* slight tweaks to xd75 keymap * update to config.h to remove undef of solenoid active * code organization for userspace * updates to userspace and keymaps * add rgb to userspace and lets split * add conditional around rgb functions in userpsace * move rgb layer changes into layer_state_set_user
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef SOLENOID_H
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#define SOLENOID_H
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#include <timer.h>
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#include "pincontrol.h"
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#define SOLENOID_DEFAULT_DWELL 12
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#define SOLENOID_MAX_DWELL 100
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#define SOLENOID_MIN_DWELL 4
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#ifndef SOLENOID_ACTIVE
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  #define SOLENOID_ACTIVE false
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#endif
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#ifndef SOLENOID_PIN
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  #define SOLENOID_PIN F6
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#endif
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bool solenoid_enabled = SOLENOID_ACTIVE;
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bool solenoid_on = false;
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bool solenoid_buzz = false;
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bool solenoid_buzzing = false;
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uint16_t solenoid_start = 0;
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uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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void solenoid_buzz_on(void) {
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  solenoid_buzz = true;
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}
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void solenoid_buzz_off(void) {
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  solenoid_buzz = false;
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}
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void solenoid_dwell_minus(void) {
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  if (solenoid_dwell > 0) solenoid_dwell--;
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}
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void solenoid_dwell_plus(void) {
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  if (solenoid_dwell < SOLENOID_MAX_DWELL) solenoid_dwell++;
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}
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void solenoid_toggle(void) {
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  solenoid_enabled = !solenoid_enabled;
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}
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void solenoid_stop(void) {
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  digitalWrite(SOLENOID_PIN, PinLevelLow);
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  solenoid_on = false;
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  solenoid_buzzing = false;
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}
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void solenoid_fire(void) {
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  if (!solenoid_enabled) return;
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  if (!solenoid_buzz && solenoid_on) return;
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  if (solenoid_buzz && solenoid_buzzing) return;
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  solenoid_on = true;
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  solenoid_buzzing = true;
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  solenoid_start = timer_read();
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  digitalWrite(SOLENOID_PIN, PinLevelHigh);
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}
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void solenoid_check(void) {
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  uint16_t elapsed = 0;
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  if (!solenoid_on) return;
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  elapsed = timer_elapsed(solenoid_start);
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  //Check if it's time to finish this solenoid click cycle
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  if (elapsed > solenoid_dwell) {
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    solenoid_stop();
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    return;
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  }
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  //Check whether to buzz the solenoid on and off
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  if (solenoid_buzz) {
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    if (elapsed / SOLENOID_MIN_DWELL % 2 == 0){
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      if (!solenoid_buzzing) {
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        solenoid_buzzing = true;
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        digitalWrite(SOLENOID_PIN, PinLevelHigh);
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      }
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    }
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    else {
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      if (solenoid_buzzing) {
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        solenoid_buzzing = false;
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        digitalWrite(SOLENOID_PIN, PinLevelLow);
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      }
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    }
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  }
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}
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void solenoid_setup(void) {
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  pinMode(SOLENOID_PIN, PinDirectionOutput);
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}
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#endif
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