* Add Launchpad keymap Note: RGB and Audio won't work when using B pins for audio * Add support for rgb matrix on launchpad * Update config for launchpag * Disable wait on layer change * Update config for ErgoDox EZ * Fixup rgb light userspace code * Move Corne layout to community layouts folder * Update config for corne to support community layouts * Add license header to files * Minor cleanup of userspace config * Update Pimironi Trackball code * Increase debounce time on ergodox * Fix keymap handling * Enable wait for USB for moonlander * Update/add license headers * fix review issues
		
			
				
	
	
		
			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include QMK_KEYBOARD_H
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#include "version.h"
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#include "eeprom.h"
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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#    include "tap_dances.h"
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#endif  // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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#    include "rgb_stuff.h"
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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#    include "rgb_matrix_stuff.h"
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#endif
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#if defined(OLED_DRIVER_ENABLE)
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#    include "oled_stuff.h"
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#endif
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#if defined(PIMORONI_TRACKBALL_ENABLE)
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#    include "pimoroni_trackball.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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    _QWERTY  = 0,
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    _NUMLOCK = 0,
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    _COLEMAK,
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    _DVORAK,
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    _WORKMAN,
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    _NORMAN,
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    _MALTRON,
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    _EUCALYN,
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    _CARPLAX,
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    _MODS, /* layer 8 */
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    _GAMEPAD,
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    _DIABLO,
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    _MACROS,
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    _MEDIA,
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    _LOWER,
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    _RAISE,
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    _ADJUST,
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};
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bool          mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool          mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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void          matrix_init_keymap(void);
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void          shutdown_keymap(void);
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void          suspend_power_down_keymap(void);
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void          suspend_wakeup_init_keymap(void);
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void          matrix_scan_keymap(void);
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layer_state_t layer_state_set_keymap(layer_state_t state);
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layer_state_t default_layer_state_set_keymap(layer_state_t state);
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void          led_set_keymap(uint8_t usb_led);
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void          eeconfig_init_keymap(void);
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bool          hasAllBitsInMask(uint8_t value, uint8_t mask);
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// clang-format off
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typedef union {
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    uint32_t raw;
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    struct {
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        bool    rgb_layer_change     :1;
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        bool    is_overwatch         :1;
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        bool    nuke_switch          :1;
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        bool    swapped_numbers      :1;
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        bool    rgb_matrix_idle_anim :1;
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    };
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} userspace_config_t;
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// clang-format on
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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#    define KC_D3_1 TD(TD_D3_1)
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#    define KC_D3_2 TD(TD_D3_2)
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#    define KC_D3_3 TD(TD_D3_3)
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#    define KC_D3_4 TD(TD_D3_4)
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#else  // TAP_DANCE_ENABLE
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#    define KC_D3_1 KC_1
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#    define KC_D3_2 KC_2
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#    define KC_D3_3 KC_3
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#    define KC_D3_4 KC_4
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#endif  // TAP_DANCE_ENABLE
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