* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
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extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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extern rgb_config_t rgb_matrix_config;
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extern last_hit_t g_last_hit_tracker;
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static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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  uint8_t count = g_last_hit_tracker.count;
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  for (uint8_t i = led_min; i < led_max; i++) {
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    hsv.v = 0;
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    point_t point = g_rgb_leds[i].point;
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    for (uint8_t j = start; j < count; j++) {
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      int16_t dx = point.x - g_last_hit_tracker.x[j];
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      int16_t dy = point.y - g_last_hit_tracker.y[j];
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      uint8_t dist = sqrt16(dx * dx + dy * dy);
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      uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
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      if (effect > 255)
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        effect = 255;
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      hsv.v = qadd8(hsv.v, 255 - effect);
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    }
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    hsv.v = scale8(hsv.v, rgb_matrix_config.val);
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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bool rgb_matrix_solid_multisplash(effect_params_t* params) {
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  return rgb_matrix_solid_multisplash_range(0, params);
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}
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bool rgb_matrix_solid_splash(effect_params_t* params) {
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  return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
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}
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#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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