143 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
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  This program is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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/* This is my keymap. Enable the layers you want in config.h. */
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#include QMK_KEYBOARD_H
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#include "ericgebhart.h"
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#include "layouts.h"
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#include "keyboards.h"
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// set up the wrapper macros.
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#define BASE_LAYER(NAME, ...)  [NAME] = BASE(__VA_ARGS__)
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#define BASE_LAYERt6(NAME, ...)  [NAME] = BASEt6(__VA_ARGS__)
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#define T_LAYER(LNAME, ...)  [LNAME] = TRANS(__VA_ARGS__)
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// One that takes 5 and one that takes 6 for bepo and other big maps
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// that need 3x12 instead of 3x10.
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#ifdef BASE_NUMBER_ROW
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#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, NUMS, LAYOUT)
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#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, NUMS, LAYOUT)
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#else
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// if there is no number row, don't give it one.
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#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, LAYOUT)
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#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, LAYOUT)
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#endif
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// Find alt local key definitions.
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// DV for dvorak/qwerty maps on bepo.
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// BK, BKW for beakl maps on en-qwerty and bepo.
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// BKW is automatic in map_beakl.h
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#define ALT_TARGET_IS NONE // NONE, DV=dvorak, BK=Beakl, BK2, BKW=Beaklwi.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  // Default lang, Base layers
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#include "map_dvorak.h"
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#include "map_maks.h"
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#include "map_qwerty.h"
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#include "map_beakl.h"
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#include "map_alt.h"
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#include "map_gap.h"
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#include "map_carpalx.h"
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#include "map_hd.h"
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#include "map_bepo.h"
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  // create a set of layers for a second locale.
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#ifdef SECOND_LOCALE
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#undef LANG_IS
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#define LANG_IS SECOND_LOCALE
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  // changes alt target for us, because both en-qwerty and fr-bepo
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  // need a beakl alt target.
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#include "map_beakl.h"
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  // Qwerty based layers. Need a DV alt target to get the right shifted keys.
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#undef ALT_TARGET_IS
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#define ALT_TARGET_IS DV // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
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#include "map_dvorak.h"
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#include "map_maks.h"
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#include "map_qwerty.h"
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#include "map_alt.h"
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#include "map_gap.h"
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#include "map_carpalx.h"
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#include "map_hd.h"
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#undef ALT_TARGET_IS
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#define ALT_TARGET_IS NONE // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
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#include "map_bepo.h"
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#undef LANG_IS
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#define LANG_IS DEFAULT_LANG
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#endif // bepo
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// SYMBOL LAYER
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#include "map_symbols.h"
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#ifdef SECOND_LOCALE
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#undef LANG_IS
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#define LANG_IS SECOND_LOCALE
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#include "map_symbols.h"
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#undef LANG_IS
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#define LANG_IS DEFAULT_LANG
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#endif
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  // KEYPAD LAYER
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#include "map_keypads.h"
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#ifdef SECOND_LOCALE
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#undef LANG_IS
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#define LANG_IS SECOND_LOCALE
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#include "map_keypads.h"
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#undef LANG_IS
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#define LANG_IS DEFAULT_LANG
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#endif
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// TOPROWS LAYER
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#include "map_toprows.h"
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#include "map_accented.h"
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#ifdef SECOND_LOCALE
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#undef LANG_IS
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#define LANG_IS SECOND_LOCALE
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#include "map_toprows.h"
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#include "map_accented.h"
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#undef LANG_IS
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#define LANG_IS EN
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#endif
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// functional non language based layers.
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#include "map_funcs.h"
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};
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