OLED Display fixes Add support for RGBLIGHT Layers Add gaming layer to corn and kyria RGBLight Startup Animation fixes and improvements (uses matrix_scan now!) Pimoroni Trackball support added (IT'S RGB!!!) Fix issues due to code changes
		
			
				
	
	
		
			204 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #include "drashna.h"
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| 
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| userspace_config_t userspace_config;
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| 
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| bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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|     static uint16_t this_timer;
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|     if (pressed) {
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|         this_timer = timer_read();
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|     } else {
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|         if (timer_elapsed(this_timer) < TAPPING_TERM) {
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|             tap_code(code);
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|         } else {
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|             register_code(mod_code);
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|             tap_code(code);
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|             unregister_code(mod_code);
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|         }
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|     }
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|     return false;
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| }
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| 
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| bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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|     if (pressed) {
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|         this_timer = timer_read();
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|     } else {
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|         if (timer_elapsed(this_timer) < TAPPING_TERM) {
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|             tap_code(code);
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|         } else {
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|             register_code(mod_code);
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|             tap_code(code);
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|             unregister_code(mod_code);
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|         }
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|     }
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|     return false;
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| }
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| 
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| void bootmagic_lite(void) {
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|     matrix_scan();
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| #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
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|     wait_ms(DEBOUNCING_DELAY * 2);
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| #elif defined(DEBOUNCE) && DEBOUNCE > 0
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|     wait_ms(DEBOUNCE * 2);
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| #else
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|     wait_ms(30);
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| #endif
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|     matrix_scan();
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|     if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
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|         bootloader_jump();
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|     }
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| }
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| 
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| __attribute__((weak)) void keyboard_pre_init_keymap(void) {}
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| 
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| void keyboard_pre_init_user(void) {
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|     userspace_config.raw = eeconfig_read_user();
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|     keyboard_pre_init_keymap();
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| }
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| // Add reconfigurable functions here, for keymap customization
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| // This allows for a global, userspace functions, and continued
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| // customization of the keymap.  Use _keymap instead of _user
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| // functions in the keymaps
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| __attribute__((weak)) void matrix_init_keymap(void) {}
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| 
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| // Call user matrix init, set default RGB colors and then
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| // call the keymap's init function
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| void matrix_init_user(void) {
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| #if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
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|     DDRD &= ~(1 << 5);
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|     PORTD &= ~(1 << 5);
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| 
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|     DDRB &= ~(1 << 0);
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|     PORTB &= ~(1 << 0);
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| #endif
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|     matrix_init_keymap();
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| }
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| 
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| __attribute__((weak)) void keyboard_post_init_keymap(void) {}
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| 
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| void keyboard_post_init_user(void) {
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| #if defined(RGBLIGHT_ENABLE)
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|     keyboard_post_init_rgb_light();
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| #endif
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| #if defined(RGB_MATRIX_ENABLE)
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|     keyboard_post_init_rgb_matrix();
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| #endif
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|     keyboard_post_init_keymap();
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| }
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| 
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| __attribute__((weak)) void shutdown_keymap(void) {}
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| 
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| void rgb_matrix_update_pwm_buffers(void);
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| 
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| void shutdown_user(void) {
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| #ifdef RGBLIGHT_ENABLE
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|     rgblight_enable_noeeprom();
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|     rgblight_mode_noeeprom(1);
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|     rgblight_setrgb_red();
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| #endif  // RGBLIGHT_ENABLE
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| #ifdef RGB_MATRIX_ENABLE
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|     rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
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|     rgb_matrix_update_pwm_buffers();
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| 
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| #endif  // RGB_MATRIX_ENABLE
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|     shutdown_keymap();
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| }
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| 
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| __attribute__((weak)) void suspend_power_down_keymap(void) {}
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| 
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| void suspend_power_down_user(void) { suspend_power_down_keymap(); }
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| 
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| __attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
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| 
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| void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); }
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| 
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| __attribute__((weak)) void matrix_scan_keymap(void) {}
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| 
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| // No global matrix scan code, so just run keymap's matrix
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| // scan function
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| void matrix_scan_user(void) {
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|     static bool has_ran_yet;
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|     if (!has_ran_yet) {
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|         has_ran_yet = true;
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|         startup_user();
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|     }
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| 
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| #ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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|     run_diablo_macro_check();
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| #endif  // TAP_DANCE_ENABLE
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| 
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| #if defined(RGBLIGHT_ENABLE)
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|     matrix_scan_rgb_light();
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| #endif  // RGBLIGHT_ENABLE
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| #if defined(RGB_MATRIX_ENABLE)
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|     matrix_scan_rgb_matrix();
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| #endif
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| 
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|     matrix_scan_keymap();
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| }
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| 
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| __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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| 
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| // on layer change, no matter where the change was initiated
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| // Then runs keymap's layer change check
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|     state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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| #if defined(RGBLIGHT_ENABLE)
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|     state = layer_state_set_rgb_light(state);
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| #endif  // RGBLIGHT_ENABLE
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|     return layer_state_set_keymap(state);
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| }
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| 
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| __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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| 
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| // Runs state check and changes underglow color and animation
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| layer_state_t default_layer_state_set_user(layer_state_t state) {
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|     state = default_layer_state_set_keymap(state);
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| #if 0
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| #    if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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|   state = default_layer_state_set_rgb(state);
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| #    endif  // RGBLIGHT_ENABLE
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| #endif
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|     return state;
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| }
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| 
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| __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
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| 
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| // Any custom LED code goes here.
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| // So far, I only have keyboard specific code,
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| // So nothing goes here.
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| void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
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| 
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| __attribute__((weak)) void eeconfig_init_keymap(void) {}
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| 
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| void eeconfig_init_user(void) {
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|     userspace_config.raw              = 0;
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|     userspace_config.rgb_layer_change = true;
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|     eeconfig_update_user(userspace_config.raw);
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|     eeconfig_init_keymap();
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|     keyboard_init();
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| }
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| 
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| bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
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|     value &= 0xF;
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|     mask &= 0xF;
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| 
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|     return (value & mask) == mask;
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| }
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