More animations, now based on time and intervals. Massively WIP
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7a58ac041f
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@ -93,7 +93,7 @@ class Firmware:
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pixel_pin = None
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num_pixels = None
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pixels = None
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pixel_state = 0, 0
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pixel_state = rgb.pixelinit()
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def __init__(self):
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# Attempt to sanely guess a coord_mapping if one is not provided
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@ -239,7 +239,6 @@ class Firmware:
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if self.debug_enabled:
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print("Firin' lazers. Keyboard is booted.")
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while True:
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state_changed = False
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@ -275,15 +274,7 @@ class Firmware:
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if self.debug_enabled and state_changed:
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print('New State: {}'.format(self._state._to_dict()))
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gc.collect()
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'''
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test = rgb.color_chase(self.pixels,
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self.num_pixels,
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color=(255,0,0),
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color2=(0,255,255),
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animation_state=self.pixel_state[0])
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if self.pixel_state['animation_mode'] is not None:
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self.pixel_state = rgb.animate(self.pixel_state, self.pixels)
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if test is not None:
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# Debugging some strange errors with NoneType
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self.pixel_state = test
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'''
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gc.collect()
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100
kmk/rgb.py
100
kmk/rgb.py
@ -1,3 +1,6 @@
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from math import sin, exp, pi
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import time
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COLORS = {
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'OFF': (0, 0, 0),
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'RED': (255, 0, 0),
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@ -16,29 +19,19 @@ def pixelinit():
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's': 255,
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'v': 255,
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'animation_mode': None,
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'speed': 0,
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'pos': 0,
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'timer': None,
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'intervals': (0, 0, 0, 0),
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'speed': 120, # Bigger is slower
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'enable': True
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}
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def color_chase(pixels, num_pixels, color, color2=COLORS['OFF'], speed=100, animation_state=0):
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if animation_state not in range(num_pixels):
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color = color2
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pixels[int(animation_state - num_pixels)] = color
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else:
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pixels[animation_state] = color
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pixels.show()
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animation_state += 1
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if animation_state >= num_pixels * 2:
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animation_state = 0
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return animation_state, 0
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def time_ms():
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return time.monotonic_ns() / 10
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def sethsv(hue, sat, val, pixels, index):
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def hsv_to_rgb(hue, sat, val):
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r = 0
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g = 0
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b = 0
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@ -46,7 +39,7 @@ def sethsv(hue, sat, val, pixels, index):
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RGBLIGHT_LIMIT_VAL = 255
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if val > RGBLIGHT_LIMIT_VAL:
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val=RGBLIGHT_LIMIT_VAL
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val=RGBLIGHT_LIMIT_VAL
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if sat == 0:
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r = val
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@ -83,25 +76,84 @@ def sethsv(hue, sat, val, pixels, index):
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g = base
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b = val - color
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rgb = (r, g, b)
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setrgb(rgb, pixels, index)
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return r, g, b
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def setrgb(rgb, pixels, index):
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def set_hsv(hue, sat, val, pixels, index):
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set_rgb(hsv_to_rgb(hue, sat, val), pixels, index)
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def set_hsv_fill(hue, sat, val, pixels):
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pixels.fill(hsv_to_rgb(hue, sat, val))
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pixels.show()
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def set_rgb(rgb, pixels, index):
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pixels[index] = (rgb[0], rgb[1], rgb[2])
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pixels.show()
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def setrgbfill(rgb, pixels):
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def set_rgb_fill(rgb, pixels):
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pixels.fill(rgb[0], rgb[1], rgb[2])
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pixels.show()
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def increasehue(hue, step):
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def increase_hue(hue, step):
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return hue + step % 360
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def decreasehue(hue, step):
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def decrease_hue(hue, step):
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if hue - step < 0:
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return (hue + 360 - step) % 360
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else:
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return hue - step % 360
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def animate(state, pixels):
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if state['animation_mode'] == 'breathing':
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return effect_breathing(state, pixels)
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elif state['animation_mode'] == 'rainbow':
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return effect_rainbow(state, pixels)
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return state
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def animation_step(state):
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interval = state['time'] - time_ms()
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if interval in state['intervals']:
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return interval
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else:
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return False
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def effect_breathing(state, pixels):
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if animation_step(state):
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# http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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state['v'] = (exp(sin(state['step'] / 2000.0 * pi)) - 0.36787944) * 108.0
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set_hsv_fill(state['h'], state['s'], state['v'], pixels)
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return state
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def effect_rainbow(state, pixels):
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if animation_step(state):
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state['h'] = increase_hue(state['h'], 1)
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set_hsv_fill(state['h'], state['s'], state['v'], pixels)
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return state
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def effect_rainbow_swirl(state, pixels):
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interval = animation_step(state)
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if interval:
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MAX_RGB_NUM = 12 # TODO Actually pass this
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for i in range(0, MAX_RGB_NUM):
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state['h'] = (360 / MAX_RGB_NUM * i + state['h']) % 360
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set_hsv_fill(state['h'], state['s'], state['v'], pixels)
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if interval % 2:
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state['h'] = increase_hue(state['h'], 1)
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else:
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state['h'] = decrease_hue(state['h'], 1)
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return state
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