qmk-firmware/keyboards/rocketboard_16/config.h

81 lines
2.0 KiB
C

/*
Copyright 2020 Seth Bonner <fl3tching101@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 4
#define MATRIX_ROW_PINS { A9, B13, B14, B15, B3 }
#define MATRIX_COL_PINS { B8, B9, B10, B11 }
#define DIODE_DIRECTION COL2ROW
/* Bootmagic key - row 4, col 1 */
#define BOOTMAGIC_LITE_ROW 4
#define BOOTMAGIC_LITE_COLUMN 1
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGB_DI_PIN A4
#define RGBLED_NUM 16
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
// OLED stuff
#define OLED_DISPLAY_128X64
#define OLED_FONT_H "custom_font.h"
// Allows for rotary encoder volume control
#define TAP_CODE_DELAY 20
/* Encoder stuff */
#define ENCODERS_PAD_A \
{ A0, A2 }
#define ENCODERS_PAD_B \
{ A1, A3 }
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT