qmk-firmware/keyboards/mechmini/v1
Ryan 14079ce698
V-USB: Use structs for USB descriptors (#8572)
* V-USB: Use structs for USB descriptors

* Update usbconfigs

* cformat pass
2020-03-28 13:02:25 +11:00
..
keymaps Cleanup Default Keymaps (#5442) 2019-03-19 12:57:40 -07:00
config.h V-USB: Use manufacturer and product strings from config.h (#7797) 2020-03-26 13:11:32 +00:00
README.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
usbconfig.h V-USB: Use structs for USB descriptors (#8572) 2020-03-28 13:02:25 +11:00
v1.c Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00
v1.h Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00

Mechmini V1

A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be ported to QMK following this readme. This version is no longer in production More info on MECHKEYS.

  • Keyboard Maintainer: QMK Community
  • Hardware Supported: Mechmini 1 PCB
  • Hardware Availability: Version 1 (Bootmapper) no longer in production MECHKEYS

Make example for this keyboard (after setting up your build environment):

make mechmini/v1:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make mechmini/v1:default:flash

Reset Key: Hold down the key commonly programmed as L_Ctrl while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.