* feat: new keymapping for idobo * fix: added licenses. converted int to uint8_t where applicable * fix: addressed zvecr stylistic enhancements * fix: replaced rgblight_sethsv with rgblight_sethsv_noeeprom
		
			
				
	
	
		
			268 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Jordan Egstad
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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/* ==========================================================================
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    LAYERS
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   ========================================================================== */
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// qwerty
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#define _QW 0
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// functions
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#define _FN 1
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/* ==========================================================================
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    CUSTOM KEYS
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   ========================================================================== */
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// Tap dances
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#define TD_ESCP TD(TD_GV_ESC)           // Tap for grave, twice for escape
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#define TD_MINS TD(TD_MIN)              // Tap for minus, twice for equal
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#define TD_BRAC TD(TD_BRC)              // Tap for open brace, twice for close
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// Layers
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#define FN_SPC LT(_FN, KC_SPC)          // Tap for space, hold for _FN
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// Modifiers
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#define LG_ZMIN LGUI(KC_EQUAL)          // Command + plus (zoom in)
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#define LG_ZMOT LGUI(KC_MINUS)          // Command + minus (zoom out)
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#define MT_SHFT MT(MOD_RSFT, KC_ENT)    // Tap for enter, hold for shift
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// Tap Dances
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enum {
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  TD_BRC = 0,
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  TD_MIN,
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  TD_GV_ESC,
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  TD_BS
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};
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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  // Tap once for Left Brace, twice for Right Brace
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  [TD_BRC]  = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
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  //Tap once for Minus, twice for Equal
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  [TD_MIN]  = ACTION_TAP_DANCE_DOUBLE(KC_MINUS, KC_EQUAL),
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  // Tap once for Grave, tap twice for Escape
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  [TD_GV_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_GRAVE, KC_ESCAPE)
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};
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/* ==========================================================================
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    KEYMAPS
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   ========================================================================== */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY (_QW)
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 * .--------------------------------------------------------------------------------------------------------------------------------------.
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 * | ESC    | 1      | 2      | 3      | 4      | 5      | -      | `      |   \|   | 6      | 7      | 8      | 9      | 0      |  -  +  |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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 * | TAB    | Q      | W      | E      | R      | T      | [      | \      | ]      | Y      | U      | I      | O      | P      |  [  ]  |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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 * | CAP LK | A      | S      | D      | F      | G      |        |        |        | H      | J      | K      | L      | ;      | '      |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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 * | LSHIFT | Z      | X      | C      | V      | B      |        |        |        | N      | M      | ,      | .      | /      | RSHIFT |
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 * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
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 * | ZOOM-  | ZOOM+  | LALT   | FN     | CMD    | BSPC   |        |        | FN     | SPACE  | ENTER  | LEFT   | UP     | DOWN   | RIGHT  |
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 * '--------------------------------------------------------------------------------------------------------------------------------------'
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 */
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 [_QW] = LAYOUT_ortho_5x15( /* QWERTY */
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    TD_ESCP, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS, KC_GRV,  KC_PIPE, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    TD_MINS, \
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    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC, KC_BSLS, KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    TD_BRAC, \
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    _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    _______, _______, _______, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,  \
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    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______, _______, _______, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, MT_SHFT, \
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    LG_ZMOT, LG_ZMIN, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, _______, RESET,   _______, FN_SPC,  KC_ENT,  KC_LEFT, KC_UP,   KC_DOWN, KC_RGHT  \
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 ),
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/* FUNCTION (_FN)
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 * .--------------------------------------------------------------------------------------------------------------------------------------.
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 * | F1     | F2     | F3     | F4     | F5     | F6     |        | P      |        | F7     | F8     | F9     | F10    | F11    | F12    |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * |        |        |        |        |        |        | RGB HD | RGB HI |        |        |        |        |        |        |        |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * | A-SFT  |        |        |        |        |        | RGB SD | RGB SI |        |        | LEFT   | UP     | DOWN   | RIGHT  |        |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * | RGB    |        |        |        |        |        | RGB VD | RGB VI |        |        |        |        |        |        |        |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * | RESET  |        |        |        |        |        | RGB RMD| RGB MD |        |        | PLAY   | PREV   | VOL UP | VOL DN | NEXT   |
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 * '--------------------------------------------------------------------------------------------------------------------------------------'
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 */
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 [_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
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    KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, _______, _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  \
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    _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, \
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    KC_ASTG, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, _______, _______, KC_LEFT, KC_UP,   KC_DOWN, KC_RGHT, _______, \
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    RGB_TOG, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, \
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    RESET,   _______, _______, _______, _______, _______, RGB_RMOD,RGB_MOD, _______, _______, KC_MPLY, KC_MRWD, KC_VOLU, KC_VOLD, KC_MFFD  \
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 ),
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};
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/* ==========================================================================
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    LEDs
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   ========================================================================== */
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// RGB MODES
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// 1 = Static
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// 2-5 = Breathing
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// 6-8 = Rainbow
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// 9-14 = Swirl
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// 15-20 = Snake
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// 21-24 = Nightrider
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// 25 = Christmas
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// 26-30 = Static Gradient
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// Default LED colors
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uint8_t h = 170;
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uint8_t s = 255;
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uint8_t v;
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// default animation
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uint8_t rgbMode = RGBLIGHT_MODE_STATIC_LIGHT;
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// boot animation
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uint8_t rgbBootMode = RGBLIGHT_MODE_SNAKE;
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// boot timeout vars
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uint8_t bootComplete = 0;
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int bootTimeoutDuration = 2000;
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int bootTimeout;
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void init_hsv(void) {
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    // fetch what the brightness was last sesion
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	v = rgblight_get_val();
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    rgblight_sethsv(h,s,v);
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}
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// fetch current HSV vals
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void get_hsv(void) {
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	h = rgblight_get_hue();
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	s = rgblight_get_sat();
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	v = rgblight_get_val();
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}
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// reset HSV vals
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void reset_hsv(void) {
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    int currentV = rgblight_get_val();
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	rgblight_sethsv(h,s,currentV);
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}
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// deterimes when to stop bootup animation
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void bootupAnimation(void) {
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  bootComplete = (timer_elapsed(bootTimeout) > bootTimeoutDuration) ? 1 : 0;
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  if (bootComplete) {
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    rgblight_mode(rgbMode);
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  }
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}
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/* ==========================================================================
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    INITIALIZATION FUNCTION
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   ========================================================================== */
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void keyboard_post_init_user(void) {
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  // start a timeout
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  bootTimeout = timer_read();
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  // set rgb color
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  init_hsv();
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  // init rgb
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  rgblight_enable();
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  // animate in snake ledGreende
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  rgblight_mode(rgbBootMode);
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};
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/* ==========================================================================
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    ALWAYS RUNNING
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   ========================================================================== */
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void matrix_scan_user(void) {
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    // keep an eye on these layers
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    uint8_t layer = get_highest_layer(layer_state);
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    // handle boot-up sequence
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    bootupAnimation();
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    // watch the brightness for changes
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    v = rgblight_get_val();
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    switch (layer) {
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      case _FN:
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        // set leds to white
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        rgblight_sethsv_noeeprom(h,0,v);
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        break;
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      default:
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        break;
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    }
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};
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/* ==========================================================================
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    KEYPRESS CALLBACKS
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   ========================================================================== */
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  // keep an eye on these layers
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  uint8_t layer = get_highest_layer(layer_state);
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  switch (keycode) {
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    case FN_SPC:
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      // stash and pop color on key down and key up
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      (record->event.pressed) ? get_hsv() : reset_hsv();
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      return true;
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    default:
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      switch (layer) {
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          case _QW:
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            // tick the hue up with each keypress
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            rgblight_increase_hue();
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            break;
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          default:
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            break;
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      }
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      return true; // Process all other keycodes normally
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  }
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}
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