back to &tog and don't use &mo on gaming layer. also add numpad to gaming layer

This commit is contained in:
Marius Alwan Meyer 2023-02-22 17:53:24 +00:00
parent 0d75a94ec8
commit 593b46a642

View File

@ -43,7 +43,7 @@
bindings = < bindings = <
&kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &kp C_PREV &kp C_NEXT &kp C_PP &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &kp C_PREV &kp C_NEXT &kp C_PP &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &out OUT_BLE &out OUT_USB &none &none &none &none &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &out OUT_BLE &out OUT_USB &none &none &none &none
&kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &to 0 &to 3 &none &none &none &kp PAUSE_BREAK &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12 &tog 3 &none &none &none &none &kp PAUSE_BREAK
&trans &trans &none &none &trans &none &trans &trans &none &none &trans &none
>; >;
}; };
@ -59,9 +59,9 @@
gaming_layer { gaming_layer {
bindings = < bindings = <
&kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp LBKT &kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp N7 &kp N8 &kp N9 &kp P &kp LBKT
&kp CAPS &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT &kp CAPS &kp A &kp S &kp D &kp F &kp G &kp H &kp N4 &kp N5 &kp N6 &kp SEMI &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &mo 1 &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp N1 &kp N2 &kp N3 &kp FSLH &tog 3
&td_i3 &kp LCTRL &kp SPACE &kp LC(BSPC) &sl 2 &kp RSHIFT &td_i3 &kp LCTRL &kp SPACE &kp LC(BSPC) &sl 2 &kp RSHIFT
>; >;
}; };