11 +121,61 @@ def td_released(key, state, *args, **kwargs):
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def rgb_tog(key, state, *args, **kwargs):
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state.config.pixel_state['enable'] = not state.config.pixel_state['enable']
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state.config.pixels.enabled = not state.config.pixels.enabled
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return state
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def rgb_forward(key, state, *args, **kwargs):
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# TODO
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return state
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def rgb_reverse(key, state, *args, **kwargs):
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# TODO
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return state
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def rgb_hui(key, state, *args, **kwargs):
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state.config.pixels.increase_hue(state.config.pixels.hue_step)
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return state
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def rgb_hud(key, state, *args, **kwargs):
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state.config.pixels.decrease_hue(state.config.pixels.hue_step)
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return state
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def rgb_sai(key, state, *args, **kwargs):
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state.config.pixels.increase_sat(state.config.pixels.sat_step)
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return state
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def rgb_sad(key, state, *args, **kwargs):
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state.config.pixels.decrease_sat(state.config.pixels.sat_step)
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return state
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def rgb_vai(key, state, *args, **kwargs):
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state.config.pixels.increase_val(state.config.pixels.val_step)
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return state
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def rgb_vad(key, state, *args, **kwargs):
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state.config.pixels.decrease_val(state.config.pixels.val_step)
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return state
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def rgb_mode_static(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'static'
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return state
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def rgb_mode_breathe(key, state, *args, **kwargs):
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state.config.pixel_state['animation_mode'] = 'breathing'
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state.config.pixels.animation_mode = 'breathing'
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return state
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def rgb_mode_rainbow(key, state, *args, **kwargs):
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state.config.pixels.animation_mode = 'rainbow'
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return state
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