116 lines
4.5 KiB
C
116 lines
4.5 KiB
C
/* Copyright 2022 Momokai
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 6
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#define MATRIX_ROW_PINS { E0 }
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#define MATRIX_COL_PINS { E6, B2, B7, D1, D2, D3 }
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#define DIODE_DIRECTION COL2ROW
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//TODO: implement RGB Matrix
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #ifdef RGB_DI_PIN
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// #define RGB_MATRIX_LED_COUNT 5
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
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// #endif
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// #ifdef RGB_MATRIX_ENABLE
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// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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// // RGB Matrix Animation modes. Explicitly enabled
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// // For full list of effects, see:
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// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// #define ENABLE_RGB_MATRIX_SOLID_COLOR
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// // #define ENABLE_RGB_MATRIX_BAND_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// // #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #endif
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