176 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2018 mtdjr - modified by ishtob
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 * Driver for solenoid written for QMK
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "timer.h"
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#include "solenoid.h"
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#include "haptic.h"
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#include "gpio.h"
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#include "usb_device_state.h"
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#include <stdlib.h>
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uint8_t      solenoid_dwell  = SOLENOID_DEFAULT_DWELL;
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static pin_t solenoid_pads[] = SOLENOID_PINS;
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#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
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bool     solenoid_on[NUMBER_OF_SOLENOIDS]      = {false};
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bool     solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
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uint16_t solenoid_start[NUMBER_OF_SOLENOIDS]   = {0};
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#ifdef SOLENOID_PIN_ACTIVE_LOW
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#    define low true
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#    define high false
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#else
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#    define low false
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#    define high true
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#endif
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static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
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extern haptic_config_t haptic_config;
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void solenoid_buzz_on(void) {
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    haptic_set_buzz(1);
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}
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void solenoid_buzz_off(void) {
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    haptic_set_buzz(0);
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}
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void solenoid_set_buzz(uint8_t buzz) {
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    haptic_set_buzz(buzz);
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}
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void solenoid_set_dwell(uint8_t dwell) {
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    solenoid_dwell = dwell;
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}
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/**
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 * @brief Stops a specific solenoid
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 *
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 * @param index select which solenoid to check/stop
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 */
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void solenoid_stop(uint8_t index) {
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    writePin(solenoid_pads[index], !solenoid_active_state[index]);
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    solenoid_on[index]      = false;
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    solenoid_buzzing[index] = false;
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}
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/**
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 * @brief Fires off a specific solenoid
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 *
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 * @param index Selects which solenoid to fire
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 */
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void solenoid_fire(uint8_t index) {
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    if (!haptic_config.buzz && solenoid_on[index]) return;
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    if (haptic_config.buzz && solenoid_buzzing[index]) return;
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    solenoid_on[index]      = true;
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    solenoid_buzzing[index] = true;
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    solenoid_start[index]   = timer_read();
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    writePin(solenoid_pads[index], solenoid_active_state[index]);
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}
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/**
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 * @brief Handles selecting a non-active solenoid, and firing it.
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 *
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 */
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void solenoid_fire_handler(void) {
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#ifndef SOLENOID_RANDOM_FIRE
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    if (NUMBER_OF_SOLENOIDS > 1) {
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        uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
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        if (!solenoid_on[i]) {
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            solenoid_fire(i);
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        }
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    } else {
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        solenoid_fire(0);
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    }
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#else
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    for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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        if (!solenoid_on[i]) {
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            solenoid_fire(i);
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            break;
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        }
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    }
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#endif
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}
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/**
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 * @brief Checks active solenoid to stop them, and to handle buzz mode
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 *
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 */
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void solenoid_check(void) {
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    uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
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    for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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        if (!solenoid_on[i]) continue;
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        elapsed[i] = timer_elapsed(solenoid_start[i]);
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        // Check if it's time to finish this solenoid click cycle
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        if (elapsed[i] > solenoid_dwell) {
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            solenoid_stop(i);
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            continue;
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        }
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        // Check whether to buzz the solenoid on and off
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        if (haptic_config.buzz) {
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            if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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                if (!solenoid_buzzing[i]) {
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                    solenoid_buzzing[i] = true;
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                    writePin(solenoid_pads[i], solenoid_active_state[i]);
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                }
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            } else {
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                if (solenoid_buzzing[i]) {
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                    solenoid_buzzing[i] = false;
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                    writePin(solenoid_pads[i], !solenoid_active_state[i]);
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                }
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            }
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        }
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    }
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}
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/**
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 * @brief Initial configuration for solenoids
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 *
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 */
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void solenoid_setup(void) {
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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    bool    state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
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    uint8_t bound_check  = (sizeof(state_temp) / sizeof(bool));
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#endif
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    for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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        solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
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#else
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        solenoid_active_state[i] = high;
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#endif
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        writePin(solenoid_pads[i], !solenoid_active_state[i]);
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        setPinOutput(solenoid_pads[i]);
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        if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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            solenoid_fire(i);
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        }
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    }
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}
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/**
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 * @brief stops solenoids prior to device reboot, to prevent them from being locked on
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 *
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 */
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void solenoid_shutdown(void) {
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    for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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        writePin(solenoid_pads[i], !solenoid_active_state[i]);
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    }
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}
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