* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			23 lines
		
	
	
		
			789 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			789 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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extern rgb_config_t rgb_matrix_config;
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bool rgb_matrix_gradient_up_down(effect_params_t* params) {
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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  uint8_t scale = scale8(64, rgb_matrix_config.speed);
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  for (uint8_t i = led_min; i < led_max; i++) {
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    point_t point = g_rgb_leds[i].point;
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    // The y range will be 0..64, map this to 0..4
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    // Relies on hue being 8-bit and wrapping
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    hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4);
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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