qmk-firmware/keyboards/marksard/rhymestone/rev1/rev1.h
marksard 6e32dd123f
[Keyboard] add rhymestone by marksard (#9708)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add keyboard the Rhymestone

* fixed by PR review

* fixed by review

* Update keyboards/rhymestone/readme.md

fixed

* Fixed possible changes to oled_write_P

* Change the name of the layout definition

* Update keyboards/rhymestone/info.json

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/switch_tester/keymap.c

* Update keyboards/rhymestone/keymaps/switch_tester/keymap.c

* Update keyboards/rhymestone/rev1/rev1.h

* add empty rules.mk in rev1

* Update from other review

* Update keyboards/rhymestone/rules.mk

* fixed other review

* move rhymestone to marksard directory

* move rhymestone to marksard directory (Commit the necessary modifications)

* remove
2020-09-04 04:14:34 -07:00

90 lines
2.9 KiB
C

/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#endif
#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
#undef LAYOUT_ortho_4x10
// HashTwenty layout
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R00, R01, R02, R03, R04 }, \
{ R10, R11, R12, R13, R14 }, \
{ R20, R21, R22, R23, R24 }, \
{ R30, R31, R32, R33, R34 }, \
}
#endif