clean up gaming layer
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@ -59,9 +59,9 @@
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gaming_layer {
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gaming_layer {
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bindings = <
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bindings = <
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&kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp N7 &kp N8 &kp N9 &kp P &kp LBKT
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&kp ESC &kp Q &kp W &kp E &kp R &kp T &none &kp N7 &kp N8 &kp N9 &none &none
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&kp CAPS &kp A &kp S &kp D &kp F &kp G &kp H &kp N4 &kp N5 &kp N6 &kp N0 &kp SQT
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&kp CAPS &kp A &kp S &kp D &kp F &kp G &none &kp N4 &kp N5 &kp N6 &kp N0 &none
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N0 &kp N1 &kp N2 &kp N3 &kp FSLH &tog 3
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N0 &kp N1 &kp N2 &kp N3 &none &tog 3
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&td_i3 &kp LCTRL &kp SPACE &kp LC(BSPC) &sl 2 &kp LALT
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&td_i3 &kp LCTRL &kp SPACE &kp LC(BSPC) &sl 2 &kp LALT
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>;
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>;
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};
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};
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