194 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "quantum.h"
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static bool encoder_pressed = 0;
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static bool encoder_switched_layer = 0;
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static uint32_t encoder_last_release_time = 0;
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static uint32_t encoder_press_combo = 0;
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static uint8_t current_layer = 0;
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#ifdef OLED_ENABLE
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static const char PROGMEM bongo_release[] = {
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,192,192, 96, 96, 48, 48, 24, 12,  6, 14, 60,112, 96,224,192,192,192,192,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,192,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,192,240,124, 12, 12, 12, 12, 24,120,108, 14,  7,  3,  1,  0,128,192,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  3,  3,  7,  6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  7,  6,  6,  6,  6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12,  0,  0,  0,  0,  0, 48, 56, 16,240,252, 12,  6,134,  6, 12, 60, 48, 32,  0,  0, 48,126,239,131,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  3,  6,  6,  6,  6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,
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};
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static const char PROGMEM bongo_press_r[] = {
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,192,192, 96, 96, 48, 48, 24, 12,  6, 14, 60,112, 96,224,192,192,192,192,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,192,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,192,240,124, 12, 12, 12, 12, 24,120,108, 14,  7,  3,  1,  0,128,192,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  3,  3,  7,  6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  7,  6,  6,  6,  6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12,  0,  0,  0,  0,  0, 48, 56, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48,126,239,131,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  3,  6,  6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,
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};
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static const char PROGMEM bongo_press_l[] = {
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,192,192, 96, 96, 48, 48, 24, 12,  6, 14, 60,112, 96,224,192,192,192,192,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,192,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,192, 96, 48, 24, 12, 14,  7,  3,  1,  0,128,192,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  3,  3,  7,  6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  7,  6,  6,  6,  6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12,  0,  0,  0,  0,  0, 48, 56, 16,240,252, 12,  6,134,  6, 12, 60, 48, 32,  0,  0, 48,126,239,131,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  3,  6,  6,  6,  6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,
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};
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static const char PROGMEM bongo_press_lr[] = {
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,192,192, 96, 96, 48, 48, 24, 12,  6, 14, 60,112, 96,224,192,192,192,192,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,192,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,192, 96, 48, 24, 12, 14,  7,  3,  1,  0,128,192,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  3,  3,  7,  6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  7,  6,  6,  6,  6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12,  0,  0,  0,  0,  0, 48, 56, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48,126,239,131,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,  3,  3,  3,  3,  3,  6,  6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
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    0,
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};
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static const char PROGMEM layer[][116] = {
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    [0] = {
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        248,  0,  0,  0,  0,  0,  0,160,160,192,  0,  0, 96,128,128,128,224,  0,192,160,160,160,192,  0,224, 64, 32, 32, 64,
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          3,  2,  2,  2,  2,  0,  1,  2,  2,  3,  2,128,130,132,132,132,131,  0,  1,  2,  2,  2,  0,  0,  3,  0,  0,  0,  0,
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          0,  0,  0,  0,  0,  0,  0,  0,  0,254,254,129,129, 97, 97, 25, 25,254,254,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
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          0,  0,  0,  0,  0,  0,  0,  0,  0,  7,  7, 25, 25, 24, 24, 24, 24,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
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    },
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    [1] = {
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        248,  0,  0,  0,  0,  0,  0,160,160,192,  0,  0, 96,128,128,128,224,  0,192,160,160,160,192,  0,224, 64, 32, 32, 64,
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						|
          3,  2,  2,  2,  2,  0,  1,  2,  2,  3,  2,  0,  2,132,132,  4,  3,  0,  1,  2,  2,  2,  0,  0,  3,  0,  0,  0,  0,
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						|
          0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  6,  6,255,255,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 | 
						|
          0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 24, 24, 31, 31, 24, 24,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
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    },
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    [2] = {
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						|
        248,  0,  0,  0,  0,  0,  0,160,160,192,  0,  0, 96,128,128,128,224,  0,192,160,160,160,192,  0,224, 64, 32, 32, 64,
 | 
						|
          3,  2,  2,  2,  2,  0,  1,  2,  2,  3,  2,128,130,132,132,132,131,  0,  1,  2,  2,  2,  0,  0,  3,  0,  0,  0,  0,
 | 
						|
          0,  0,  0,  0,  0,  0,  0,  0,  0,134,134, 97, 97, 97, 97, 97, 97, 30, 30,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 | 
						|
          0,  0,  0,  0,  0,  0,  0,  0,  0, 31, 31, 24, 24, 24, 24, 24, 24, 24, 24,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
 | 
						|
    },
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    [3] = {
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        248,  0,  0,  0,  0,  0,  0,160,160,192,  0,  0, 96,128,128,128,224,  0,192,160,160,160,192,  0,224, 64, 32, 32, 64,
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          3,  2,  2,  2,  2,  0,  1,  2,  2,131,130,128,130,132,132,132,131,128,129,  2,  2,  2,  0,  0,  3,  0,  0,  0,  0,
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          0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1, 97, 97,121,121,135,135,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
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						|
          0,  0,  0,  0,  0,  0,  0,  0,  0,  6,  6, 24, 24, 24, 24, 24, 24,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
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    }
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};
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static uint8_t key_pressed_l = 0;
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static uint8_t key_pressed_r = 0;
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oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
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    return OLED_ROTATION_180;
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}
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bool oled_task_kb(void) {
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    if (!oled_task_user()) {
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        return false;
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    }
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    char buffer[512];
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    if (key_pressed_l && key_pressed_r) 
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        memcpy_P(buffer, bongo_press_lr, 512);
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    else if (key_pressed_l)
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        memcpy_P(buffer, bongo_press_l, 512);
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    else if (key_pressed_r)
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						|
        memcpy_P(buffer, bongo_press_r, 512);
 | 
						|
    else
 | 
						|
        memcpy_P(buffer, bongo_release, 512);
 | 
						|
    int highest_layer = 0;
 | 
						|
    for(int i=3;i>=0;--i){
 | 
						|
        if (IS_LAYER_ON(i)) {
 | 
						|
            highest_layer = i;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    // Apply the layer info (4*29)
 | 
						|
    for(int i=0;i<4;i++){
 | 
						|
        for(int j=0;j<29;j++){
 | 
						|
            buffer[i*128+85+j] = pgm_read_byte_near(layer[highest_layer]+i*29+j);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    oled_write_raw(buffer, 512);
 | 
						|
    return false;
 | 
						|
}
 | 
						|
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
 | 
						|
    if (!process_record_user(keycode, record)) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    if (record->event.pressed) {
 | 
						|
        if (record->event.key.col <= 1)
 | 
						|
            key_pressed_l++;
 | 
						|
        else
 | 
						|
            key_pressed_r++;
 | 
						|
    } else {
 | 
						|
        if (record->event.key.col <= 1)
 | 
						|
            key_pressed_l--;
 | 
						|
        else
 | 
						|
            key_pressed_r--;
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
}
 | 
						|
#endif
 | 
						|
void encoder_single_click(void) {
 | 
						|
    tap_code(KC_MPLY);
 | 
						|
}
 | 
						|
void encoder_double_click(void) {
 | 
						|
    tap_code(KC_MNXT);
 | 
						|
}
 | 
						|
void encoder_triple_click(void) {
 | 
						|
    tap_code(KC_MPRV);
 | 
						|
}
 | 
						|
void matrix_init_kb(void) {
 | 
						|
    matrix_init_user();
 | 
						|
 | 
						|
    setPinInputHigh(ENCODER_SWITCH);
 | 
						|
}
 | 
						|
void matrix_scan_kb(void) {
 | 
						|
    matrix_scan_user();
 | 
						|
    if (readPin(ENCODER_SWITCH)) {
 | 
						|
        if (encoder_pressed) { // release switch
 | 
						|
            encoder_pressed = 0;
 | 
						|
            encoder_press_combo += 1;
 | 
						|
            encoder_last_release_time = timer_read32();
 | 
						|
        }
 | 
						|
        if (encoder_press_combo && timer_elapsed(encoder_last_release_time) > 300) {
 | 
						|
            // combo timeout
 | 
						|
            if (encoder_switched_layer) { // switch layer
 | 
						|
                encoder_switched_layer = 0;
 | 
						|
            } else { // click
 | 
						|
                switch (encoder_press_combo) {
 | 
						|
                    case 1:
 | 
						|
                        encoder_single_click();
 | 
						|
                        break;
 | 
						|
                    case 2:
 | 
						|
                        encoder_double_click();
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        encoder_triple_click();
 | 
						|
                }
 | 
						|
            }
 | 
						|
            encoder_press_combo = 0;
 | 
						|
            encoder_last_release_time = 0;
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if (!encoder_pressed) { // press switch
 | 
						|
            encoder_pressed = 1;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
bool encoder_update_kb(uint8_t index, bool clockwise) {
 | 
						|
    if (!encoder_update_user(index, clockwise)) {
 | 
						|
        return false; 
 | 
						|
    }
 | 
						|
    if (clockwise) {
 | 
						|
        if (encoder_pressed) {
 | 
						|
            if (current_layer < 3) {
 | 
						|
                current_layer += 1;
 | 
						|
                layer_move(current_layer);
 | 
						|
            }
 | 
						|
            encoder_switched_layer = 1;
 | 
						|
        } else {
 | 
						|
            tap_code(KC_VOLU);
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if (encoder_pressed) {
 | 
						|
            if (current_layer > 0) {
 | 
						|
                current_layer -= 1;
 | 
						|
                layer_move(current_layer);
 | 
						|
            }
 | 
						|
            encoder_switched_layer = 1;
 | 
						|
        } else {
 | 
						|
            tap_code(KC_VOLD);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 |