278 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
/*
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  Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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  This program is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef TAP_DANCES_ENABLE
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#include "tap_dances.h"
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#include "action.h"
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#include "action_layer.h"
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#include "process_keycode/process_tap_dance.h"
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void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
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    switch(state->count){
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    case 1:
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        register_code(KC_BTN1);
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        break;
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    case 2:
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        register_code(KC_BTN2);
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        break;
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    case 3:
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        register_code(KC_BTN3);
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        break;
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    case 4:
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        register_code(KC_BTN4);
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        break;
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    case 5:
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        register_code(KC_BTN5);
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        break;
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    default:
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        break;
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    }
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    reset_tap_dance(state);
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}
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// counting on all the qwerty layers to be less than dvorak_on_bepo
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int on_qwerty(){
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    uint8_t deflayer = (biton32(default_layer_state));
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    switch(deflayer){
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    case _DVORAK_BP:
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    case _BEAKL_BP:
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    case _BEPO:
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      return (false);
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    default:
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      break;
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    }
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    return (true);
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}
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static void switch_default_layer(uint8_t layer) {
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  default_layer_set(1UL<<layer);
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  clear_keyboard();
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}
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// so the keyboard remembers which layer it's in after power disconnect.
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/*
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  uint32_t default_layer_state_set_kb(uint32_t state) {
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  eeconfig_update_default_layer(state);
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  return state;
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  }
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*/
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void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
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  switch(state->count){
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  case 1:
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    switch_default_layer(_DVORAK_BP);
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    break;
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  case 2:
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    switch_default_layer(_BEPO);
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    break;
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  case 3:
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    layer_invert(_LAYERS);
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    break;
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  default:
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    break;
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  }
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  reset_tap_dance(state);
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}
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void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
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  switch(state->count){
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  case 1:
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    if(on_qwerty())
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      layer_invert(_SYMB);
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    else
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      layer_invert(_SYMB_BP);
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    break;
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  case 2:
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    layer_invert(_NAV);
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    break;
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  case 3:
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    layer_invert(_LAYERS);
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    break;
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  case 4:
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    if(on_qwerty())
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      layer_invert(_KEYPAD);
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    else
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      layer_invert(_KEYPAD_BP);
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    break;
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  default:
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    break;
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  }
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  reset_tap_dance(state);
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}
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void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
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    switch(state->count){
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    case 1:
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      switch_default_layer(_DVORAK);
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      break;
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    case 2:
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      switch_default_layer(_DVORAK_BP);
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      break;
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    case 3:
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      switch_default_layer(_BEPO);
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      break;
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    default:
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        break;
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    }
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    reset_tap_dance(state);
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}
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// switch the default layer to another qwerty based layer.
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void switch_default_layer_on_qwerty(int count) {
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    switch(count){
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    case 1:
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      switch_default_layer(_DVORAK);
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      break;
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    case 2:
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      switch_default_layer(_QWERTY);
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      break;
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    case 3:
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      switch_default_layer(_COLEMAK);
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      break;
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      /* case 4: */
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      /*   switch_default_layer(_WORKMAN); */
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      /*   break; */
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      /* case 5: */
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      /*   switch_default_layer(_NORMAN); */
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      /*   break; */
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    default:
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      switch_default_layer(_DVORAK);
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      break;
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    }
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}
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// switch the default layer to another bepo based layer.
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void switch_default_layer_on_bepo(int count) {
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    switch(count){
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    case 1:
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      switch_default_layer(_DVORAK_BP);
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      break;
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    case 2:
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      switch_default_layer(_BEPO);
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      break;
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    default:
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      switch_default_layer(_DVORAK_BP);
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      break;
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    }
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}
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// tap to change the default layer. Distinguishes between layers that are based on
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// a qwerty software keyboard and a bepo software keyboard.
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// if shifted, choose layers based on the other software keyboard, otherwise choose only
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// layers that work on the current software keyboard.
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void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
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    //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
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    bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
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    int qwerty = on_qwerty();
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    // shifted, choose between layers on the other software keyboard
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    if(shifted){
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        if (qwerty)
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            switch_default_layer_on_bepo(state->count);
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        else
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            switch_default_layer_on_qwerty(state->count);
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        // not shifted, choose between layers on the same software keyboard
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    } else {
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        if (qwerty)
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            switch_default_layer_on_qwerty(state->count);
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        else
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            switch_default_layer_on_bepo(state->count);
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    }
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    reset_tap_dance(state);
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}
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/* Return an integer that corresponds to what kind of tap dance should be executed.
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 *
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 * How to figure out tap dance state: interrupted and pressed.
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 *
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 * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
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 *  under the tapping term. This is typically indicitive that you are trying to "tap" the key.
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 *
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 * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
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 *  has ended, but the key is still being pressed down. This generally means the key is being "held".
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 *
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 * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
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 *  feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
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 *  For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
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 *
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 * Good places to put an advanced tap dance:
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 *  z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
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 *
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 * Criteria for "good placement" of a tap dance key:
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 *  Not a key that is hit frequently in a sentence
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 *  Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
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 *    in a web form. So 'tab' would be a poor choice for a tap dance.
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 *  Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
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 *    letter 'p', the word 'pepper' would be quite frustating to type.
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 *
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 * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
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 *
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 */
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int cur_dance (qk_tap_dance_state_t *state) {
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    if (state->count == 1) {
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        if (state->interrupted || !state->pressed)  return SINGLE_TAP;
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        //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
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        else return SINGLE_HOLD;
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    }
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    else if (state->count == 2) {
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        /*
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         * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
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         * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
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         * keystrokes of the key, and not the 'double tap' action/macro.
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         */
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        if (state->interrupted) return DOUBLE_SINGLE_TAP;
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        else if (state->pressed) return DOUBLE_HOLD;
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        else return DOUBLE_TAP;
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    }
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    //Assumes no one is trying to type the same letter three times (at least not quickly).
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    //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
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    //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
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    if (state->count == 3) {
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        if (state->interrupted || !state->pressed)  return TRIPLE_TAP;
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        else return TRIPLE_HOLD;
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    }
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    else return 8; //magic number. At some point this method will expand to work for more presses
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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    //Tap once for Esc, twice for Caps Lock
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    [TD_ESC_CAPS]  = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
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    [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
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    [TD_RIGHT_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_RIGHT, KC_TAB),
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    [TD_LEFT_BACKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, LSFT(KC_TAB)),
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    [TD_UP_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_HOME),
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    [TD_DOWN_END] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_END),
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    [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
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    [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
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    [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
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    [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
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    [TD_HOME_END]  = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
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    [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
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};
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#endif
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