added gaming layer and layer selector row
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467e1a0a68
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@ -43,10 +43,11 @@
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bindings = <
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&kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &kp C_PREV &kp C_NEXT &kp C_PP &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &out OUT_BLE &out OUT_USB &none &none &none &none
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&kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &none &none &none &none &none &kp PAUSE_BREAK
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&kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &tog 0 &tog 3 &none &none &none &kp PAUSE_BREAK
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&trans &trans &none &none &trans &none
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>;
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};
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neo_layer_4 {
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bindings = <
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&none &kp PG_UP &kp BSPC &kp UP &kp DEL &kp PG_DN &none &kp N7 &kp N8 &kp N9 &none &none
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@ -55,5 +56,14 @@
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&kp LGUI &sk LCTRL &kp N0 &none &trans &sk RSHFT
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>;
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};
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gaming_layer {
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bindings = <
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&kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp LBKT
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&kp CAPS &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &mo 1
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&td_i3 &kp LCTRL &kp SPACE &kp LC(BSPC) &sl 2 &kp RSHIFT
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>;
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};
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};
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};
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