Add key repeat support for basic alphanumeric tap dance
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b0f8c58828
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@ -95,30 +95,41 @@ class Firmware:
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print("Firin' lazers. Keyboard is booted.")
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while True:
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update = self.matrix.scan_for_changes()
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if update is not None:
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matrix_report = self.matrix.scan_for_changes()
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state_changed = False
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if matrix_report is not None:
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self._state.matrix_changed(
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update[0],
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update[1],
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update[2],
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matrix_report[0],
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matrix_report[1],
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matrix_report[2],
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)
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if self._state.hid_pending:
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self._send_hid()
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state_changed = True
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if self.debug_enabled:
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print('New State: {}'.format(self._state._to_dict()))
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if self._state.hid_pending:
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self._send_hid()
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old_timeouts_len = len(self._state.timeouts)
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self._state.process_timeouts()
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new_timeouts_len = len(self._state.timeouts)
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if old_timeouts_len != new_timeouts_len:
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state_changed = True
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for key in self._state.pending_keys:
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self._send_key(key)
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self._state.pending_key_handled()
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state_changed = True
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if self._state.macro_pending:
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for key in self._state.macro_pending(self):
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self._send_key(key)
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self._state.resolve_macro()
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state_changed = True
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if self.debug_enabled and state_changed:
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print('New State: {}'.format(self._state._to_dict()))
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gc.collect()
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@ -1,5 +1,6 @@
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from kmk.consts import LeaderMode
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from kmk.keycodes import FIRST_KMK_INTERNAL_KEYCODE, Keycodes, RawKeycodes
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from kmk.keycodes import (FIRST_KMK_INTERNAL_KEYCODE, Keycodes, RawKeycodes,
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TapDanceKeycode)
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from kmk.kmktime import sleep_ms, ticks_diff, ticks_ms
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from kmk.util import intify_coordinate
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@ -30,6 +31,7 @@ class InternalState:
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timeouts = {}
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tapping = False
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tap_dance_counts = {}
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tap_side_effects = {}
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def __init__(self, config):
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self.config = config
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@ -108,7 +110,7 @@ class InternalState:
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print('No key accessible for col, row: {}, {}'.format(row, col))
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return self
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if self.tapping:
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if self.tapping and not isinstance(kc_changed, TapDanceKeycode):
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self._process_tap_dance(kc_changed, is_pressed)
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else:
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if is_pressed:
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@ -327,18 +329,7 @@ class InternalState:
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return self
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def _kc_tap_dance(self, changed_key, is_pressed):
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if is_pressed:
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self._begin_tap_dance(changed_key)
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else:
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self._end_tap_dance()
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return self
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def _begin_tap_dance(self, changed_key):
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self.tap_dance_counts[changed_key] = 1
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self.set_timeout(500, self._end_tap_dance)
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self.tapping = changed_key
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return self
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return self._process_tap_dance(changed_key, is_pressed)
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def _process_tap_dance(self, changed_key, is_pressed):
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if is_pressed:
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@ -346,28 +337,47 @@ class InternalState:
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changed_key not in self.tap_dance_counts or
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not self.tap_dance_counts[changed_key]
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):
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self._end_tap_dance()
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self.tap_dance_counts[changed_key] = 1
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self.set_timeout(500, lambda: self._end_tap_dance(changed_key))
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self.tapping = True
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else:
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self.tap_dance_counts[changed_key] += 1
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if self.tap_dance_counts[changed_key] == len(changed_key.codes):
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self._end_tap_dance()
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if changed_key not in self.tap_side_effects:
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self.tap_side_effects[changed_key] = None
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else:
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if (
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self.tap_side_effects[changed_key] is not None or
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self.tap_dance_counts[changed_key] == len(changed_key.codes)
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):
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self._end_tap_dance(changed_key)
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return self
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def _end_tap_dance(self):
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k = self.tapping
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def _end_tap_dance(self, td_key):
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v = self.tap_dance_counts[td_key] - 1
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if not k:
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# already handled elsewhere?
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return self
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if v >= 0:
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if td_key in self.keys_pressed:
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key_to_press = td_key.codes[v]
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self.keys_pressed.add(key_to_press)
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self.tap_side_effects[td_key] = key_to_press
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self.hid_pending = True
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else:
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if self.tap_side_effects[td_key]:
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self.keys_pressed.discard(self.tap_side_effects[td_key])
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self.tap_side_effects[td_key] = None
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self.hid_pending = True
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self._cleanup_tap_dance(td_key)
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else:
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self.pending_keys.append(td_key.codes[v])
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self._cleanup_tap_dance(td_key)
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v = self.tap_dance_counts[k] - 1
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self.pending_keys.append(k.codes[min(v, len(k.codes) - 1)])
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self.tap_dance_counts[k] = 0
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self.tapping = False
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return self
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def _cleanup_tap_dance(self, td_key):
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self.tap_dance_counts[td_key] = 0
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self.tapping = any(count > 0 for count in self.tap_dance_counts.values())
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return self
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def _begin_leader_mode(self):
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